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DD - Funko Toys

2/9/21 Update: Additional info posted here

Funko is a good company with solid performance that is still trading at a reasonable price. Check out my DD below:

Funko (FNKO)
Share Price (1/28/21) : $11.97
Share Price (09/16/19) : $27.86
Short Interest (1/26/21) : 14%
Next Earnings Release: March 2021
Funko Inc. is an American company that manufactures licensed pop culture collectibles, best known for its licensed vinyl figurines and bobbleheads. They have over 1,000 licenses across music, video games, film, TV, sports and many other pop culture properties. Some of their most popular licensed brands include Marvel, Disney, Star Wars, Pokemon, Fortnite, NBA, NFL, MLB, DC Comics, and a variety of anime properties.
Several points below support the belief that Funko’s revenue grew during the 2020 holiday season and could continue well into 2021:
· Increasing search traffic for Funko products
· Direct sales growth is driving increased revenue and profitability
· Parents are buying more gifts for their kids due to COVID
· People have more disposable income from staying at home and not going out
· Expansion of new products and licensees continuing through 2021
· Collectible investments like Funko POP! figures are exploding in value and popularity
· Recent analyst commentary, valuation, and financials are positive
FUNKO’S SEARCH TRAFFIC REACHES AN ALL-TIME HIGH IN Q4 2020
“Funko” google trends search traffic was up 20-30% in Q4 2020 (vs. Q4 2019)
Searches for “Funko” were up 2x in December vs the beginning of November 2020
After falling in December, “Funko” searches are trending back up to all-time-high levels
FUNKO’S DIRECT SALES INITIATIVES DRIVING HIGHER REVENUE & MARGIN
Funko Direct Sales (B2C) grew significantly in Q3 and likely to continue into Q4
· B2C business as a percentage of sales increased to 8% in Q3 2020 from 4% during the prior year.
· Funko’s e-commerce site grew over 150% vs. the prior year in Q3 2020
· The number of SKU’s on Funko’s e-commerce site rose tenfold since June 2020
“We went from only 200 of our own products [on our website] as late as June this year, to now well over 2,000 products available on our website.” – Funko CEO, Brian Mariotti
Funko’s first ever Selena Pop! sold out online in just 40 minutes.
Funko’s Q3 2020 Gross Profit % and Operating Margin % were near all-time-highs for the company
· Funko’s Q3 Gross Profit Percentage of 38.6% was its second highest ever (behind only Q1 2020)
· Funko’s Q3 Operating Profit Percentage of 10.8% was its second highest ever (behind only Q4 2018)
· As Funko continues to grow it’s B2C e-commerce sales in Q4 and beyond, it is possible that gross profit and operating profit percentages could rise as well
Retail customers were able to shift their Brick & Mortar inventory to their e-commerce channels to Funko unit sales
· Funko resellers who didn’t sell online were severely impacted by Brick & Mortar closures during COVID stay-at-home orders. As 2020 progressed, some of these retailers were able to create online stores (e.g.- Shopify, Amazon, eBay, etc.) through which they could sell their Funko inventory.
· Larger retailers that already had an omni-channel presence were able to shift their sales inventory from their Brick & Mortar stores to online fulfilment.
Funko has also created a mini-Pop! factory at its headquarters where customers can make their own custom Funko at a price of $25 each
· According to Funko, you can customize your Pop! using thousands of combinations. It’s “Think Build-A-Bear meets Funko Pop!” according to CEO Brian Mariotti.
· With a $25 price point, the margins are likely higher than the average Pop! figure that retails for between $10 to $15
PARENTS BUYING MORE GIFTS FOR THEIR KIDS DUE TO COVID
Parents likely splurged on their kids out of guilt of having shelter at home because of restrictions and to keep them occupied while they had to work at home.
· “Faced with rising transmission of the virus, state restrictions on retailers and heightened political and economic uncertainty, consumers chose to spend on gifts that lifted the spirits of their families and friends and provided a sense of normalcy given the challenging year. We believe President-elect Biden’s stimulus proposal, with direct payments to families and individuals, and further aid for small businesses and tools to keep businesses open, will keep the economy growing.” NRF President Matthew Shay
· “2020 was an unprecedented year for the U.S. toy industry. The growth we’ve seen in the toy industry speaks to the fact that parents are willing to put their children’s happiness above all else. The industry’s resiliency is very much underpinned by the reality that, in times of hardship, families look to toys to help keep their children engaged, active, and delighted. Put simply, toys are a big part of the happiness equation.” Juli Lennett - VP, U.S. Toys at NPD
Toy sales were strong in 2020 as US retail sales of toys was up 16% vs 2019; driven by pandemic spending
· According to NPD, “Much of the growth in 2020 was directly correlated to the COVID-19 pandemic and the changing consumer behavior associated with widespread lockdowns and school closures, the disposable income diverted from other types of entertainment to toys, as well as the onset of federal stimulus checks.”
Consumer spending on toys increased measurably due to lockdowns; with strong performance continuing through the holidays
· Per NPD, “While toy sales through mid-March 2020 were flat vs. 2019, widespread lockdown measures led to an abrupt increase in sales. This was further amplified by the distribution of stimulus checks beginning in April, resulting in the strongest month of growth for the year in May (+38%). Toy industry growth peaked again in October with an increase of 33% when the holiday season kicked off with Amazon Prime Day along with other retailer deals the same week.”
Key retail sources reporting significant sales growth during Q4 2020 suggest Funko sales performance was strong
· Target Q4 sales were fantastic showing signs of retail strength with a consumer that overlaps well with the Funko
> Overall comparable sales were up 17.2%
> Comparable digital sales were up over 100%
> Store-originated comparable sales were up 4.2%
> Store traffic was up 4.3%
> Average ticket size was up 12.3%
· GameStop Q4 sales were solid; showing additional potential for Funko sales
> Same store sales were up 4.8% in Q4 2020
> Online sales increased 309% in Q4 2020
· According to the NRF, 2020 Holiday Retail Sales were up 8.3% compared to the prior year despite the pandemic
> A surge in online shopping drove the increase (rising 32% vs. 2019)
> The increase of 8.3% was over double the average increase of 3.5% that the industry had seen over the last five years.
MORE DISPOSABLE INCOME TO SPEND AT HOME BY NOT GOING OUT
The National Retail Federation (NRF) says that strong retail performance has been driven by consumers with stimulus checks and extra savings from not going out or traveling
· “There was a massive boost to consumer wallets this season. Consumers were able to splurge on holiday gifts because of increased money in their bank accounts from the stimulus payments they received earlier in the year and the money they saved by not traveling, dining out, or attending entertainment events” – NRF Chief Economist Jack Kleinhenz.
Spending on “experiences” fell significantly in 2020
· The US Travel Association forecasts that spending on travel fell $500 billion in 2020 from $1.1 trillion in 2019
> The industry has lost about 40% of its direct travel jobs (about 3.5 million jobs) in 2020; driven by a reduction in business travel
> Foreign visitors to the US fell about 75% in 2020; driving a $119 billion reduction in travel spending
· Concert spending is down dramatically
> Live Nation reported a 98% decline in concert revenue in Q2 2020 and a 95% decline in concert revenue in Q3 2020
> About 5.2 million tickets were refunded in Q3 2020 and 23.3 million tickets had been refunded so far in 2020 (as of the end of Q3)
· Movie theater attendance is down substantially
> AMC theaters saw a 97% decline in attendance and a 91% decline in revenue in Q3 2020
> Cinemark saw a 96% decline in revenue
> Marcus Corporation (which also owns hotels and restaurants) saw a 84% decline in revenue
> Studio Movie Grill filed for bankruptcy
· Other anecdotal information points to more stay-at-home activity decreasing recreational spending
> Chuck E Cheese’s declared bankruptcy
> Dave & Busters is considering bankruptcy and plans layoffs of +1,000
> CiCi’s Pizza declares bankruptcy
> Starbucks saw fewer customers, reduced store hours, increased store closures, and a 5% decline in revenues in Q4 2020. This has led them to plan a shift to more “to-go” formats
> Many Las Vegas Hotels and Casinos have decided to close “part-time” during the week due to lower attendance and travel.
These include Encore, Rio, Linq, Planet Hollywood, Mandalay Bay, Park MGM, and Mirage
The majority of food buffets at the major hotels and casinos have been shuttered for the time being
Stimulus checks and other government programs to support consumer spending provide tailwinds for retail activity
· The US government authorized more than $10,000 per person in stimulus spending in 2020 over the course of five relief bills totaling $3.5 trillion
· More stimulus spending is expected; including a potential $1.9 trillion package that could include an additional $1,400 in stimulus checks
MORE SKUS / LICENSES ARE GROWING AND EXPECTED TO CONINUE STRONG
Active properties continue to rise and are expected to grow well into the future
· The number of active properties in Q3 2020 grew 15% over 2019
· Active properties grew from 644 in Q2 to 715 in Q3 2020
· The potential universe for Funko Pops! is limitless as new films, tv shows, musicians, anime characters, sports stars, and other media properties are created every year.
Some of the hot properties for this year and beyond
· Star Wars: Baby Yoda, Mandalorian, Rey, Valentine’s Day, etc.
· Marvel: WandaVision, Deadpool, Lucha Libre, Spiderman, Venom
· Anime: Dragon Ball Z, Naruto, Bakugan, My Hero Academia
· Films: Harry Potter, The Goonies, The Mummy, Fast & Furious
· TV: The Office, Umbrella Academy, The Queen’s Gambit, The Simpsons
· Sports: NFL, NBA, MLB, WWE
· Others: Disney, Pokemon, etc.
Retail exclusives can grow the potential universe of licenses and increase retailer buy-in
· For example: A retailer like GameStop could lobby Funko to make a GameStop exclusive of the WallStreetBets Kid like this person suggested here. (The exclusive Pop! would be made into a limited edition and sold only to GameStop to sell at their stores)
COLLECTIBLE INVESTMENTS ARE GROWING IN VALUE & POPULARITY
· Funko: The average Pops! Figure has a retail price from between $10 and $15 which allows most people an affordable entry point into collecting. Over time some Pops! Figures increase substantially in price; from $50 to $100 to even several thousand dollars. While some collectors buy Pops! as primarily an investment, many more buy them as a way to show their fandom. Whether they are avid Star Wars, Harry Potter, Pokemon, Sports, or Anime fans; collectors build large collections and show them off to friends.
· Sports Cards: To those paying attention, sports cards have been on a massive run with some cards worth more than your parent’s house and your sister’s car. Since the pandemic started, the demand for sports collectibles from basketball to football to soccer (and many others) has skyrocketed. Countless videos of box-breaks and pack openings have become the norm on social media. Some of these boxes are being purchased for tens of thousands with “hits” ranging from several hundred to hundreds of thousands.
· Collector’s Universe: This company that grades sports cards and other collectibles has tripled in value since June 2020. The number of sports collectors grading cards has exploded as demand rises. The popularity of grading sports cards is expected to maintain as prices continue to rise and the hobby becomes more mainstream.
ANALYST COMMENTARY AND FINANCIALS ARE A POSTIVE FOR THE STOCK
Piper Sandler: Upgraded Funko from “Neutral” to “Overweight” (raising their price target from $6 to $12).
· Analyst Erin Murphy sees evidence of “subsequent revenue pillars” with their recent launch of Snapsies at 800 Target stores; along with an expansion into board games and its digital efforts, which include a newly launched website in six European countries.
Valuation Comparison: Market Cap / Revenue (TTM)
· Funko: MC - $604 million / Rev - $640 million (0.9x sales)
· Mattel: MC - $6.27 billion / Rev - $4.43 billion (1.4x sales)
· Hasbro: MC - $13.13 billion / Rev - $5.17 billion (2.5x sales)
Key Financial Trends For Funko
· Q3 2020 EPS (Adjusted) = $0.31
> Third highest ever (only Q4 2018 & Q3 2019 were higher)
· Q3 2020 Revenue = $191 million
> Fourth highest ever (only Q4 2018, Q3 2019, and Q4 2019 were higher)
· Q3 2020 Revenue increase vs prior quarter of 94%
> Q1 and Q2 2020 saw significant declines due to COVID
> Q3 2020 only down 14% vs Q3 2019 despite Q2 2020 being down 49%
> Q3 2020 strength driven by Funko adapting quickly to online in the US market. (Q4 2020 revenue growth could be aided substantially by Funko’s development of their e-commerce shop in Europe.)
· Q3 2020 SG&A was reduced 20% vs. the prior year as Funko rationalizes costs and adjusts to focus more on D2C e-commerce
TL;DR
After a tough summer, Funko sales have rocketed back in Q3 to near where they were pre-pandemic; setting up a potentially historic earnings for Q4 2020. Google search activity suggests that Funko is as popular as ever and is set up well for a strong year in 2021. People are spending less on “going out;” instead buying things to use at home and presents for their kids. As time passes, Funko’s status as a popular collectible only continues to gain momentum.
Their direct sales initiative allows Funko to capture additional margin by sidestepping traditional brick and mortar retail to reach their customers. Investments in collectible products like Pops! and sports cards continue to increase in popularity and price. And the company continues to release even more products beyond Pops!; including games and apparel. While some Wall Street Analysts have already begun to take notice, a strong Q4 earnings announcement can drive even more attention to the stock.
Positions: Long Shares & Calls
Disclosure: I am long FNKO. This is not investment advice. I reserve the right to buy or sell FNKO without updating this thread. Do your own research and share (or not share) with the community in this thread. Thank you to the others on Reddit that shared this idea earlier.
Feedback: If you have any additional information, ideas, or critiques please make sure to comment. It is great to get the perspective of others when making an investment. Also that information can be incorporated into future posts and updates.
Previous DD: Herman Miller
submitted by LavenderAutist to smallstreetbets [link] [comments]

Funko (FNKO) - Stop Toying Around

Hi all,
To celebrate the return of Undervalued to the Reddit community, I decided to put together a quick DD and post it on a stock that I have had my eye on for a little while. It's still a "work-in-progress" and I may potentially update it later on Reddit with more information or detail if I have time at some point in the future.
If you have any opinions, thoughts, or additional information, please share it. Positive. Negative. Neutral. All information is helpful and informative to the community. (I thought the feedback received from my first DD posted to this sub was quite helpful and I look forward to what you have to say.)
Thank you to u/BuyLowSellNever for turning the sub back on; allowing us to share and discuss ideas with the broader community in a thoughtful and respectful manner. Best wishes. - LA

