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From the Blue Dragon to the Hands of Yartar - SKT - Session 16

https://www.reddit.com/dndstories/comments/kc5k4p/the_crashed_tower_of_the_late_zephyros_skt/ - Previously our heroes found Zephyros' tower crashed in the wilderness and a bunch of stone creatures were attempting to burn all his notes; among them was a Large Dragon also made of stone but also possessed a regular Dragon's lightning breath. After crumbling all their enemies to rubble the party gathers up as much of their late Cloud Giant friend's notes as they could and put a full day's travel between them and the tower in case any other statue-like minions showed up to finish the job. .
The cast of DnD Comrades.
.
Paxton spends a good part of the evening using a Language-Comprehension spell to pour over Zephyros' journal and other loose pages. He finds pages of recipes, philosophical musings, and several pages relevant to their previous experience together, along with where he went after he dropped them off in Triboar.
.
After some deliberation, the group decided the notes don't provide enough new information for them to step away from their quest to find the Giant-Slaying weapon presumably left behind in Yartar by the missing Harthol Zymorven so they continue on, but mean to seek out more answers about this 'Eye of the All-Father' at a later time.
Around midday Paxton's Owl familiar communicates to him, "Don't look up, but there appears to be a dragon circling high above us."
Paxton quietly lets his comrades know of the situation. He casts Mage Armor on himself and Sir Oswald casts Armor of Agathys on himself. Their casting of spells seems to have alerted the dragon of their awareness of them as it begins to dive. Paxton then casts Invisibility on himself.
There's a nearby tor jutting out of the bog nearby that Paxton suggests they all run towards, but they only make it a little ways off the road before realizing that Sir Oswald is staying in place, trying to draw the Dragon's ire to himself.
In a flash of cobalt blue, the Dragon both forcefully and gracefully lands on a nearby boulder still some 60' from them. With its bulk nearly the size of a large covered wagon, it puffs out the yellow plates of its underbelly and cocks its head as it stares down its snout and horn towards the group. In a deep, steady voice it speaks, "Greetings little travelers. Are you lost? From where have you come? To where do you travel?"
Not wanting to divulge too much information Creedun only mentions they're traveling to Yartar and they didn't mean to trespass on the Dragon's territory.
"I'm only here to talk, let's drop the spells and magic in the name of diplomacy; I know there's a 5th member of your group skulking around somewhere. Now, normally I'd demand some tribute for such a trespass," the Young Blue Dragon continues, "but today I'm interested only in information. Just last night I passed the strangest thing - what looked like a tower... that had fallen from the sky... just off the road? You wouldn't have happened to have noticed that too would have, traveling past there towards Yartar as you say."
Creedun asks the Dragon if they can just be on their way and that they mean no harm or disrespect. Sir Oswald musters as much Charisma as he can (which is quite a lot) and says they'd be willing to trade information for information). He asks the Blue Dragon what he found in the tower, what he thought of it, and why he wants to know more?
"I found a dead Giant in the tower, I found it rather odd, and it is my business to know what happens in my territory." The Dragon adds with a thin veil of forced patience, "I'm normally not so generous but you amuse me human; I've now answered 3 of your questions and you none of mine. What do you know of the tower?"
Otto chimes in saying the Cloud Giant Zephyros had been their friend once and he believes he'd been trying to get a message through to them.
The Dragon grins a cruel smile, "As I suspected. I will add you to the collection of the Queen of Statues - the Gathering Storm!" as it pumps its mighty wings to take flight.
Roll Initiative!
.
Creedun conjures two Giant Eagles which Grapple the Dragon before it takes off.
This is obviously a cunning foe as it completely ignores the beasts and unleashes a torrent of deadly lightning into the Dwarven Bard, shocking him so badly that it's impossible to maintain concentration. As the Eagles poof into nothingness, the Dragon flies up 40' above the ground and begins circling the group.
Otto is struggling to hit the dragon at this range with his Hand Crossbow and uses his new martial training to stow his shield and attack with his Shortbow at the same time.
Paxton appears next to Sir Oswald, and laying a hand on him casts a spell allowing the heavily armored Knight to fly!
Sir Oswald streaks towards the Dragon and positions himself above it, striking mightily into the Dragon's back twice.