Funko (FNKO)
Share Price (1/28/21) : $11.97
Share Price (09/16/19) : $27.86
Short Interest (1/26/21) : 14%
Next Earnings Release: March 2021
Funko Inc. is an American company that manufactures licensed pop culture collectibles, best known for its licensed vinyl figurines and bobbleheads. They have over 1,000 licenses across music, video games, film, TV, sports and many other pop culture properties. Some of their most popular licensed brands include Marvel, Disney, Star Wars, Pokemon, Fortnite, NBA, NFL, MLB, DC Comics, and a variety of anime properties.
Several points below support the belief that Funko’s revenue grew during the 2020 holiday season and could continue well into 2021:
· Increasing search traffic for Funko products
· Direct sales growth is driving increased revenue and profitability
· Parents are buying more gifts for their kids due to COVID
· People have more disposable income from staying at home and not going out
· Expansion of new products and licensees continuing through 2021
· Collectible investments like Funko POP! figures are exploding in value and popularity
· Recent analyst commentary, valuation, and financials are positive
FUNKO’S SEARCH TRAFFIC REACHES AN ALL-TIME HIGH IN Q4 2020
“Funko” google trends search traffic was up 20-30% in Q4 2020 (vs. Q4 2019)
Searches for “Funko” were up 2x in December vs the beginning of November 2020
After falling in December, “Funko” searches are trending back up to all-time-high levels
FUNKO’S DIRECT SALES INITIATIVES DRIVING HIGHER REVENUE & MARGIN
Funko Direct Sales (B2C) grew significantly in Q3 and likely to continue into Q4
· B2C business as a percentage of sales increased to 8% in Q3 2020 from 4% during the prior year.
· Funko’s e-commerce site grew over 150% vs. the prior year in Q3 2020
· The number of SKU’s on Funko’s e-commerce site rose tenfold since June 2020
“We went from only 200 of our own products [on our website] as late as June this year, to now well over 2,000 products available on our website.” – Funko CEO, Brian Mariotti
Funko’s first ever Selena Pop! sold out online in just 40 minutes.
Funko’s Q3 2020 Gross Profit % and Operating Margin % were near all-time-highs for the company
· Funko’s Q3 Gross Profit Percentage of 38.6% was its second highest ever (behind only Q1 2020)
· Funko’s Q3 Operating Profit Percentage of 10.8% was its second highest ever (behind only Q4 2018)
· As Funko continues to grow it’s B2C e-commerce sales in Q4 and beyond, it is possible that gross profit and operating profit percentages could rise as well
Retail customers were able to shift their Brick & Mortar inventory to their e-commerce channels to Funko unit sales
· Funko resellers who didn’t sell online were severely impacted by Brick & Mortar closures during COVID stay-at-home orders. As 2020 progressed, some of these retailers were able to create online stores (e.g.- Shopify, Amazon, eBay, etc.) through which they could sell their Funko inventory.
· Larger retailers that already had an omni-channel presence were able to shift their sales inventory from their Brick & Mortar stores to online fulfilment.
Funko has also created a mini-Pop! factory at its headquarters where customers can make their own custom Funko at a price of $25 each
· According to Funko, you can customize your Pop! using thousands of combinations. It’s “Think Build-A-Bear meets Funko Pop!” according to CEO Brian Mariotti.
· With a $25 price point, the margins are likely higher than the average Pop! figure that retails for between $10 to $15
PARENTS BUYING MORE GIFTS FOR THEIR KIDS DUE TO COVID
Parents likely splurged on their kids out of guilt of having shelter at home because of restrictions and to keep them occupied while they had to work at home.
· “Faced with rising transmission of the virus, state restrictions on retailers and heightened political and economic uncertainty, consumers chose to spend on gifts that lifted the spirits of their families and friends and provided a sense of normalcy given the challenging year. We believe President-elect Biden’s stimulus proposal, with direct payments to families and individuals, and further aid for small businesses and tools to keep businesses open, will keep the economy growing.” NRF President Matthew Shay
· “2020 was an unprecedented year for the U.S. toy industry. The growth we’ve seen in the toy industry speaks to the fact that parents are willing to put their children’s happiness above all else. The industry’s resiliency is very much underpinned by the reality that, in times of hardship, families look to toys to help keep their children engaged, active, and delighted. Put simply, toys are a big part of the happiness equation.” Juli Lennett - VP, U.S. Toys at NPD
Toy sales were strong in 2020 as US retail sales of toys was up 16% vs 2019; driven by pandemic spending
· According to NPD, “Much of the growth in 2020 was directly correlated to the COVID-19 pandemic and the changing consumer behavior associated with widespread lockdowns and school closures, the disposable income diverted from other types of entertainment to toys, as well as the onset of federal stimulus checks.”
Consumer spending on toys increased measurably due to lockdowns; with strong performance continuing through the holidays
· Per NPD, “While toy sales through mid-March 2020 were flat vs. 2019, widespread lockdown measures led to an abrupt increase in sales. This was further amplified by the distribution of stimulus checks beginning in April, resulting in the strongest month of growth for the year in May (+38%). Toy industry growth peaked again in October with an increase of 33% when the holiday season kicked off with Amazon Prime Day along with other retailer deals the same week.”
Key retail sources reporting significant sales growth during Q4 2020 suggest Funko sales performance was strong
· Target Q4 sales were fantastic showing signs of retail strength with a consumer that overlaps well with the Funko
> Overall comparable sales were up 17.2%
> Comparable digital sales were up over 100%
> Store-originated comparable sales were up 4.2%
> Store traffic was up 4.3%
> Average ticket size was up 12.3%
· GameStop Q4 sales were solid; showing additional potential for Funko sales
> Same store sales were up 4.8% in Q4 2020
> Online sales increased 309% in Q4 2020
· According to the NRF, 2020 Holiday Retail Sales were up 8.3% compared to the prior year despite the pandemic
> A surge in online shopping drove the increase (rising 32% vs. 2019)
> The increase of 8.3% was over double the average increase of 3.5% that the industry had seen over the last five years.
MORE DISPOSABLE INCOME TO SPEND AT HOME BY NOT GOING OUT
The National Retail Federation (NRF) says that strong retail performance has been driven by consumers with stimulus checks and extra savings from not going out or traveling
· “There was a massive boost to consumer wallets this season. Consumers were able to splurge on holiday gifts because of increased money in their bank accounts from the stimulus payments they received earlier in the year and the money they saved by not traveling, dining out, or attending entertainment events” – NRF Chief Economist Jack Kleinhenz.
Spending on “experiences” fell significantly in 2020
· The US Travel Association forecasts that spending on travel fell $500 billion in 2020 from $1.1 trillion in 2019
> The industry has lost about 40% of its direct travel jobs (about 3.5 million jobs) in 2020; driven by a reduction in business travel
> Foreign visitors to the US fell about 75% in 2020; driving a $119 billion reduction in travel spending
· Concert spending is down dramatically
> Live Nation reported a 98% decline in concert revenue in Q2 2020 and a 95% decline in concert revenue in Q3 2020
> About 5.2 million tickets were refunded in Q3 2020 and 23.3 million tickets had been refunded so far in 2020 (as of the end of Q3)
· Movie theater attendance is down substantially
> AMC theaters saw a 97% decline in attendance and a 91% decline in revenue in Q3 2020
> Cinemark saw a 96% decline in revenue
> Marcus Corporation (which also owns hotels and restaurants) saw a 84% decline in revenue
> Studio Movie Grill filed for bankruptcy
· Other anecdotal information points to more stay-at-home activity decreasing recreational spending
> Chuck E Cheese’s declared bankruptcy
> Dave & Busters is considering bankruptcy and plans layoffs of +1,000
> CiCi’s Pizza declares bankruptcy
> Starbucks saw fewer customers, reduced store hours, increased store closures, and a 5% decline in revenues in Q4 2020. This has led them to plan a shift to more “to-go” formats
> Many Las Vegas Hotels and Casinos have decided to close “part-time” during the week due to lower attendance and travel.
These include Encore, Rio, Linq, Planet Hollywood, Mandalay Bay, Park MGM, and Mirage
The majority of food buffets at the major hotels and casinos have been shuttered for the time being
Stimulus checks and other government programs to support consumer spending provide tailwinds for retail activity
· The US government authorized more than $10,000 per person in stimulus spending in 2020 over the course of five relief bills totaling $3.5 trillion
· More stimulus spending is expected; including a potential $1.9 trillion package that could include an additional $1,400 in stimulus checks
MORE SKUS / LICENSES ARE GROWING AND EXPECTED TO CONINUE STRONG
Active properties continue to rise and are expected to grow well into the future
· The number of active properties in Q3 2020 grew 15% over 2019
· Active properties grew from 644 in Q2 to 715 in Q3 2020
· The potential universe for Funko Pops! is limitless as new films, tv shows, musicians, anime characters, sports stars, and other media properties are created every year.
Some of the hot properties for this year and beyond
· Star Wars: Baby Yoda, Mandalorian, Rey, Valentine’s Day, etc.
· Marvel: WandaVision, Deadpool, Lucha Libre, Spiderman, Venom
· Anime: Dragon Ball Z, Naruto, Bakugan, My Hero Academia
· Films: Harry Potter, The Goonies, The Mummy, Fast & Furious
· TV: The Office, Umbrella Academy, The Queen’s Gambit, The Simpsons
· Sports: NFL, NBA, MLB, WWE
· Others: Disney, Pokemon, etc.
COLLECTIBLE INVESTMENTS ARE GROWING IN VALUE & POPULARITY
· Funko: The average Pops! Figure has a retail price from between $10 and $15 which allows most people an affordable entry point into collecting. Over time some Pops! Figures increase substantially in price; from $50 to $100 to even several thousand dollars. While some collectors buy Pops! as primarily an investment, many more buy them as a way to show their fandom. Whether they are avid Star Wars, Harry Potter, Pokemon, Sports, or Anime fans; collectors build large collections and show them off to friends.
· Sports Cards: To those paying attention, sports cards have been on a massive run with some cards worth more than your parent’s house and your sister’s car. Since the pandemic started, the demand for sports collectibles from basketball to football to soccer (and many others) has skyrocketed. Countless videos of box-breaks and pack openings have become the norm on social media. Some of these boxes are being purchased for tens of thousands with “hits” ranging from several hundred to hundreds of thousands.
· Collector’s Universe: This company that grades sports cards and other collectibles has tripled in value since June 2020. The number of sports collectors grading cards has exploded as demand rises. The popularity of grading sports cards is expected to maintain as prices continue to rise and the hobby becomes more mainstream.
ANALYST COMMENTARY AND FINANCIALS ARE A POSTIVE FOR THE STOCK
Piper Sandler: Upgraded Funko from “Neutral” to “Overweight” (raising their price target from $6 to $12).
· Analyst Erin Murphy sees evidence of “subsequent revenue pillars” with their recent launch of Snapsies at 800 Target stores; along with an expansion into board games and its digital efforts, which include a newly launched website in six European countries.
Valuation Comparison: Market Cap / Revenue (TTM)
· Funko: MC - $604 million / Rev - $640 million (0.9x sales)
· Mattel: MC - $6.27 billion / Rev - $4.43 billion (1.4x sales)
· Hasbro: MC - $13.13 billion / Rev - $5.17 billion (2.5x sales)
Key Financial Trends For Funko
· Q3 2020 EPS (Adjusted) = $0.31
> Third highest ever (only Q4 2018 & Q3 2019 were higher)
· Q3 2020 Revenue = $191 million
> Fourth highest ever (only Q4 2018, Q3 2019, and Q4 2019 were higher)
· Q3 2020 Revenue increase vs prior quarter of 94%
> Q1 and Q2 2020 saw significant declines due to COVID
> Q3 2020 only down 14% vs Q3 2019 despite Q2 2020 being down 49%
> Q3 2020 strength driven by Funko adapting quickly to online in the US market. (Q4 2020 revenue growth could be aided substantially by Funko’s development of their e-commerce shop in Europe.)
· Q3 2020 SG&A was reduced 20% vs. the prior year as Funko rationalizes costs and adjusts to focus more on D2C e-commerce
TL;DR
After a tough summer, Funko sales have rocketed back in Q3 to near where they were pre-pandemic; setting up a potentially historic earnings for Q4 2020. Google search activity suggests that Funko is as popular as ever and is set up well for a strong year in 2021. People are spending less on “going out;” instead buying things to use at home and presents for their kids. As time passes, Funko’s status as a popular collectible only continues to gain momentum.
Their direct sales initiative allows Funko to capture additional margin by sidestepping traditional brick and mortar retail to reach their customers. Investments in collectible products like Pops! and sports cards continue to increase in popularity and price. And the company continues to release even more products beyond Pops!; including games and apparel. While some Wall Street Analysts have already begun to take notice, a strong Q4 earnings announcement can drive even more attention to the stock.
Positions: Long Shares & Calls
Disclosure: I am long FNKO. This is not investment advice. I reserve the right to buy or sell FNKO without updating this thread. Do your own research and share (or not share) with the community in this thread. Thank you to the others on Reddit that shared this idea earlier.
Feedback: If you have any additional information, ideas, or critiques please make sure to comment. It is great to get the perspective of others when making an investment. Also that information can be incorporated into future posts and updates.