Ransom makes a Spiritual Weapon appear next to Dragon to slash at him, while Creedun resummons his Giant Eagles, though this time the Dragon fends off their grapple.
The Blue Dragon mauls Sir Oswald several times then tries to fly away, knowing that even if the Eagle can keep up, the Knight can't. He's betting that his scales can fend off their attacks and is partly correct, both eagles fail to land even a scratch. Sir Oswald with a lucky swing strikes a critical weak spot behind the Dragon's shoulder and adds a charged-up Smite into the fleeing Dragon
Paxton takes advantage of the Dragon having left the cluster of his allies and centers a Fireball on the Dragon. As the dragon flies out of the bursting flame it is singed and starting to look quite hurt.
The resummoned Giant Eagles catch up and both successfully grapple the Dragon as the 3 of them tumble to the ground, WHAM! Still thrashing on the ground the Dragon bites and claws the injured Eagles, causing both of them to poof from existence.
The Dragon takes an expert shot from Otto's Short Bow and not only looks very hurt, but for the first time shows actual fear itself. It moves to retreat, but instead of flying away it begins to burrow into the soft boggy soil. The group only sees it burrow in 10' and then loose sight of it in the dark tunnel.
Paxton throws a fireball right at the opening of the tunnel, hoping the edges of the flaming blast will catch the Dragon. He hears no sound as to whether it hit or missed.
Even running at top speed Otto isn't quick enough to reach the hole before the Dragon can burrow further in and the tunnel turns at such an angle the Gnome can't blind-fire in. Then he remembers that he has one more "Ka-boomer" left from the merchant cart they encountered south of Calling Horns. He lights the fuse and tosses it into the tunnel. 4 seconds later KABOOM!!! followed by a screeching roar of pain.
Sir Oswald flies down into the tunnel with no hesitation in hopes to finish off the Dragon but emerges a couple seconds later saying, "It's dead." The Kaboomer had blown open the side of its face as smoke poured up and viscera dripped down from its eye.
The group tries harvesting some scales and teeth, but damages their trophies in the process. Sir Oswald opens the Dragon's belly to find a couple human skulls and bones, along with a partially digested dagger. He also insists on spending more time to try to acquire the Dragon's snout horn. Paxton puts his Secure Hut spell over the tunnel while he works because spending several hours exposed in the wilderness doesn't seem like a safe plan.
The rest of the day and a half journey to Yartar is uneventful and everyone arrives fully rested.
.
They find a contingency of guards inspecting everyone who arrives to the city's outer gate. They make their way inside and get food recommendations from a cheery local man.
They're directed to the man's favorite joint - a "dive" dinner on the edge of the "bad part of town - called Karletta's Table.
There they find a one story flat-roofed building hemmed in by larger buildings that appear to have 3rd-story additions built atop older structures. Karletta's Table has crates stacked up outside that several young street kids are using to play and climb on, some have even climbed up onto the roof and are playing up there, another youngster in dirty clothes runs out from behind the diner with a fist-full of bread.
The group walks through the swinging saloon-style doors and gets their bearings in the dim light inside. Most of the booths have privacy walls, but they see a few folk who look down on their luck, a few more working class people, and a couple women arm-wrestling.
Behind the bar is a window looking into the kitchen where clanging pots and pans and sizzling can be heard. A half-elf with dark blue dyed hair cropped short on one side, wearing leather armor with an apron over it comes into view yelling at some staff around the corner, "You don't have that ready yet? By the gods, what am I paying you for, eh?" She notices the party standing in the dinning area and immediately switches her demeaner to a sweet and welcoming smile. "Hey sorry nobody was there to welcome you, feel free to seat yourselves! Someone will be with you in a moment :) " She returns into the part of the kitchen out of view and continues commanding the kitchen staff in an authoritative tone.
Creedun suggests they sit where he can watch the women arm-wrestle and after a few rounds he approaches them with Otto and asks if he can challenge one of them for a round of drinks. There's some brief chit-chat and the women seem fond of taunting Creedun and Otto, mostly in good fun. They tell the adventurers that they work the docks in the fishing industry. Otto mentions that he's a fisher as well and that's how he lost his eye.
One of the women cranks her shoulder a bit as though it's stiff and says to the other, "What do you think Sally? You wanna take 'im?"