2/9/21 Update: Additional info posted here

submitted by LavenderAutist to Undervalued [link] [comments]

DD - Funko Toys (+$15 per share / +$600m Market Cap)

2/9/21 Update: Additional info posted here

Funko is a good company with solid performance that is still trading at a reasonable price.
Check out my DD below:
Funko (FNKO)
Share Price (02/01/21) : $12.90
Share Price (09/16/19) : $27.86
Short Interest (1/26/21) : 14%
Next Earnings Release: March 2021
Funko Inc. is an American company that manufactures licensed pop culture collectibles, best known for its licensed vinyl figurines and bobbleheads. They have over 1,000 licenses across music, video games, film, TV, sports and many other pop culture properties. Some of their most popular licensed brands include Marvel, Disney, Star Wars, Pokemon, Fortnite, NBA, NFL, MLB, DC Comics, and a variety of anime properties.
Several points below support the belief that Funko’s revenue grew during the 2020 holiday season and could continue well into 2021:
· Increasing search traffic for Funko products
· Direct sales growth is driving increased revenue and profitability
· Parents are buying more gifts for their kids due to COVID
· People have more disposable income from staying at home and not going out
· Expansion of new products and licensees continuing through 2021
· Collectible investments like Funko POP! figures are exploding in value and popularity
· Recent analyst commentary, valuation, and financials are positive
FUNKO’S SEARCH TRAFFIC REACHES AN ALL-TIME HIGH IN Q4 2020
“Funko” google trends search traffic was up 20-30% in Q4 2020 (vs. Q4 2019)
Searches for “Funko” were up 2x in December vs the beginning of November 2020
After falling in December, “Funko” searches are trending back up to all-time-high levels
FUNKO’S DIRECT SALES INITIATIVES DRIVING HIGHER REVENUE & MARGIN
Funko Direct Sales (B2C) grew significantly in Q3 and likely to continue into Q4
· B2C business as a percentage of sales increased to 8% in Q3 2020 from 4% during the prior year.
· Funko’s e-commerce site grew over 150% vs. the prior year in Q3 2020
· The number of SKU’s on Funko’s e-commerce site rose tenfold since June 2020
“We went from only 200 of our own products [on our website] as late as June this year, to now well over 2,000 products available on our website.” – Funko CEO, Brian Mariotti
Funko’s first ever Selena Pop! sold out online in just 40 minutes.
Funko’s Q3 2020 Gross Profit % and Operating Margin % were near all-time-highs for the company
· Funko’s Q3 Gross Profit Percentage of 38.6% was its second highest ever (behind only Q1 2020)
· Funko’s Q3 Operating Profit Percentage of 10.8% was its second highest ever (behind only Q4 2018)
· As Funko continues to grow it’s B2C e-commerce sales in Q4 and beyond, it is possible that gross profit and operating profit percentages could rise as well
Retail customers were able to shift their Brick & Mortar inventory to their e-commerce channels to Funko unit sales
· Funko resellers who didn’t sell online were severely impacted by Brick & Mortar closures during COVID stay-at-home orders. As 2020 progressed, some of these retailers were able to create online stores (e.g.- Shopify, Amazon, eBay, etc.) through which they could sell their Funko inventory.
· Larger retailers that already had an omni-channel presence were able to shift their sales inventory from their Brick & Mortar stores to online fulfilment.
Funko has also created a mini-Pop! factory at its headquarters where customers can make their own custom Funko at a price of $25 each
· According to Funko, you can customize your Pop! using thousands of combinations. It’s “Think Build-A-Bear meets Funko Pop!” according to CEO Brian Mariotti.
· With a $25 price point, the margins are likely higher than the average Pop! figure that retails for between $10 to $15
PARENTS BUYING MORE GIFTS FOR THEIR KIDS DUE TO COVID
Parents likely splurged on their kids out of guilt of having shelter at home because of restrictions and to keep them occupied while they had to work at home.
· “Faced with rising transmission of the virus, state restrictions on retailers and heightened political and economic uncertainty, consumers chose to spend on gifts that lifted the spirits of their families and friends and provided a sense of normalcy given the challenging year. We believe President-elect Biden’s stimulus proposal, with direct payments to families and individuals, and further aid for small businesses and tools to keep businesses open, will keep the economy growing.” NRF President Matthew Shay
· “2020 was an unprecedented year for the U.S. toy industry. The growth we’ve seen in the toy industry speaks to the fact that parents are willing to put their children’s happiness above all else. The industry’s resiliency is very much underpinned by the reality that, in times of hardship, families look to toys to help keep their children engaged, active, and delighted. Put simply, toys are a big part of the happiness equation.” Juli Lennett - VP, U.S. Toys at NPD
Toy sales were strong in 2020 as US retail sales of toys was up 16% vs 2019; driven by pandemic spending
· According to NPD, “Much of the growth in 2020 was directly correlated to the COVID-19 pandemic and the changing consumer behavior associated with widespread lockdowns and school closures, the disposable income diverted from other types of entertainment to toys, as well as the onset of federal stimulus checks.”
Consumer spending on toys increased measurably due to lockdowns; with strong performance continuing through the holidays
· Per NPD, “While toy sales through mid-March 2020 were flat vs. 2019, widespread lockdown measures led to an abrupt increase in sales. This was further amplified by the distribution of stimulus checks beginning in April, resulting in the strongest month of growth for the year in May (+38%). Toy industry growth peaked again in October with an increase of 33% when the holiday season kicked off with Amazon Prime Day along with other retailer deals the same week.”
Key retail sources reporting significant sales growth during Q4 2020 suggest Funko sales performance was strong
· Target Q4 sales were fantastic showing signs of retail strength with a consumer that overlaps well with the Funko
> Overall comparable sales were up 17.2%
> Comparable digital sales were up over 100%
> Store-originated comparable sales were up 4.2%
> Store traffic was up 4.3%
> Average ticket size was up 12.3%
· GameStop Q4 sales were solid; showing additional potential for Funko sales
> Same store sales were up 4.8% in Q4 2020
> Online sales increased 309% in Q4 2020
· According to the NRF, 2020 Holiday Retail Sales were up 8.3% compared to the prior year despite the pandemic
> A surge in online shopping drove the increase (rising 32% vs. 2019)
> The increase of 8.3% was over double the average increase of 3.5% that the industry had seen over the last five years.
MORE DISPOSABLE INCOME TO SPEND AT HOME BY NOT GOING OUT
The National Retail Federation (NRF) says that strong retail performance has been driven by consumers with stimulus checks and extra savings from not going out or traveling
· “There was a massive boost to consumer wallets this season. Consumers were able to splurge on holiday gifts because of increased money in their bank accounts from the stimulus payments they received earlier in the year and the money they saved by not traveling, dining out, or attending entertainment events” – NRF Chief Economist Jack Kleinhenz.
Spending on “experiences” fell significantly in 2020
· The US Travel Association forecasts that spending on travel fell $500 billion in 2020 from $1.1 trillion in 2019
> The industry has lost about 40% of its direct travel jobs (about 3.5 million jobs) in 2020; driven by a reduction in business travel
> Foreign visitors to the US fell about 75% in 2020; driving a $119 billion reduction in travel spending
· Concert spending is down dramatically
> Live Nation reported a 98% decline in concert revenue in Q2 2020 and a 95% decline in concert revenue in Q3 2020
> About 5.2 million tickets were refunded in Q3 2020 and 23.3 million tickets had been refunded so far in 2020 (as of the end of Q3)
· Movie theater attendance is down substantially
> AMC theaters saw a 97% decline in attendance and a 91% decline in revenue in Q3 2020
> Cinemark saw a 96% decline in revenue
> Marcus Corporation (which also owns hotels and restaurants) saw a 84% decline in revenue
> Studio Movie Grill filed for bankruptcy
· Other anecdotal information points to more stay-at-home activity decreasing recreational spending
> Chuck E Cheese’s declared bankruptcy
> Dave & Busters is considering bankruptcy and plans layoffs of +1,000
> CiCi’s Pizza declares bankruptcy
> Starbucks saw fewer customers, reduced store hours, increased store closures, and a 5% decline in revenues in Q4 2020. This has led them to plan a shift to more “to-go” formats
> Many Las Vegas Hotels and Casinos have decided to close “part-time” during the week due to lower attendance and travel.
These include Encore, Rio, Linq, Planet Hollywood, Mandalay Bay, Park MGM, and Mirage
The majority of food buffets at the major hotels and casinos have been shuttered for the time being
Stimulus checks and other government programs to support consumer spending provide tailwinds for retail activity
· The US government authorized more than $10,000 per person in stimulus spending in 2020 over the course of five relief bills totaling $3.5 trillion
· More stimulus spending is expected; including a potential $1.9 trillion package that could include an additional $1,400 in stimulus checks
MORE SKUS / LICENSES ARE GROWING AND EXPECTED TO CONINUE STRONG
Active properties continue to rise and are expected to grow well into the future
· The number of active properties in Q3 2020 grew 15% over 2019
· Active properties grew from 644 in Q2 to 715 in Q3 2020
· The potential universe for Funko Pops! is limitless as new films, tv shows, musicians, anime characters, sports stars, and other media properties are created every year.
Some of the hot properties for this year and beyond
· Star Wars: Baby Yoda, Mandalorian, Rey, Valentine’s Day, etc.
· Marvel: WandaVision, Deadpool, Lucha Libre, Spiderman, Venom
· Anime: Dragon Ball Z, Naruto, Bakugan, My Hero Academia
· Films: Harry Potter, The Goonies, The Mummy, Fast & Furious
· TV: The Office, Umbrella Academy, The Queen’s Gambit, The Simpsons
· Sports: NFL, NBA, MLB, WWE
· Others: Disney, Pokemon, etc.
Retail exclusives can grow the potential universe of licenses and increase retailer buy-in
· For example: A retailer like GameStop could lobby Funko to make a GameStop exclusive of the WallStreetBets Kid like this person suggested here. (The exclusive Pop! would be made into a limited edition and sold only to GameStop to sell at their stores)
COLLECTIBLE INVESTMENTS ARE GROWING IN VALUE & POPULARITY
· Funko: The average Pops! Figure has a retail price from between $10 and $15 which allows most people an affordable entry point into collecting. Over time some Pops! Figures increase substantially in price; from $50 to $100 to even several thousand dollars. While some collectors buy Pops! as primarily an investment, many more buy them as a way to show their fandom. Whether they are avid Star Wars, Harry Potter, Pokemon, Sports, or Anime fans; collectors build large collections and show them off to friends.
· Sports Cards: To those paying attention, sports cards have been on a massive run with some cards worth more than your parent’s house and your sister’s car. Since the pandemic started, the demand for sports collectibles from basketball to football to soccer (and many others) has skyrocketed. Countless videos of box-breaks and pack openings have become the norm on social media. Some of these boxes are being purchased for tens of thousands with “hits” ranging from several hundred to hundreds of thousands.
· Collector’s Universe: This company that grades sports cards and other collectibles has tripled in value since June 2020. The number of sports collectors grading cards has exploded as demand rises. The popularity of grading sports cards is expected to maintain as prices continue to rise and the hobby becomes more mainstream.
ANALYST COMMENTARY AND FINANCIALS ARE A POSTIVE FOR THE STOCK
Piper Sandler: Upgraded Funko from “Neutral” to “Overweight” (raising their price target from $6 to $12).
· Analyst Erin Murphy sees evidence of “subsequent revenue pillars” with their recent launch of Snapsies at 800 Target stores; along with an expansion into board games and its digital efforts, which include a newly launched website in six European countries.
Valuation Comparison: Market Cap / Revenue (TTM)
· Funko: MC - $604 million / Rev - $640 million (0.9x sales)
· Mattel: MC - $6.27 billion / Rev - $4.43 billion (1.4x sales)
· Hasbro: MC - $13.13 billion / Rev - $5.17 billion (2.5x sales)
Key Financial Trends For Funko
· Q3 2020 EPS (Adjusted) = $0.31
> Third highest ever (only Q4 2018 & Q3 2019 were higher)
· Q3 2020 Revenue = $191 million
> Fourth highest ever (only Q4 2018, Q3 2019, and Q4 2019 were higher)
· Q3 2020 Revenue increase vs prior quarter of 94%
> Q1 and Q2 2020 saw significant declines due to COVID
> Q3 2020 only down 14% vs Q3 2019 despite Q2 2020 being down 49%
> Q3 2020 strength driven by Funko adapting quickly to online in the US market. (Q4 2020 revenue growth could be aided substantially by Funko’s development of their e-commerce shop in Europe.)
· Q3 2020 SG&A was reduced 20% vs. the prior year as Funko rationalizes costs and adjusts to focus more on D2C e-commerce
TL;DR
After a tough summer, Funko sales have rocketed back in Q3 to near where they were pre-pandemic; setting up a potentially historic earnings for Q4 2020. Google search activity suggests that Funko is as popular as ever and is set up well for a strong year in 2021. People are spending less on “going out;” instead buying things to use at home and presents for their kids. As time passes, Funko’s status as a popular collectible only continues to gain momentum.
Their direct sales initiative allows Funko to capture additional margin by sidestepping traditional brick and mortar retail to reach their customers. Investments in collectible products like Pops! and sports cards continue to increase in popularity and price. And the company continues to release even more products beyond Pops!; including games and apparel. While some Wall Street Analysts have already begun to take notice, a strong Q4 earnings announcement can drive even more attention to the stock.
Positions: Long Shares & Calls
Disclosure: I am long FNKO. This is not investment advice. I reserve the right to buy or sell FNKO without updating this thread. Do your own research and share (or not share) with the community in this thread. Thank you to the others on Reddit that shared this idea earlier.
Feedback: If you have any additional information, ideas, or critiques please make sure to comment. It is great to get the perspective of others when making an investment. Also that information can be incorporated into future posts and updates.
Previous DD: Herman Miller
submitted by LavenderAutist to stocks [link] [comments]

Funko (FNKO) - This Is The Way

2/9/21 Update: Additional info posted here

Hi everyone.
Funko is a great stock that I believe will do well this year. Internet search traffic for Funko has been increasing and is at all-time highs over the last couple of months. The company is selling more of their toys directly to customers through their e-commerce shop (which allows them to capture higher retail revenues than wholesale revenues). And demand for collectibles and toys continues to be strong.
Here is a DD I wrote on the company below. I would love to get your thoughts.

Funko (FNKO)
Share Price (1/28/21) : $11.97
Share Price (09/16/19) : $27.86
Short Interest (1/26/21) : 14%
Next Earnings Release: March 2021
Funko Inc. is an American company that manufactures licensed pop culture collectibles, best known for its licensed vinyl figurines and bobbleheads. They have over 1,000 licenses across music, video games, film, TV, sports and many other pop culture properties. Some of their most popular licensed brands include Marvel, Disney, Star Wars, Pokemon, Fortnite, NBA, NFL, MLB, DC Comics, and a variety of anime properties.
Several points below support the belief that Funko’s revenue grew during the 2020 holiday season and could continue well into 2021:
· Increasing search traffic for Funko products
· Direct sales growth is driving increased revenue and profitability
· Parents are buying more gifts for their kids due to COVID
· People have more disposable income from staying at home and not going out
· Expansion of new products and licensees continuing through 2021
· Collectible investments like Funko POP! figures are exploding in value and popularity
· Recent analyst commentary, valuation, and financials are positive
FUNKO’S SEARCH TRAFFIC REACHES AN ALL-TIME HIGH IN Q4 2020
“Funko” google trends search traffic was up 20-30% in Q4 2020 (vs. Q4 2019)
Searches for “Funko” were up 2x in December vs the beginning of November 2020
After falling in December, “Funko” searches are trending back up to all-time-high levels
FUNKO’S DIRECT SALES INITIATIVES DRIVING HIGHER REVENUE & MARGIN
Funko Direct Sales (B2C) grew significantly in Q3 and likely to continue into Q4
· B2C business as a percentage of sales increased to 8% in Q3 2020 from 4% during the prior year.
· Funko’s e-commerce site grew over 150% vs. the prior year in Q3 2020
· The number of SKU’s on Funko’s e-commerce site rose tenfold since June 2020
“We went from only 200 of our own products [on our website] as late as June this year, to now well over 2,000 products available on our website.” – Funko CEO, Brian Mariotti
Funko’s first ever Selena Pop! sold out online in just 40 minutes.
Funko’s Q3 2020 Gross Profit % and Operating Margin % were near all-time-highs for the company
· Funko’s Q3 Gross Profit Percentage of 38.6% was its second highest ever (behind only Q1 2020)
· Funko’s Q3 Operating Profit Percentage of 10.8% was its second highest ever (behind only Q4 2018)
· As Funko continues to grow it’s B2C e-commerce sales in Q4 and beyond, it is possible that gross profit and operating profit percentages could rise as well
Retail customers were able to shift their Brick & Mortar inventory to their e-commerce channels to Funko unit sales
· Funko resellers who didn’t sell online were severely impacted by Brick & Mortar closures during COVID stay-at-home orders. As 2020 progressed, some of these retailers were able to create online stores (e.g.- Shopify, Amazon, eBay, etc.) through which they could sell their Funko inventory.
· Larger retailers that already had an omni-channel presence were able to shift their sales inventory from their Brick & Mortar stores to online fulfilment.
Funko has also created a mini-Pop! factory at its headquarters where customers can make their own custom Funko at a price of $25 each
· According to Funko, you can customize your Pop! using thousands of combinations. It’s “Think Build-A-Bear meets Funko Pop!” according to CEO Brian Mariotti.
· With a $25 price point, the margins are likely higher than the average Pop! figure that retails for between $10 to $15
PARENTS BUYING MORE GIFTS FOR THEIR KIDS DUE TO COVID
Parents likely splurged on their kids out of guilt of having shelter at home because of restrictions and to keep them occupied while they had to work at home.
· “Faced with rising transmission of the virus, state restrictions on retailers and heightened political and economic uncertainty, consumers chose to spend on gifts that lifted the spirits of their families and friends and provided a sense of normalcy given the challenging year. We believe President-elect Biden’s stimulus proposal, with direct payments to families and individuals, and further aid for small businesses and tools to keep businesses open, will keep the economy growing.” NRF President Matthew Shay
· “2020 was an unprecedented year for the U.S. toy industry. The growth we’ve seen in the toy industry speaks to the fact that parents are willing to put their children’s happiness above all else. The industry’s resiliency is very much underpinned by the reality that, in times of hardship, families look to toys to help keep their children engaged, active, and delighted. Put simply, toys are a big part of the happiness equation.” Juli Lennett - VP, U.S. Toys at NPD
Toy sales were strong in 2020 as US retail sales of toys was up 16% vs 2019; driven by pandemic spending
· According to NPD, “Much of the growth in 2020 was directly correlated to the COVID-19 pandemic and the changing consumer behavior associated with widespread lockdowns and school closures, the disposable income diverted from other types of entertainment to toys, as well as the onset of federal stimulus checks.”
Consumer spending on toys increased measurably due to lockdowns; with strong performance continuing through the holidays
· Per NPD, “While toy sales through mid-March 2020 were flat vs. 2019, widespread lockdown measures led to an abrupt increase in sales. This was further amplified by the distribution of stimulus checks beginning in April, resulting in the strongest month of growth for the year in May (+38%). Toy industry growth peaked again in October with an increase of 33% when the holiday season kicked off with Amazon Prime Day along with other retailer deals the same week.”
Key retail sources reporting significant sales growth during Q4 2020 suggest Funko sales performance was strong
· Target Q4 sales were fantastic showing signs of retail strength with a consumer that overlaps well with the Funko
> Overall comparable sales were up 17.2%
> Comparable digital sales were up over 100%
> Store-originated comparable sales were up 4.2%
> Store traffic was up 4.3%
> Average ticket size was up 12.3%
· GameStop Q4 sales were solid; showing additional potential for Funko sales
> Same store sales were up 4.8% in Q4 2020
> Online sales increased 309% in Q4 2020
· According to the NRF, 2020 Holiday Retail Sales were up 8.3% compared to the prior year despite the pandemic
> A surge in online shopping drove the increase (rising 32% vs. 2019)
> The increase of 8.3% was over double the average increase of 3.5% that the industry had seen over the last five years.
MORE DISPOSABLE INCOME TO SPEND AT HOME BY NOT GOING OUT
The National Retail Federation (NRF) says that strong retail performance has been driven by consumers with stimulus checks and extra savings from not going out or traveling
· “There was a massive boost to consumer wallets this season. Consumers were able to splurge on holiday gifts because of increased money in their bank accounts from the stimulus payments they received earlier in the year and the money they saved by not traveling, dining out, or attending entertainment events” – NRF Chief Economist Jack Kleinhenz.
Spending on “experiences” fell significantly in 2020
· The US Travel Association forecasts that spending on travel fell $500 billion in 2020 from $1.1 trillion in 2019
> The industry has lost about 40% of its direct travel jobs (about 3.5 million jobs) in 2020; driven by a reduction in business travel
> Foreign visitors to the US fell about 75% in 2020; driving a $119 billion reduction in travel spending
· Concert spending is down dramatically
> Live Nation reported a 98% decline in concert revenue in Q2 2020 and a 95% decline in concert revenue in Q3 2020
> About 5.2 million tickets were refunded in Q3 2020 and 23.3 million tickets had been refunded so far in 2020 (as of the end of Q3)
· Movie theater attendance is down substantially
> AMC theaters saw a 97% decline in attendance and a 91% decline in revenue in Q3 2020
> Cinemark saw a 96% decline in revenue
> Marcus Corporation (which also owns hotels and restaurants) saw a 84% decline in revenue
> Studio Movie Grill filed for bankruptcy
· Other anecdotal information points to more stay-at-home activity decreasing recreational spending
> Chuck E Cheese’s declared bankruptcy
> Dave & Busters is considering bankruptcy and plans layoffs of +1,000
> CiCi’s Pizza declares bankruptcy
> Starbucks saw fewer customers, reduced store hours, increased store closures, and a 5% decline in revenues in Q4 2020. This has led them to plan a shift to more “to-go” formats
> Many Las Vegas Hotels and Casinos have decided to close “part-time” during the week due to lower attendance and travel.
These include Encore, Rio, Linq, Planet Hollywood, Mandalay Bay, Park MGM, and Mirage
The majority of food buffets at the major hotels and casinos have been shuttered for the time being
Stimulus checks and other government programs to support consumer spending provide tailwinds for retail activity
· The US government authorized more than $10,000 per person in stimulus spending in 2020 over the course of five relief bills totaling $3.5 trillion
· More stimulus spending is expected; including a potential $1.9 trillion package that could include an additional $1,400 in stimulus checks
MORE SKUS / LICENSES ARE GROWING AND EXPECTED TO CONINUE STRONG
Active properties continue to rise and are expected to grow well into the future
· The number of active properties in Q3 2020 grew 15% over 2019
· Active properties grew from 644 in Q2 to 715 in Q3 2020
· The potential universe for Funko Pops! is limitless as new films, tv shows, musicians, anime characters, sports stars, and other media properties are created every year.
Some of the hot properties for this year and beyond
· Star Wars: Baby Yoda, Mandalorian, Rey, Valentine’s Day, etc.
· Marvel: WandaVision, Deadpool, Lucha Libre, Spiderman, Venom
· Anime: Dragon Ball Z, Naruto, Bakugan, My Hero Academia
· Films: Harry Potter, The Goonies, The Mummy, Fast & Furious
· TV: The Office, Umbrella Academy, The Queen’s Gambit, The Simpsons
· Sports: NFL, NBA, MLB, WWE
· Others: Disney, Pokemon, etc.
COLLECTIBLE INVESTMENTS ARE GROWING IN VALUE & POPULARITY
· Funko: The average Pops! Figure has a retail price from between $10 and $15 which allows most people an affordable entry point into collecting. Over time some Pops! Figures increase substantially in price; from $50 to $100 to even several thousand dollars. While some collectors buy Pops! as primarily an investment, many more buy them as a way to show their fandom. Whether they are avid Star Wars, Harry Potter, Pokemon, Sports, or Anime fans; collectors build large collections and show them off to friends.
· Sports Cards: To those paying attention, sports cards have been on a massive run with some cards worth more than your parent’s house and your sister’s car. Since the pandemic started, the demand for sports collectibles from basketball to football to soccer (and many others) has skyrocketed. Countless videos of box-breaks and pack openings have become the norm on social media. Some of these boxes are being purchased for tens of thousands with “hits” ranging from several hundred to hundreds of thousands.
· Collector’s Universe: This company that grades sports cards and other collectibles has tripled in value since June 2020. The number of sports collectors grading cards has exploded as demand rises. The popularity of grading sports cards is expected to maintain as prices continue to rise and the hobby becomes more mainstream.
ANALYST COMMENTARY AND FINANCIALS ARE A POSTIVE FOR THE STOCK
Piper Sandler: Upgraded Funko from “Neutral” to “Overweight” (raising their price target from $6 to $12).
· Analyst Erin Murphy sees evidence of “subsequent revenue pillars” with their recent launch of Snapsies at 800 Target stores; along with an expansion into board games and its digital efforts, which include a newly launched website in six European countries.
Valuation Comparison: Market Cap / Revenue (TTM)
· Funko: MC - $604 million / Rev - $640 million (0.9x sales)
· Mattel: MC - $6.27 billion / Rev - $4.43 billion (1.4x sales)
· Hasbro: MC - $13.13 billion / Rev - $5.17 billion (2.5x sales)
Key Financial Trends For Funko
· Q3 2020 EPS (Adjusted) = $0.31
> Third highest ever (only Q4 2018 & Q3 2019 were higher)
· Q3 2020 Revenue = $191 million
> Fourth highest ever (only Q4 2018, Q3 2019, and Q4 2019 were higher)
· Q3 2020 Revenue increase vs prior quarter of 94%
> Q1 and Q2 2020 saw significant declines due to COVID
> Q3 2020 only down 14% vs Q3 2019 despite Q2 2020 being down 49%
> Q3 2020 strength driven by Funko adapting quickly to online in the US market. (Q4 2020 revenue growth could be aided substantially by Funko’s development of their e-commerce shop in Europe.)
· Q3 2020 SG&A was reduced 20% vs. the prior year as Funko rationalizes costs and adjusts to focus more on D2C e-commerce
TL;DR
After a tough summer, Funko sales have rocketed back in Q3 to near where they were pre-pandemic; setting up a potentially historic earnings for Q4 2020. Google search activity suggests that Funko is as popular as ever and is set up well for a strong year in 2021. People are spending less on “going out;” instead buying things to use at home and presents for their kids. As time passes, Funko’s status as a popular collectible only continues to gain momentum.
Their direct sales initiative allows Funko to capture additional margin by sidestepping traditional brick and mortar retail to reach their customers. Investments in collectible products like Pops! and sports cards continue to increase in popularity and price. And the company continues to release even more products beyond Pops!; including games and apparel. While some Wall Street Analysts have already begun to take notice, a strong Q4 earnings announcement can drive even more attention to the stock.
Positions: Long Shares & Calls
Disclosure: I am long FNKO. This is not investment advice. I reserve the right to buy or sell FNKO without updating this thread. Do your own research and share (or not share) with the community in this thread. Thank you to the others on Reddit that shared this idea earlier.
Feedback: If you have any additional information, ideas, or critiques please make sure to comment. It is great to get the perspective of others when making an investment. Also that information can be incorporated into future posts and updates.
submitted by LavenderAutist to StockMarket [link] [comments]

TEKK - Tekkorp Digital Acquisition Corp: Who's Who of Gaming Mgmt Teams!