Sally, "Are you gunna need some books to sit on, guy?" alluding to the Dwarf's stoutness. "How 'bout instead a drinks though we wrestle for the story of your friend's lost eye. I win against short an stout 'ere - you tell us your tale, little guy?" Otto agrees.
After a particularly close match Sally pins Creedun and Otto launches into a captivating tale from his youth when their boats' nets caught a Kraken, and how he had to climb into the nets to free the beast. In the process he slipped and severed the end off one of the Kraken's tentacles, fell back into the boat and the knife "poked him in the eye."
There is a long pause. Eventually Sally says, "Pffffft, I call bullsh!t There's no way that was a Kraken. That's a mythical beast; even if one does exist there's been no claims of seeing one in a hundred years at least. Plus, it would have dragged your ship to the bottom before you had a chance to free it."
Otto insists he's not lying.
Sally adds, "look, I'm sure you were entangled with something big and tentacle-y, maybe a Giant Octopus, maybe a newborn Kraken, but if that were a real one you'd be a skeleton at the bottom of the ocean right now."
There's a little more benign chit-chat. Otto refers to the women as "madams" which they get a hoot out of. Then he uses his Thieves Cant to see if there's more to them than meets the eye and mentions being "a part of their guild" and "wondering if they could help him."
The women look at each other and Sally says, "Let's step outside for a chat little guy. Just us and and you; your friends can stay in here and order their meal." Otto assures his party that it'll be fine. Paxton keeps watch on the situation with his Owl Familiar waiting outside.
Sally calls to the kitchen, "Hey Karletta could we get some more bread" and they're given a basket of bread as they walk with Otto out a back door.
.
Outside Sally laughs and says he must be new in town and there's no way he's part of their guild. They ask what he wants and he mentions he's looking for someone. Sally scoffs, saying they don't point strangers to members of their guild. He explains - still in somewhat vague terms - he's looking for a Noble's son who's gone missing. He offers them 50gp if they can help. Sally leans to the other woman and whispers something.
Paxton, listening through his Owl's senses hears her ask her friend, "Do you think he's talking about Mel?"
Sally tells Otto to go back inside with his friends and they'll be back with their friend who can tell him more. Neither Otto nor Paxton (through his Familiar) can discern any fowl-play or malice so they wait.
In the meantime Karletta had come by to take the group's order and comments about how quiet Paxton is and asks why he's sitting upright with his eyes closed. Creedun tells her his friend is just really tired and asks for a bib to put on the wizard.
Otto comes back in just as Ransom is pinning Creedun in their own arm-wrestling match.
.
Paxton has his owl follow the two women. One sets the basket of bread down on a nearby crate but the owl follows them to a warehouse where they disappear inside for several minutes. When they reemerge they're accompanied by a young woman and an older halfling woman; they all head back towards the diner. Paxton tells his owl to check out the bread basket, but when he gets there there are barely even crumbs.
The four women reenter Karletta's Table. Without pause the Halfling woman jumps up onto the bench, eye-level with Ransom and the others "I hear you want to ask my friend Mel some questions. I'm just here to make sure it goes smoothly, okay?"
Mel pulls up a chair and sits at the end of the booth. Between asking questions to Mel and the Halfling, they learn:

.
Next time - All Aboard the Grand Dame!
submitted by Yesh_Vroo to dndstories [link] [comments]

From the Blue Dragon to the Hands of Yartar - Ch.3 (+1 level, Kraken's Gamble) - Session 16

https://www.reddit.com/stormkingsthundecomments/kc5nai/the_crashed_tower_of_the_late_zephyros_chapter_35/ - Previously our heroes found Zephyros' tower crashed in the wilderness and a bunch of stone creatures were attempting to burn all his notes; among them was a Large Dragon also made of stone but also possessed a regular Dragon's lightning breath. After crumbling all their enemies to rubble the party gathers up as much of their late Cloud Giant friend's notes as they could and put a full day's travel between them and the tower in case any other statue-like minions showed up to finish the job. .
The cast of DnD Comrades.
.
Paxton spends a good part of the evening using a Language-Comprehension spell to pour over Zephyros' journal and other loose pages. He finds pages of recipes, philosophical musings, and several pages relevant to their previous experience together, along with where he went after he dropped them off in Triboar.
.