Team has been involved in a substantial number of the digital media, sports, entertainment, leisure and gaming industries’ most significant merger and acquisition transactions, holding key positions at, and transacting with Scientific Games Corp, Inspired Gaming Group, FOX Bets, Ocean Casino Resort, Resorts International Holdings, PokerStars, DraftKings, Mohegan Sun, Caesars Entertainment Corporation, Harrah’s Entertainment, Tropicana Entertainment, Inc., TSG/Sky Betting & Gaming, Facebook, Inc, Wynn Resorts, Dubai World/MGM Resorts
Here's all the Bios. These guys are stellar! TEKK closed at $10.30 today. Still cheap!
If you don't like to read... you don't like to make money!!!!
----------------------------------------------------------------------------------------
Matthew Davey — Chief Executive Officer and Director
Mr. Davey has over 25 years of experience within the digital media, sports, entertainment, leisure and gaming ecosystems, as well as experience in the public sector. He is an experienced public company executive officer and board member. He has served in executive management positions across the gaming technology arena. Over the course of Mr. Davey’s career, he oversaw more than ten mergers and acquisitions and over $1.2 billion in debt and equity capital raised to support the companies he has led.
Most recently, Mr. Davey was Chief Executive Officer of SG Digital, the Digital Division of Scientific Games Corp. (“Scientific Games”) (Nasdaq: SGMS). SG Digital was established following the purchase by Scientific Games of NYX Gaming Group Limited (“NYX”) (formerly TSXV: NYX), where Mr. Davey served as Chief Executive Officer and Director. The NYX acquisition provided Scientific Games with a vehicle to significantly accelerate the scale and breadth of its existing digital gaming business, including the strategic expansion into sports betting. In his capacity as Chief Executive Officer of NYX, Mr. Davey developed and implemented a corporate strategy that generated strong revenue growth. Mr. Davey shaped company strategy to focus on digital gaming supplier platforms and content that provided various gaming operators with the underlying gaming and sports betting systems for their online gaming business. In 2014, Mr. Davey oversaw the initial public offering of NYX, and his experience in the digital media, sports, entertainment, leisure and gaming industries helped NYX recognize momentum as a public company. After the public offering, from 2014 to 2018, Mr. Davey oversaw seven acquisitions which helped establish NYX as one of the fastest growing global B2B real-money digital gaming and sports betting platforms. These acquisitions included:
• OpenBet: In 2016, NYX completed the $385 million acquisition of OpenBet. This was one of the more complex and transformative acquisitions that Mr. Davey oversaw at NYX. Through securing co-investments from William Hill (LSE: WMH), Sky Betting & Gaming and The Stars Group (formerly Nasdaq: TSG, TSX: TSGI), Mr. Davey was able to get the acquisition from Vitruvian Partners completed successfully, winning the deal against much larger and well capitalized competitors. By combining two established and proven B2B betting and gaming suppliers, NYX was well positioned to provide customers with exciting player-driven solutions across all major product verticals and distribution channels. This allowed NYX to become the leading B2B omni-channel sportsbook platform in the market and the supplier to over 300 gaming operators globally with an extensive library of desktop and mobile game titles, including more than 700 on NYX platforms and more than 2,000 on the OpenBet platform.
• Cryptologic/Chartwell: In 2015, NYX completed the $119 million acquisition of Cryptologic and Chartwell. The acquisition provided NYX with more than 400 titles of additional leading gaming content, a broader customer base, and direct exposure to PokerStars and Intercasino, part of the Gamesys Group (LSE: GYS) — two of the world’s largest online casino offerings.
• OnGame: In 2014, NYX completed the distressed acquisition of OnGame, a premier poker content, platform and service provider. This acquisition provided NYX with one of the best poker products in the industry, access to several regulated jurisdictions, and a valuable talent pool that was instrumental in the growth of NYX. The addition of OnGame further established a path for NYX to continue its growth in both European and U.S. markets.
These acquisitions, together with meaningful organic growth, increased NYX’s revenue from $24 million in 2014 to $184 million annualized in 2017. During that time, Mr. Davey helped build NYX to have over 200 customers in the global gaming industry and a team of 1,000 employees. Mr. Davey’s success at NYX ultimately led to its sale to Scientific Games for $631 million in 2018.
Mr. Davey joined Next Gen Gaming, the predecessor to NYX, in 2000 as the Vice President of Technology, was appointed as Executive Director in 2003 and named Chief Executive Officer in 2005. Prior to that, he was the Senior Consultant for Access Systems, a company that specializes in the provision of back-end software for licensed online casinos. Prior to joining Access, Mr. Davey worked for the Northern Territory Government specializing in matters pertaining to the internet and e-commerce along with roles in the Department of Racing and Gaming. Mr. Davey received a Bachelor of Electrical & Electronic Engineering from Northern Territory University, Australia (also known as Charles Darwin University).
Robin Chhabra — President
Mr. Chhabra has been at the forefront of corporate acquisition activity within the digital gaming landscape for over a decade. His prior experience includes leading corporate strategy, M&A, and business development at two of the global leaders in the digital gaming industry, The Stars Group (“TSG”) and William Hill, and a leading supplier, Inspired Gaming Group (Nasdaq: INSE). Mr. Chhabra served on the Group Executive Committees of each of these companies. From 2017 to May 2020, Mr. Chhabra served as Chief Corporate Development Officer at TSG and, from 2019 to August 2020, he also served as the Chief Executive Officer of Fox Bet, a leading U.S. online gaming business which is the product of a landmark partnership between TSG and FOX Sports, a transaction which he led. During that period, Mr. Chhabra led several transactions which transformed TSG into the largest publicly listed online gambling operator in the world by both revenue and market capitalization and one of the most diversified from a product and geographic perspective with revenues of over $2.5 billion. Mr. Chhabra’s M&A experience is extensive and covers multiple global geographies across the digital gaming value chain and includes the following:
• TSG/Flutter Entertainment Merger: In 2019, Mr. Chhabra led the TSG M&A team that was responsible for TSG’s $12.2 billion merger with Flutter Entertainment (LSE: FLTR). The merger between TSG and Flutter Entertainment is the largest transaction in the digital gaming industry to date. The combination created the largest publicly listed online gaming company with approximately 13 million active customers and leading product offerings, which include sports betting, online casino, fantasy sports and poker. The combined entity includes some of the world’s most iconic digital gaming brands such as Fanduel, Fox Bet, Sky Bet, PaddyPower, Betfair, PokerStars and SportsBet. TSG/Flutter Entertainment is one of the most geographically diverse digital gaming and media companies with leading positions in the United States, United Kingdom, Australia, Ireland, Italy, Spain, Germany and Georgia.
• TSG/Sky Betting and Gaming (“SBG”): In 2018, Mr. Chhabra led the acquisition of SBG from CVC Capital Partners and Sky plc, Europe’s largest media company, in a transaction valued at $4.7 billion. At the time of the acquisition SBG was the largest mobile gambling operator in the United Kingdom and one of the fastest growing of the major operators having doubled its online market share in three years. The acquisition of SBG provided TSG with (a) greater revenue diversification, significantly enhanced expertise and exposure to sports betting just ahead of the judicial overturn of The Professional and Amateur Sports Protection Act of 1992 (PASPA) by the U.S. Supreme Court, (b) a leading position within the United Kingdom, the world’s largest regulated online gaming market, (c) improved products and technology as a result of the addition of SBG’s innovative casino and sports book offerings and a portfolio of popular mobile apps, and (d) expertise in deeply integrating sports betting with leading sports media companies, positioning TSG to create more engaging content, deliver faster growth and decrease customer acquisition costs.
• William Hill (LSE: WMH): At William Hill, from 2010 to 2017, Mr. Chhabra served as Group Director of Strategy and Corporate Development where he led several transactions which contributed to William Hill’s transformation from a land-based gambling operator in the United Kingdom to a leading online-led international business. Mr. Chhabra led William Hill’s entry into the U.S. sports betting and online lottery markets with the acquisition of four businesses, including the simultaneous acquisitions of three U.S. sportsbooks, Cal Neva, American Wagering and Brandywine Bookmaking, in 2011 for an aggregate purchase price of $55 million. These businesses ultimately led William Hill to achieve a leading position in the U.S. sports betting market with a market share of 24% in 2019. Additionally, Mr. Chhabra played a key role in structuring William Hill’s successful joint venture with PlayTech Plc (LSE: PTEC) in 2008. The combined entity created one of the largest online gambling businesses in Europe at the time of its formation and led to William Hill’s buyout of Playtech’s interest for $637 million in 2013. Prior to the transaction, William Hill had struggled in its attempt to establish a strong online gaming platform and a meaningful presence outside the United Kingdom.
Mr. Chhabra has also successfully completed four transactions worth over $1.2 billion in Australia, the world’s second largest regulated online gambling market, and various partnerships in Asia. Additionally, he completed several technology and media related transactions, including William Hill’s investment in NYX, where he worked with Mr. Davey on NYX’s transformational acquisition of OpenBet.
Prior to working in the gaming sector, Mr. Chhabra was an equities analyst and a management consultant. Mr. Chhabra received a Bachelor of Science in Economics from the London School of Economics and Political Science.
Eric Matejevich — Chief Financial Officer
Mr. Matejevich is a seasoned gaming executive with extensive experience in both the online gaming and traditional casino industries. From February to August 2019, he served as Trustee and Interim-Chief Executive Officer of Ocean Casino Resort (“Ocean”) (formerly Revel Casino, which had a construction cost of $2.4 billion) in Atlantic City, where he successfully led the management team through an ownership change and operational turnaround effort. Over the course of seven months, Mr. Matejevich managed to reduce the property’s weekly cash burn of $1.5 million to an annualized cash flow run rate in excess of $20 million.
Prior to Ocean, from 2016 to 2018, Mr. Matejevich served as the Chief Financial Officer of NYX. At NYX, he focused his efforts on integrating the company’s many acquisitions and multiple debt refinancings to simplify its capital structure and provided liquidity for growth initiatives. Additionally, Mr. Matejevich was instrumental to the executive team that sold NYX to Scientific Games for $631 million.
Prior to NYX, from 2004 to 2014, Mr. Matejevich was the Chief Financial Officer of Resorts International Holdings and later, from 2011, also the Chief Operating Officer of the Atlantic Club Casino, a property under the Resorts International Holdings umbrella — a Colony Capital (NYSE: CLNY) entity. As Chief Financial Officer, he provided managerial oversight for all finance functions for a six-property casino company with annual gaming revenue exceeding $1.3 billion, 10,000 gaming positions, 7,000 hotel rooms and over 11,000 staff members during his tenure. Mr. Matejevich led the transition effort to integrate a four-casino, $1.3 billion acquisition from Harrah’s Entertainment and Caesars Entertainment (Nasdaq: CZR). As Chief Operating Officer of Atlantic Club, he lobbied for and was successful in obtaining the first internet gaming legislation passed in the United States. The Atlantic Club was the sole New Jersey casino proponent of the legislation.
Prior to serving in various gaming positions, Mr. Matejevich was a Vice President of High Yield Research for Merrill Lynch, where he managed the corporate bond research effort for the gaming and leisure sectors and marketed high yield and other debt transactions totaling $4.8 billion. Mr. Matejevich received a Bachelor of Science in Economics from The Wharton School and a Bachelor of Arts in International Relations from The College of Arts and Sciences at the University of Pennsylvania.
Our Board of Directors
Morris Bailey — Chairman
Over the past 10 years, Mr. Bailey has been a leader in turning around Atlantic City, as well as being among the first gaming executives to embrace online gaming and sports betting in the United States. In his efforts, Mr. Bailey partnered with two of the largest digital gaming companies in the world, PokerStars, part of the Stars Group, and DraftKings (Nasdaq: DKNG). In 2010, Mr. Bailey bought Resorts Atlantic City (“Resorts”) and initiated a comprehensive renovation which allowed for the property to be rebranded and repositioned. In 2012, Mr. Bailey signed an agreement with Mohegan Sun to manage the day-to-day operations of the casino. In addition to Mohegan Sun’s operational expertise and ability to reduce costs via economies of scale, Resorts gained access to their robust customer database. Soon thereafter, Mr. Bailey and his team focused on bringing online gaming to the property. In 2015, Resorts established a platform to engage in online gaming by partnering with PokerStars, now part of the $24 billion Flutter Entertainment, PLC (LSE: FLTR), to operate an online poker room in Atlantic City. In 2018, Resorts announced deals with DraftKings and SBTech to open a sportsbook on-property and online. For 2020 year-to-date, Resorts has performed in the top quartile in internet gross gaming revenue in New Jersey. Mr. Bailey’s efforts in New Jersey helped set the framework for expansion of online sports and gaming throughout the United States.
In addition to his gaming interests, Mr. Bailey has over 50 years of experience in all facets of real estate development, asset M&A, capital markets and operations and is the founder, Chief Executive Officer and Principal of JEMB Realty, a leading real estate development, investment and management organization. Mr. Bailey has notable investment experience within the energy, finance and telecommunications sectors through investments in the Astoria Energy Plant, Basis Investment Group and Xentris Wireless.
Tony Rodio — Director Nominee
Mr. Rodio has nearly four decades of experience in the gaming industry. Most recently, Mr. Rodio served as the Chief Executive Officer and director of Caesars Entertainment Corporation (“Caesars”) (Nasdaq: CZR), one of the world’s most diversified casino-entertainment providers and the most geographically diverse U.S. casino-entertainment company, from April 2019 until its acquisition by Eldorado Resorts, Inc. in July 2020. Mr. Rodio led Caesars through its $17.3 billion merger with Eldorado Resorts, one of the largest transactions in the gaming industry to date. Additionally, Mr. Rodio was instrumental to Caesars’ expansion into the digital gaming industry and oversaw the implementation of new digital segments such as its Scientific Games powered retail sportsbook solution that now operates in various states throughout the U.S. From October 2018 to May 2019, Mr. Rodio served as Chief Executive Officer of Affinity Gaming. Prior to Affinity Gaming, he served as President, Chief Executive Officer and a director of Tropicana Entertainment, Inc. (“Tropicana”) for over seven years, where he was responsible for the operation of eight casino properties in seven different jurisdictions. During his time at Tropicana, Mr. Rodio oversaw a period of unprecedented growth at the company, improving overall financial results with net revenue that increased more than 50% driven by both operational improvements and expansion across regional markets. Mr. Rodio led major capital projects, including the complete renovation of Tropicana Atlantic City and Tropicana’s move to land-based operations in Evansville, Indiana. Each of these initiatives, among others, generated substantial value for Tropicana. Ultimately, Mr. Rodio’s efforts at Tropicana led to its sale to Eldorado Resorts in 2018 for $1.85 billion. Prior to Tropicana, Mr. Rodio held a succession of executive positions in Atlantic City for casino brands, including Trump Marina Hotel Casino, Harrah’s Entertainment (predecessor to Caesars), the Atlantic City Hilton Casino Resort and Penn National Gaming. He has also served as a director of several professional and charitable organizations, including Atlantic City Alliance, United Way of Atlantic County, the Casino Associations of New Jersey and Indiana, AtlantiCare Charitable Foundation and the Lloyd D. Levenson Institute of Gaming Hospitality & Tourism. Mr. Rodio brings extensive knowledge of and experience in the gaming industry, operational expertise, and a demonstrated ability to effectively design and implement company strategy. Mr. Rodio received a Bachelor of Science from Rider University and a Master of Business Administration from Monmouth University.
Marlon Goldstein — Director Nominee
Mr. Goldstein is a licensed attorney with nearly 20 years of experience in the gaming space. He joined The Stars Group (Nasdaq: TSG)(TSX: TSGI) in January 2014 as its Executive Vice-President, Chief Legal Officer and Secretary until his retirement from the company in July 2020 following the merger of TSG with Flutter Entertainment, PLC (LSE: FLTR). Mr. Goldstein also previously served as the Executive Vice-President, Corporate Development and General Counsel of TSG. Mr. Goldstein was also the senior TSG executive based in the United States and was one of the primary architects of TSG’s strategic vision for its U.S.-facing business. During his tenure, TSG grew from an approximately $500 million market-cap company to an approximately $7 billion market-cap company through a combination of organic growth and strategic mergers and acquisitions. Mr. Goldstein participated in numerous M&A transactions and capital markets offerings at TSG, including several transformational transactions in the digital gaming industry. Notable transactions in which Mr. Goldstein was involved include:
• TSG/Flutter Merger: In 2019, TSG merged with Flutter for a $12.2 billion transaction value, the largest transaction in the digital gaming industry to date.
• TSG/Fox Bet Partnership: In 2019, TSG entered into a partnership with FOX Sports to create FOX Bet in the U.S., a leading U.S. online gaming business. Wall Street Research estimates an approximate $1.1 billion valuation for Fox Bet post-partnership with The Stars Group.
• TSG/Sky Betting & Gaming: In 2018, TSG acquired Sky Betting & Gaming, the largest mobile gambling operator in the United Kingdom at the time, for $4.7 billion.
• TSG/CrownBet and William Hill: In 2018, TSG simultaneously acquired CrownBet and William Hill, two Australian operators, for a total of $621 million in a multi-part transaction.
• TSG/PokerStars and Full Tilt Poker: In 2014, TSG acquired The Rational Group, which operated PokerStars and Full Tilt and was the world’s largest poker business, for $4.9 billion.
Through his ability to legally structure large and complex transactions, Mr. Goldstein was integral to TSG’s vision of becoming a full-service online gaming company. Additionally, he assisted in structuring TSG’s capital markets activity, which generated liquidity for acquisitions and strengthened its balance sheet.
Prior to joining TSG, Mr. Goldstein was a principal shareholder in the corporate and securities practice at the international law firm of Greenberg Traurig P.A., where he practiced for almost 13 years. Mr. Goldstein’s practice focused on corporate and securities matters, including mergers and acquisitions, securities offerings, and financing transactions. Additionally, Mr. Goldstein was the founder and co-chair of the firm’s Gaming Practice, a multi-disciplinary team of attorneys representing owners, operators and developers of gaming facilities, manufacturers and suppliers of gaming devices, investment banks and lenders in financing transactions, and Indian tribes in the development and financing of gaming facilities.
Mr. Goldstein brings experience and insight that we believe will be valuable to a potential initial business combination target business. Mr. Goldstein received a Bachelor of Business Administration with a concentration in accounting from Emory University and a Juris Doctorate with highest honors from the University of Florida, College of Law.
Sean Ryan — Director Nominee
Mr. Ryan is a digital media and technology operator with extensive global experience in online payments, e-commerce, marketplaces, mobile ad networks, digital games, enterprise collaboration platforms, blockchain, real money gaming and online music. Since 2014, Mr. Ryan has been serving as Vice President of Business Platform Partnerships at Facebook, Inc. (“Facebook”) (Nasdaq: FB), where he leads a more than 500 person global organization that manages the Payments, Commerce, Novi/Blockhain, Workplace and Audience Network businesses. Prior to his current role, Mr. Ryan was hired in 2011 as the Director of Games Partnerships to lead and grow the global Games business at Facebook. While the Director of Games Partnerships, Mr. Ryan focused on re-shaping Facebook’s games and monetization strategies to derive more value for Facebook, its users and its partners, including the addition of a Real Money Gaming offering in regulated markets. Mr. Ryan’s team helped accelerate a major trend in engagement through cross-platform games and therefore the opportunity to increase users through establishing games on multiple platforms. Prior to joining Facebook, Mr. Ryan created the new social and mobile games division at News Corp, an American multinational mass media corporation controlled by Rupert Murdoch. While at News Corp, Mr. Ryan led the acquisition of Making Fun, a San Francisco social-game start-up, that created News Corp’s games publishing division.
Before joining News Corp., Mr. Ryan founded multiple digital businesses such as Twofish, Meez, Open Wager and SingShot Media. Mr. Ryan co-founded Twofish in 2009, a virtual goods and services platform that provided developers with data analytics and insights for individual application’s digital economies. Twofish was later sold to online payments provider Live Gamer, where Mr. Ryan served on the board of directors. From 2005 to 2008, Mr. Ryan founded and led Meez.com, a social entertainment service combining avatars, web games and virtual worlds. The white label social casino gaming company Open Wager was spun out of Meez and was later sold to VGW Holdings, Mr. Ryan also co-founded SingShot Media, an online karaoke community, which was sold to Electronic Arts (Nasdaq: EA) and merged into its Sims division.
We believe Mr. Ryan’s experience will be valuable to a potential initial business combination target and would provide an expanded perspective on the digital gaming landscape. Mr. Ryan received a Bachelor of Arts from Columbia University and a Master of Business Administration from the University of California, Los Angeles.
Tom Roche — Director Nominee
Mr. Roche has more than 40 years of experience in the gaming industry as a regulator, advisor and independent auditor. Mr. Roche joined Ernst & Young (“EY”) as a partner in 2003 and opened its Las Vegas office. He was subsequently appointed as the Office Managing Partner and Global Gaming Industry Market Leader. In 2016, Mr. Roche relocated to the EY Hong Kong office to supervise the expansion of the EY Global Gaming Industry practice in the Asia Pacific region. Mr. Roche has been integral to numerous transactions that have shaped the current gaming landscape, including:
• Wynn Resorts (Nasdaq: WYNN) initial public offering: Mr. Roche was the lead partner on Wynn Resort’s initial public offering, which raised $450 million in 2002.
• Harrah’s Entertainment/Apollo Management Group & Texas Pacific Group: Mr. Roche headed the regulatory advisory services on the buyout of Harrah’s Entertainment, the world’s largest casino company at the time, for $17.1 billion.
• Dubai World/MGM Resorts: Mr. Roche headed the regulatory and due diligence advisory services to Dubai World in its approximately $5.1 billion investment in MGM. Dubai World bought 28.4 million MGM shares, or 9.5 percent of the casino operator, for $2.4 billion. It then invested $2.7 billion to acquire a 50% stake in MGM’s CityCenter Project, a $7.4 billion 76-acre Las Vegas development of hotels, condos and retail outlets.
• MGM Growth Properties (NYSE: MGP) initial public offering: Mr. Roche provided tax and structural transaction services to MGM Resorts in the creation of MGM Growth Properties, a publicly traded REIT engaged in the acquisition, ownership and leasing of large-scale destination entertainment and leisure resorts. MGM Growth Properties raised $1.05 billion in its 2016 initial public offering.
Mr. Roche also directed EY advisory services to boards and management teams for profit improvement and technology related initiatives. In addition, Mr. Roche provided advisory support to the American Gaming Association on several research projects, including those specifically related to sports betting, the revocation of The Professional and Amateur Sports Protection Act of 1992 (PASPA) and anti-money laundering best practices in the gaming industry. Equally, he has assisted government agencies in numerous international locations with enhancing their regulatory approach to governing the industry especially in the online gambling sector.
Prior to joining Ernst & Young, Mr. Roche served as Deloitte’s National Gaming Industry Leader and as the co-head of Andersen’s Gaming Industry Practice in Las Vegas. In 1989, Mr. Roche was appointed by then Governor of the State of Nevada, Robert Miller, to serve as one of three members of the Nevada State Gaming Control Board for a four-year term, where he was directly responsible for the Audit and New Games Lab Divisions. As a board member, he spent a substantial amount of time assisting global jurisdiction regulators enact gaming legislation in the design of their regulatory structure. During his career, Roche has been involved in numerous public and private offerings of equity and debt securities. His background includes providing casino regulatory consulting services to casino licensees and to federal and state agencies including the National Indian Gaming Commission and the Nevada State Gaming Control Board, and industry associations such as the Nevada Resort Association and the American Gaming Association.
We believe Mr. Roche’s highly regarded reputation as a gaming auditor and advisor in the gaming industry will be valuable for us and a potential business combination target. Mr. Roche is a member of the American Institute of Certified Public Accountants and is licensed by the Nevada State Board of Accountancy and Mississippi State Board of Public Accountancy. He received his Bachelor of Science degree in Accounting from the University of Southern California.
submitted by jorlev to SPACs [link] [comments]

Creating a movie subreddit to discuss, critique, remember, quote, and otherwise enjoy classic/cult movies of the last 25 years or so. Does one exist and if not, what’s the best way to create this subreddit?

I’d like to create a subreddit/community of people who would like to discuss 3 or more classic/cult movies of the past 25 years or so.
Working for 20 years or so in kitchens and restaurants I’ve noticed there’s a good deal of people who absolutely love quoting cult movies, discussing behind-the-scenes information and otherwise just appreciating the movies of my youth and early adulthood.
My plan would be for moderators to jump on every day or every other day and drop the name of a classic/cult movie. For instance, as a moderator I’d start with a movie title headline:
Tombstone (1993) [Kurt Russell, Val Kilmer, Sam Elliott, Michael Biehn]
The film is based on events in Tombstone, Arizona, including the Gunfight at the O.K. Corral and the Earp Vendetta Ride, during the 1880s. It depicts a number of Western outlaws and lawmen, such as Wyatt Earp, William Brocius, Johnny Ringo, and Doc Holliday.
Tombstone was released by Hollywood Pictures in theatrical wide release in the United States on December 25, 1993, grossing $56.5 million in domestic ticket sales. The film was a financial success, and for the Western genre, it ranks number 16 in the list of highest-grossing films since 1979.[6] Critical reception was generally positive.
This could then spawn a great conversation ranging from great quotes from the movie,
“Maybe Poker’s just not your game, Ike. I know – let’s have a spelling contest!” - Doc Holliday
Anyone subscribed to this subreddit could then riff off one another with quotes before or after this. This movie has amazing dialogue between the characters and it seems like people love quoting great movies with great dialogue.
Others could chime in with some trivia,
In an interview with True West Magazine in October 2006, Kurt Russell admits that after original Director Kevin Jarre was fired, he directed a majority of the picture. According to Russell, George P. Cosmatos served merely to make things run smoothly. Also, in the True West interview, Kurt Russell states that the film was nearly cast with Richard Gere as Wyatt Earp, and Willem Dafoe as Doc Holliday.
And still others could reminisce about what the movie meant to them when it was a movie in regular rotation for someone personally,
For me, when I was about 14 or 15 (1994-1995) is when I started watching this movie over and over. It was that age where my friends and I first discovered alcohol and weed, and we’d just drink horribly cheap beer (Natural Lite, Old English Malt Liquor and horrible “bammer” brick weed full of seeds. We would sit in our respective parents basements or wherever and make up drinking games to play along to this movie. Drink whenever someone pulls a gun. Smoke whenever Doc Holliday is on screen.
To my knowledge there aren’t any subreddits like this. Most of the movies being discussed on movies are current movies. I’d like to create a subreddit community entirely based on discussing the cult classics of the 80’s until recently. Here’s a sample list of some movies I had in mind:
Fargo Boogie Nights Goodfellas Pulp Fiction The Martian Lord Of The Rings The Borne Identify The Godfather Scarface Traffic Trumbo The Wolf Of Wall Street Rogue One The English Patient LA Confidential Heat Clerks Boondock Saints The Lost Boys The Imitation Game Dunkirk Sin City Seven Weird Science Hard To Kill Wonderland Ferris Bueller’s Day Off Under Siege The Empire Strikes Back Alien: Covenant Django Unchained Tinker Tailor Soldier Spy The Good Shepherd So I Married An Axe Murderer The Constant Gardener Kill Bill Mystic River The Hurt Locker Jackie Brown No Country For Old Men There Will Be Blood The Royal Tenenbaums Revolutionary Road Gran Torino Point Break Die Hard Summer School Zodiac The Outlaw Josey Wales Spies Like Us The Exorcist Inglorious Basterds Titanic Event Horizon Spotlight Conspiracy Schindlers List Waiting Step Brothers Vanilla Sky Coming To America The Silence Of The Lambs Full Metal Jacket Zodiac Step Brothers Dumb & Dumber The Reader National Lampoons Vacation Tinker Tailor Soldier Spy Blood Diamond Jennifer’s Body Shaun Of The Dead Heartbreak Ridge Sherlock Holmes: A Game of Shadows Fight Club Apocalypse Now Prometheus The Death Of Stalin They Live The Running Man Trading Places Night Off The Living Dead Ocean’s 11 Contact Avatar Alexander Charlie Wilson’s War Thirteen Days Predator JFK Animal House Inside Man Jarhead Very Bad Things Argo Band of Brothers W. Stripes Meet Joe Black Smokin Aces Wonderland Hard To Kill Reservoir Dogs The Right Stuff Raiders of the Lost Ark The Departed The Prestige American Beauty The Matrix The Empire Strikes Back Waterworld Aliens Reign of Fire The Fugitive Enemy At The Gates American Psycho Die Hard Casino Dawn Of The Dead The Deer Hunter Return Of The Jedi Bad Santa Birdman The Deer Hunter Crash New Jersey Drive Grand Budapest Hotel Rushmore A Hard Day’s Night All The President’s Men Filth Sniper Trainspotting From Hell In Time Alpha Dog The Salton Sea Holy Rollers Boiler Room Spun The Terminator Basketball Diaries Master & Commander Legends of the Fall Leaving Las Vegas From Hell The Ninth Gate Lords of Dogtown Hustle & Flow Nowhere Boy The Football Factory The Rules of Attraction Baseketball Death to Smoochie Smokin Aces This is England RocknRolla Lord of War Hi Fidelity Idiocracy Basic Instinct Red Dragon American History X Burn After Reading The Aviator War Games Contact Bladerunner Pitch Black Superbad Dinner for Schmucks The Hangover Limitless Dumb & Dumber Grandma’s Boy The Other Guys Get Him to the Greek Blow The Wizard Of Lies The Last Boyscout Cabin Boy Analyze This
I could obviously go on and on and on but you get the idea. Also, the awesome part is that once each thread has been started it stays up for all time for people to add to whatever tangents appear over time. I would imagine with a core group of just a hundred or so redditors this could become an active and fun subreddit to contribute to.
Anyway, I’ve never started a subreddit so I have no idea how to go about creating one, how to moderate one, how to get the subreddit out into the World to attract people to contribute or anything really outside of posting shit talk from my phone on Reddit. I imagine it’s probably best that I get this started from my laptop and not my tablet or phone.
Any advice, tips, ideas, or anyone wishing to contribute, moderate or be involved in anyway please let me know. I appreciate any and all feedback and I hope to get this going sometime soon. I know I’m not the only 38 year old who has spent a significant part of his life watching and rewatching movies over and over. Now I just need to find the other movie buffs spread across Reddit and hopefully get this subreddit going.
I was toying with the name cultandclassicmovies but would love and appreciate any feedback. Thanks Reddit Community!
submitted by bdlcalichef to movies [link] [comments]

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Fact: Every second, inhabitants of the planet has played a lottery at least once in his life (Slotgrator. com).
Fact: People are passionate about gambling - even those who have never been to any casino. (Slotgrator. com).
Fact: Today, most of the online casino audience consists of men. Their share is about 84%. Women are inherently less adventurous, but recently the proportion of active female players has been increasing annually (Slotgrator. com).
With this fact alone, don't you think buying CasinoVegas777.com is the best investment decision you could ever make this year? Place you the highest bid now!
THE STATS
To know if a domain is truly premium it is important to check how often the keyword(s) in the name is searched on Google. If a word or phrase is searched often in Google, there will be more advertisers competing for the eyeballs related to these searches. Hence, the exact matching domain name for these highly searched phrases will have great value. Check the search information for CasinoVegas777.com as obtained from Keywordspy below:
"las vegas casinos" receives 135,000 searches/month with $1.62 CPC
"vegas casino" receives 450,000 searches/month with $1.22 CPC
"vegas casino" receives 450,000 searches/month with $1.22 CPC
"vegas casino the" receives 450,000 searches/month with $1.20 CPC
"vegas casino with the" receives 450,000 searches/month with $1.23 CPC
"casino in vegas" receives 450,000 searches/month with $1.16 CPC
"las vegas casino" receives 368,000 searches/month with $1.15 CPC
"casino 777" receives 14,800 searches/month with $1.83 CPC
"777 casino" receives 14,800 searches/month with $1.88 CPC
"casino" receives 20,400,000 searches/month with $1.11 CPC
"de casino" receives 20,400,000 searches/month with $1.07 CPC
'le casino" receives 20,400,000 searches/month with $1.13 CPC
CONCLUSION
Online casino gaming industry is very huge and CasinoVegas777.com is a TOP brand for the industry. This domain will only increase in value and it is one of the best that you've got to acquire now! This name can be easily branded to a casino website or kept as investment. Either for development or investment, buying CasinoVegas777.com will pay off handsomely.
So get this asset now! Take the right decision and become the owner of this domain until it's not to late!
submitted by BlackSnow10 to Domains [link] [comments]

"Can I hire people for equity instead of cash?" and "Should I work for equity instead of cash"

Founders: Should you let early employees work for equity instead of cash?
Employees: Is a hot startup offering you equity instead of cash for your work?
This post explores the issues around providing or accepting work for equity in advance of seed funding. It highlights the substantial risks, potential problems and outlines common structures. It is in three sections: Founders, Employees and Deal Structure. Paying vendors or service providers with equity is discussed in the last section.
Edit: Thanks for the gold! Is that gold in equity or cash? :-)
FOUNDERS
When starting a company, cash can be scarce and good people can be expensive. If skilled people are willing to work for you for only equity, congratulations! That's a rare and huge vote of confidence. However, even if they are willing, should you accept labor for equity-only payment? The answer is "it depends."
Upsides
Downsides
As a serial entrepreneur, I've done equity comp deals more than once. My macro advice to founders is to avoid doing it if you possibly can. The risks and distractions are substantial. However, sometimes there's simply no other way forward for the business. In that case, do it for the shortest time possible, do it right and do it very carefully. Here's your basic decision tree:
  1. Can you avoid it? Is this person absolutely essential such that the business cannot move forward at all without their full time efforts? You should never consider an equity-only comp deal for anyone that is doing things you could do yourself sort-of-nearly as well. This is not something you do for an office manager or CFO. By definition, when you start paying salaries, this person is going to be one of your highest paid people, because their skills are so valuable.
  2. Is this person able to do it? You need to figure out if this person is really able to afford gambling and losing their paycheck. Conversely, are they just doing it because they don't have any other paying job prospects at the moment? If so, it's highly unlikely this person's skills are unique and valuable enough to consider doing this.
  3. Do you have momentum and serious prospects for funding? I'm not talking about the typical "We're gonna be bigger than Facebook!" bravado we put on for everyone else. I'm talking about that quiet conversation you have with yourself when deciding to risk the deed to your house on the success of your company. In that long, dark tea-time of the soul, do you really have serious prospects or is this still a dream riding on a wing and a prayer? If you don't have solid momentum yet, it's better to wait. The amount of time you can sustain a deal like this is limited. If you start too soon, it'll blow up before you're able to convert to salary and that could interrupt your dream just as it's becoming reality.
  4. Can you do a partial? It's much better to do a blended approach. Here's how I've done it. Pay the person a flat monthly fee as a 1099 contractor and accrue equity for the rest. In one example, I paid a super-star developer $2,000 a month as a contractor and the rest in equity. Based on discussions with him, I knew this was just enough for him to make his house payment and cover groceries, so he wasn't eating substantially into his savings. This was important because closing funding on favorable terms took longer than expected. If he'd been burning his savings I would have been forced to take funding on less favorable terms and that would have been bad for both of us. Was it fun to write that $2,000 check every month out of my personal savings account? No, but this was the best way to do it. When I sold the company, the equity he earned as a contractor before being hired was worth around a quarter of a million dollars (not including the equity he later earned as an employee).
Risks
The legal risks are substantial, especially if it's an all-equity, no-cash deal. If your startup doesn't pay for the work, it's possible you don't own the intellectual property. That could include software code, website graphics, customer lists or pretty much anything else. Even if you are "paying" substantial equity on paper, the reality is the equity is worth zero until it's not. No matter what kind of contract the parties sign, there is a risk you may not own the IP unless some vaguely reasonable amount of cash changes hands. This contractor could later make a claim against you and your startup. Am I a lawyer? Nope. But good lawyers worry about this scenario. I've had smart Sand Hill Road VCs turn pale on discovering this kind of deal on the books during due diligence - even though we'd long since started paying salaries. Like a scarlet letter, the potential liability never fades and never goes away. It'll remain an outstanding risk for the life of your company.
At the bright and bold beginning of your brave new adventure you're all comrades in arms, but over time things can change. Especially if your venture starts to become the success you've dreamed it can be. When that first glowing article about your startup hits the national media everyone who ever did a favor for you starts coming out of the woodwork. Most of them will go away empty handed. However, anyone you did this kind of deal with has some legitimacy to their claim. Is it a rock solid claim? No. But it's real and it's not nothing. When you do this kind of all-equity, no-cash comp deal, you are handing a loaded gun to every person you do the deal with. They are your best friend today and maybe they'll be your best friend forever but someday you may wake up to find that gun pointed at your head. Curiously, it's usually about the day after a bunch of extra zeroes appear in your bank account balance. Ask Mark Zuckerberg how costly it can be dealing with the ghosts of messy little deals made back when it was all fun and games.
Are you nervous yet? Good. Now go back to step 1 above and see if you can figure out a way not to need to do this. If you can't then whisper a prayer, hold your breath and proceed to Deal Structure below.
EMPLOYEES
Is that hot startup that looks to be the next Pinterest or Snapchat short on cash? Is it looking like an opportunity to get in on the ground floor and score some extra bonus stock options by working for free until they close funding and can afford to pay you? If you are presented with this option, is it a smart thing to do? The answer is "it depends".
Upsides
Downsides
My advice to prospective employees is to be incredibly paranoid and overly cautious when considering any arrangement like this. Never, ever bet money you can't afford to lose. All startups are substantially riskier bets than any casino game in Las Vegas. Even if the company is one of the few to become profitable, it doesn't mean that the startup's stock options will ever be sellable in a private or public transaction.
Although the startup may refer to you as an employee. Until you are receiving a cash salary greater than minimum wage, you are not an employee. You are an independent contractor. They can't list you as an employee with the state until they are actually paying you cash and they can't do withholding, FICA and social security deductions as a percentage of zero. It doesn't work that way. Until you are employed you do not get benefits of any kind. The company's health and liability insurance do not cover you. You are not eligible for severance or unemployment benefits. The company is not obligated to reimburse you for any expenses unless agreed in advance.
Are you nervous? Good. You probably shouldn't do this. You will likely regret doing this. If you are still determined to do this, proceed to Deal Structure below.
DEAL STRUCTURE
There are generally two parts to these types of deals and you should negotiate them as separate agreements. The first is the future job offer and the second is the contractor's work-for-equity arrangement which can be thought of as an investment in the company.
The Job Offer
Typically, the trigger event for cash salaried employment is the startup closing funding. On that glorious day, how much will the job pay and what will the benefits be? Negotiate the terms of the job offer first, unrelated to the prior equity contractor work. There are many external references for employee salary+equity compensation including salary sites like Glassdoor as well as current job listings for the area.
When the startup is funded and the employee's cash salary begins, the prior contractor-work-for-equity arrangement stops. That future day will be the employee's official "Start Date" with the company. Prior to that they are an independent contractor.
On that future start date as an official employee, part of the overall comp package will include things like health care, vacation days and participation in the ESOP (employee stock option program). Negotiate this now, and do so unrelated to any prior equity-comp arrangement. It should just be fair equity comp for a regular employee hired on that date for cash salary post-funding. Depending on the employee's skills and the company's needs, that can range from sub 1% to several percent and will typically include some kind of cliff and vesting schedule. This should simply be the same deal the startup would offer an equally skilled employee who walked in post-funding and accepted a regular job.
The employee's participation in the ESOP will start on their "Start Date", not before. From that actual start date the ESOP equity will begin vesting under the standard vesting program. Once the parties have agreed on the terms of the future job offer, an important piece of information is now known: the employee/contractor's monthly value to the startup. For convenience, let's say you've all agreed the future cash salary will be $90k/yr gross plus some equity options. That works out to $7500/mo.
The Equity-for-Work Contractor
Any equity deal to compensate the contractor needs to be based on the actual amount of time worked not a flat percentage like 1%. It should be a percentage rate that accrues per month that the contractor does non-salaried work and pro-rated down to the working day.
Let's say, for example, the contractor's work is valued at $7500/mo. The contractor could just take a lump payment in cash on their employee start date for the contractor work done up to that point at a rate of $7500/mo. That would be structuring the deal as a loan to the company. The problem is it's an unsecured loan on a high risk venture. The risk the contractor will do good work and never receive value for it are substantial. So, just like VCs and hedge funds, any increased risk should be compensated with increased upside.
Today, no one knows the value of this new venture but on the day the first external funding closes (not friends & family), smart investors will have estimated the value of the venture and the founders will have agreed this is the value of the venture. For example, let's imagine that 10 months from now the startup raises $1M at a post-money valuation of $4M. That means the day before they closed funding, 100% of the company was worth $3M. As a starting point, we would take $75k (10 x $7.5k/mo) and divide it into the $3M valuation. Obviously, the contractor should get substantially more than that amount of equity just for the ten months of work, otherwise he'd have been working for less than his subsequent employee salary. This risk premium is often a percentage increase similar to what is done with a convertible note. Google "Convertible Note" for more information.
In essence the contractor is investing in the startup exactly like an angel or seed investor. It's just in the form of reinvesting for equity the cash he would have been paid. Because this contract portion of the equity earned is virtually the same as a seed investor, the parties may agree to make the contract portion of the equity options payable in preferred shares instead of common shares like the ESOP. This is an advantage for the contractor because in any liquidation, preferred shares have senior rights. For example in a bankruptcy the preferred shares would receive funding ahead of common shares from the ESOP.
Depending on the terms, this kind of deal can have various advantages and disadvantages for both the company and the contractor. The company can halt the contractor accruing equity at any time by hiring the contractor as an employee and starting his cash salary. They could also choose to not hire the contractor as an employee at all. This preserves all the company's options. It also ensures, if the contractor does ten months of work and the startup opts not to hire the contractor as an employee, he still receives the equity compensation agreed on for the contract work.
The two distinct phases of the deal should not be conflated (contractor and employee). Otherwise, the company could terminate the employee in the first year after paid employment starts (in the one year cliff period) and all the equity the employee earned while a contractor would be zeroed out too.
So What's it Worth?
There are three components to the contractor part of the deal:
The equity in a pre-revenue, pre-funding startup is valued at a steep discount to cash since the equity could worth be X% of zero. How much of a discount? There's no firm guide and precedent varies widely. It depends on both party's expectations of the future viability of the startup. The founder's track record will likely be a factor as well as any tangible product, investor and customer momentum. On the other side, market demand for the prospective contractor's unique skills can drive up their value and the risk premium they can command. A 2x premium is certainly not unheard of, meaning the contractor receives $2 in equity priced at the next funding for every $1 they gave up in salary.
Variations and Twists
There are several variations to this kind of deal structure which the parties can consider. My preferred approach is to never do equity-only payments. It's just too risky for both parties. I advise startups, instead of setting up contractors, hire them as employees at minimum wage and accrue the difference between minimum wage and their full compensation as equity options. This has several benefits including avoiding potential issues with justifying independent contractor status as well as providing cash value for services and labor received.
There are other variations as well. Equity for no-cash contractor work should vest on funding because that agreement, or portion of the agreement, will be concluded on completion of the contract work. The contractor can negotiate to have their vesting start date for ESOP options backdated from their employee start date to their contractor start date. A cash payment of some accrued bonus at funding (the end of the contract) can be considered, which may reduce the amount of equity being accrued somewhat. Sometimes these equity comp deals are mixed with deferred compensation which is repaid as cash plus interest upon funding, or alternatively, as cash plus equity. Another twist would be to agree, in the event of bankruptcy, to convert any contractor equity options to back-wages owed. Wages owed are one of the first obligations paid in a bankruptcy, whereas stock options are generally paid last if any funds remain. Since the duration of the contract work is unknown at the outset, an interest rate paid in extra options can be accrued similar to a convertible note. I've seen such interest rates vary from half a percent a month to two percent a month (note: this is as a percentage of the contractor's equity, not the company's overall equity). In another variation, the company might have the option to repurchase the options at a premium for some time period after the funding, essentially using cash from the funding to retire the options.
What About Vendors and Service Providers?
Some vendors or service providers may be willing to work for equity or part equity, part cash. In one of my startups, for the first two years, our law firm, accounting firm and landlord all took 100% equity and no cash for their services. The landlord supplied a completely furnished office and covered our phone, internet, utilities and janitorial - all for equity. This was not during "the bubble" and it was not in silicon valley, however it was based on a substantial track record. In general, vendors willing to take equity are rare.
With vendors, the structure of the deal mirrors the contractor arrangement discussed above. When I sold that company, all these vendors did well from their equity and were quite pleased. However, I wish I had converted those agreements to cash payments sooner. Though I personally had the cash to pay vendors at the beginning, and certainly had the cash after we reached profitability, maintaining these equity payments seemed like a good trade-off to put more cash into growth. If you do pay vendors with equity, keep a ledger and make sure you update the price in the ledger to your current share price, so you're constantly aware how much is accruing. It can add up and surprise you. While they certainly earned it, I'll admit watching that much money go to those guys in the end was a little painful. I still get nice Christmas cards from all of them though. :-)
About the Author
Mrandish is a serial entrepreneur in high tech who has taken multiple startups to tens of millions in revenue and, in one case, a valuation in the hundreds of millions. He does not link his Reddit ID with his offline identity, leaving him free to speak his mind on Reddit. To include all Redditors, Mrandish only answers questions in public posts and doesn't offer answers or feedback via private message. If you'd like to ask him a question, make a public post and PM him a link to it. If he has a comment, he'll respond in the public thread. He is also receiving treatment for a rare condition which occasionally causes him to write in the third-person about himself.
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r/StockMarket Daily Discussion - Wednesday, Oct. 31st, 2018 [Happy Halloween!]

Good morning traders of the StockMarket sub! Welcome to Wednesday! Happy Halloween! Here are your pre-market stock movers & news this AM-

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Frontrunning: October 31st

STOCK FUTURES NOW:

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YESTERDAY'S MARKET HEAT MAP:

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TODAY'S MARKET HEAT MAP:

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YESTERDAY'S S&P SECTORS:

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TODAY'S S&P SECTORS:

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TODAY'S ECONOMIC CALENDAR:

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THIS WEEK'S ECONOMIC CALENDAR:

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THIS WEEK'S UPCOMING IPO'S:

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THIS WEEK'S EARNINGS CALENDAR:

($FB $AAPL $BABA $GE $IQ $MA $BIDU $EBAY $CHK $XOM $EA $TEVA $GM $UAA $TNDM $BP $SPOT $ON $FDC $ADP $CVX $KO $AMRN$SBUX $X $ABBV $PFE $FIT $PAYC $YNDX $OLED $ABMD $WTW $ANET $WLL $LL $FEYE $DDD $RIG $SNE $KEM $NWL $STX $BAH $FTNT)
(CLICK HERE FOR THIS WEEK'S EARNINGS CALENDAR!)

THIS MORNING'S PRE-MARKET EARNINGS CALENDAR:

($GM $ADP $S $GNC $ANTM $YUM $EL $TAP $EPD $GRMN $ICPT $CVE $CLX $HES $K $HFC $CRTO $ICE $AIT $BAX $ARQL $BG $CAMT $DBD$IGT $TEL $WEX $CG $APO $APTV $BCOR $SNY $LFUS $HSC $IART $DIN $CIM $ACOR $SAIA $MAXR $OMI $SC)
(CLICK HERE FOR THIS MORNING'S EARNINGS CALENDAR!)

THIS AFTERNOON'S POST-MARKET EARNINGS CALENDAR:

($FIT $NXPI $XPO $ZNGA $WTI $AIG $APA $ESRX $BDLP $NLY $CF $AXTI $ALL $SOI $QRVO $MIC $MOH $SSNC $WPX $SU $WMB $STAA $NE $CRY $NFX $FRAC $PRAH $PEIX $AWK $CACI $MTDR $FISV $HGV $O $OTEX $RGLD $WHD $TYL $TPVG $TUSK $OMF $CDE)
(CLICK HERE FOR THIS AFTERNOON'S EARNINGS CALENDAR!)

EARNINGS RELEASES BEFORE THE OPEN TODAY:

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EARNINGS RELEASES AFTER THE CLOSE TODAY:

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THIS MORNING'S ANALYST UPGRADES/DOWNGRADES:

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THIS MORNING'S INSIDER TRADING FILINGS:

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TODAY'S DIVIDEND CALENDAR:

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THIS MORNING'S MOST ACTIVE TRENDING DISCUSSIONS:

  • FB
  • IQ
  • GM
  • ACAD
  • FEYE
  • S
  • DXR
  • YUM
  • CLVS
  • ICPT
  • TMUS
  • EBAY
  • GRMN
  • ESRX
  • HES
  • BAX
  • K
  • SPR
  • ANTM
  • WEC
  • ICE
  • SAIA
  • EL
  • EA
  • DIA
  • NTLA
  • BG
  • ACB
  • NVDA
  • IGT

THIS MORNING'S STOCK NEWS MOVERS:

(source: cnbc.com)
General Motors – The automaker reported adjusted quarterly profit of $1.87 per share, well above the consensus estimate of $1.25 a share. Revenue also beat forecasts, and GM expects to hit the top end of its projected earnings outlook for the full year. GM's results were helped by higher prices in North America.

STOCK SYMBOL: GM

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Anthem – The health insurer earned an adjusted $3.81 per share for the third quarter, 11 cents a share above estimates. Revenue also cam in above forecasts and Anthem increased its full-year forecast amid a rise in medical enrollment and favorable medical cost trends.

STOCK SYMBOL: ANTM

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Clorox – The household products maker earned $1.62 per share for its latest quarter, 4 cents a share above estimates. Revenue also topped forecasts, however Clorox lowered its full-year outlook, citing cost pressures and unfavorable currency trends.

STOCK SYMBOL: CLX

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Estee Lauder – Estee Lauder beat estimates by 19 cents a share, with quarterly profit of $1.41 per share. Revenue also came in above Street projections. The cosmetics maker saw stronger demand for its luxury skincare products, and also raised its quarterly dividend to 43 cents per share from 38 cents.

STOCK SYMBOL: EL

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Garmin – The maker of GPS products earned an adjusted $1 per share for its latest quarter, beating the 76 cents a share consensus estimate. Revenue also beat expectations and Garmin raised its full-year earnings forecast amid sales growth across all its product segments.

STOCK SYMBOL: GRMN

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Yum Brands – The parent of KFC, Taco Bell, and Pizza Hut beat estimates by 21 cents a share, with adjusted quarterly profit of $1.04 per share. Revenue also came in above estimates. Pizza Hut sales fell, but KFC and Taco Bell saw better-than-expected same-store sales growth.

STOCK SYMBOL: YUM

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Facebook – Facebook reported quarterly profit of $1.76 per share, beating consensus estimates by 29 cents a share. Revenue came in slightly below forecasts, as did its user growth, but Facebook also showed better-than-expected expense control in its latest quarterly numbers.

STOCK SYMBOL: FB

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Electronic Arts – Electronic Arts earned 83 cents per share for its fiscal second quarter, well above the consensus estimate of 58 cents per share. The video game publisher's revenue also came in above forecasts, however the shares are being pressured by weaker-than-expected guidance for net bookings — a metric combining physical and digital sales.

STOCK SYMBOL: EA

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T-Mobile US – T-Mobile beat estimates by 8 cents a share, with quarterly profit of 93 cents per share. The mobile service provider's revenue also came in above forecasts. T-Mobile's results were driven by the addition of 774,000 postpaid phone customers during the quarter.

STOCK SYMBOL: TMUS

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Amgen – Amgen reported adjusted quarterly earnings of $3.69 per share, 24 cents a share above Street forecasts. The biotech firm saw revenue beat estimates as well, and it also raised its full-year guidance. However, Amgen is also seeing lower-than-expected sales of drugs like cholesterol treatment Repatha because of price concessions.

STOCK SYMBOL: AMGN

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MGM Resorts – MGM came in 5 cents a share ahead of estimates, with adjusted quarterly profit of 24 cents per share. Revenue also came in above forecasts and the casino operator saw better-than-expected revenue in Las Vegas, but its China revenue did not meet forecasts.

STOCK SYMBOL: MGM

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Yum China – Yum China reported quarterly earnings of 51 cents per share, 6 cents a share above estimates. The restaurant operator's revenue missed forecasts, however, as comparable-store sales fell by one percent compared to a year earlier. Yum China also announced a 2 cent a share dividend increase to 12 cents per share, and also increased its stock buyback plan.

STOCK SYMBOL: YUMC

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Cheesecake Factory – Cheesecake Factory beat estimates by 4 cents a share, reporting adjusted quarterly profit of 62 cents per share. The restaurant chain's revenue came in below Street forecasts, however, as comparable-restaurant sales increased by a lower than expected 1.5 percent.

STOCK SYMBOL: CAKE

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EBay – EBay reported adjusted quarterly profit of 56 cents per share, 2 cents a share above estimates. The online marketplace operator's revenue was in line with forecasts. EBay saw a 5 percent increase in gross merchandise volume, and a 7 percent revenue jump at its StubHub ticket selling unit.

STOCK SYMBOL: EBAY

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FireEye – FireEye earned an adjusted 6 cents per share for its latest quarter, tripling the consensus estimate of 2 cents a share. The cybersecurity company reported better-than-expected revenue as well, as it signed up more subscribers.

STOCK SYMBOL: FEYE

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Baidu – Baidu issued a lower-than-expected sales forecast for the remainder of the year, with the China-based search engine operator citing uncertainty over the economy, trade issues, and tougher regulations.

STOCK SYMBOL: BIDU

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Arconic – Arconic is in advanced talks to be bought by private-equity firm Apollo Global, according to sources quoted by Reuters. The reported price for the aluminum products maker would be more than $11 billion.

STOCK SYMBOL: ARNC

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FULL DISCLOSURE:

bigbear0083 has no positions in any stocks mentioned. Reddit, moderators, and the author do not advise making investment decisions based on discussion in these posts. Analysis is not subject to validation and users take action at their own risk. bigbear0083 is an admin at the financial forums Stockaholics.net where this content was originally posted.

DISCUSS!

What is on everyone's radar for today's trading day ahead here at StockMarket?

I hope you all have an excellent trading day ahead today on this Wednesday, October 31st, 2018! :)

submitted by bigbear0083 to StockMarket [link] [comments]

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To add to the biggest moneymaker in Las Vegas, Wynn is developing the golf course behind Wynn Las Vegas. Plans aren't finalized yet, but the company will build a large hotel tower, convention... MGM Grand Casino Las Vegas is the largest hotel and resort complex in the country--No 3 worldwide--with more than 6,800 rooms and outdoor pools, rivers, and waterfalls. MGM also owns and operates... The Wynn Las Vegas is the largest casino in the United States by revenue. Image (c) Wynn Las Vegas The Wynn Las Vegas, which spreads across 215 acres of the Las Vegas Strip, cost $2.7 billion to build. It opened in April of 2008. The Las Vegas Sands Corp is the highest grossing casino establishment in the world and has some of the most popular casinos in Las Vegas, Nevada and Macau, China. Some of casinos owned by the Sands Corp include the Palazzo Las Vegas , Venetian Casino Resort Macau, Marina Bay Sands Singapore and the Sands Casino Resort Bethlehem – which is the biggest casino resort in the world. The Gold Coast Hotel and Casino in Las Vegas was built in 1986, although in 2002 it underwent a major upgrade to make it the modern casino it is today. This incredible 86,000 sq. foot casino with over 1900 slot and video poker machines is one of the main attractions in Las Vegas, despite being one mile west of the famous Las Vegas strip. This amazing casino is the ideal place to play blackjack ... The World’s Highest-Grossing Casinos. The Galaxy Macao Casino, the world’s highest-grossing casino. The SJM Grand Lisboa Casino Is the 2nd-highest-grossing casino in the world. The City of Dreams Casino Ranks 3rd in the World for Gross Profit. The Wynn Las Vegas is the largest casino in the United States by revenue. Biggest Casino in Las Vegas The biggest casino in Las Vegas, as determined by the square footage of the casino floor, is the Wynn and Encore complex on the north end of the Las Vegas Strip. The Wynn and Encore have a combined 186,187 square feet of casino space, according to the State of Nevada Gaming Control Board. Source: wikimedia.org. Formerly known as “Flamingo Hilton Las Vegas” and “The Fabulous Flamingo,” this showy hotel and casino was the first one to break away from Las Vegas’ original Old Western theme.In addition to luxurious rooms and lively casino game floors, the Flamingo also features a wildlife habitat that gives guests the opportunity to appreciate a number of exotic birds. Wynn Las Vegas. What is the richest casino in the world? Top 10 Casinos in the World. Borgata Hotel Casino and Spa. This casino is located in Atlantic City, it has a gaming floor that covers a total of 161,000 square feet. Casino Lisboa. MGM Grand Las Vegas. Sands Macao. MGM Grand Macao. Tusk Rio Casino Resort. Ponte 16 Resort. Foxwoods Resort ... The most profitable casino in US is called Wynn Resort Las Vegas. As the name suggests, it's located in Las Vegas, Nevada. It generates more than half a billion dollars in revenue every year! Check out our pick for highest-grossing casino in US.

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THE BEST CASINOS IN LAS VEGAS! - YouTube

Las Vegas vlog March Madness Day 2Starting the day with Bellagio fountain show. The room at MGM grand had a view of The Mansion (high rollers villas). Specia... THE BEST CASINOS IN LAS VEGAS!We walked across 4 countries and many many miles, to show you the best casinos here in Vegas. The Venetian, Paris, New York New... About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ... THE BEST GOODWILL EVER LAS VEGASHey guys! Today I went thrifting at the BEST goodwill I have ever been to! This was while I was on vacation in Las Vegas, N... The only constant in Vegas is change. Here's to 10 casino that got blown up to make way for new places. Among the victims: The Riviera, the Landmark, the Boa... We did a live huge spin of $1000,- on a slotmachine in the highrollers area in the Bellagio casino hotel in Las Vegas on the strip.Http://www.onetime.nl De c... First spin Incredible Jackpot must see! Best fights in Las Vegas guy gets beat up while asking for a fade Walking through the New York, New York Hotel and Casino on the main strip in Las Vegas, Nevada.PLANNING A BUDGET TRAVELING TRIP? "Gabe's Guide to Budget Trav... People review and rate the casinos on various casino and travel websites. So what are the best Casinos in Las Vegas ? Find the top 10 Las Vegas Casinos as vo...

highest grossing casino in las vegas

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