After some deliberation, the group decided the notes don't provide enough new information for them to step away from their quest to find the Giant-Slaying weapon presumably left behind in Yartar by the missing Harthol Zymorven so they continue on, but mean to seek out more answers about this 'Eye of the All-Father' at a later time.
Around midday Paxton's Owl familiar communicates to him, "Don't look up, but there appears to be a dragon circling high above us."
Paxton quietly lets his comrades know of the situation. He casts Mage Armor on himself and Sir Oswald casts Armor of Agathys on himself. Their casting of spells seems to have alerted the dragon of their awareness of them as it begins to dive. Paxton then casts Invisibility on himself.
There's a nearby tor jutting out of the bog nearby that Paxton suggests they all run towards, but they only make it a little ways off the road before realizing that Sir Oswald is staying in place, trying to draw the Dragon's ire to himself.
In a flash of cobalt blue, the Dragon both forcefully and gracefully lands on a nearby boulder still some 60' from them. With its bulk nearly the size of a large covered wagon, it puffs out the yellow plates of its underbelly and cocks its head as it stares down its snout and horn towards the group. In a deep, steady voice it speaks, "Greetings little travelers. Are you lost? From where have you come? To where do you travel?"
Not wanting to divulge too much information Creedun only mentions they're traveling to Yartar and they didn't mean to trespass on the Dragon's territory.
"I'm only here to talk, let's drop the spells and magic in the name of diplomacy; I know there's a 5th member of your group skulking around somewhere. Now, normally I'd demand some tribute for such a trespass," the Young Blue Dragon continues, "but today I'm interested only in information. Just last night I passed the strangest thing - what looked like a tower... that had fallen from the sky... just off the road? You wouldn't have happened to have noticed that too would have, traveling past there towards Yartar as you say."
Creedun asks the Dragon if they can just be on their way and that they mean no harm or disrespect. Sir Oswald musters as much Charisma as he can (which is quite a lot) and says they'd be willing to trade information for information). He asks the Blue Dragon what he found in the tower, what he thought of it, and why he wants to know more?
"I found a dead Giant in the tower, I found it rather odd, and it is my business to know what happens in my territory." The Dragon adds with a thin veil of forced patience, "I'm normally not so generous but you amuse me human; I've now answered 3 of your questions and you none of mine. What do you know of the tower?"
Otto chimes in saying the Cloud Giant Zephyros had been their friend once and he believes he'd been trying to get a message through to them.
The Dragon grins a cruel smile, "As I suspected. I will add you to the collection of the Queen of Statues - the Gathering Storm!" as it pumps its mighty wings to take flight.
Roll Initiative!
.
Creedun conjures two Giant Eagles which Grapple the Dragon before it takes off.
This is obviously a cunning foe as it completely ignores the beasts and unleashes a torrent of deadly lightning into the Dwarven Bard, shocking him so badly that it's impossible to maintain concentration. As the Eagles poof into nothingness, the Dragon flies up 40' above the ground and begins circling the group.
Otto is struggling to hit the dragon at this range with his Hand Crossbow and uses his new martial training to stow his shield and attack with his Shortbow at the same time.
Paxton appears next to Sir Oswald, and laying a hand on him casts a spell allowing the heavily armored Knight to fly!
Sir Oswald streaks towards the Dragon and positions himself above it, striking mightily into the Dragon's back twice.
Ransom makes a Spiritual Weapon appear next to Dragon to slash at him, while Creedun resummons his Giant Eagles, though this time the Dragon fends off their grapple.
The Blue Dragon mauls Sir Oswald several times then tries to fly away, knowing that even if the Eagle can keep up, the Knight can't. He's betting that his scales can fend off their attacks and is partly correct, both eagles fail to land even a scratch. Sir Oswald with a lucky swing strikes a critical weak spot behind the Dragon's shoulder and adds a charged-up Smite into the fleeing Dragon
Paxton takes advantage of the Dragon having left the cluster of his allies and centers a Fireball on the Dragon. As the dragon flies out of the bursting flame it is singed and starting to look quite hurt.
The resummoned Giant Eagles catch up and both successfully grapple the Dragon as the 3 of them tumble to the ground, WHAM! Still thrashing on the ground the Dragon bites and claws the injured Eagles, causing both of them to poof from existence.
The Dragon takes an expert shot from Otto's Short Bow and not only looks very hurt, but for the first time shows actual fear itself. It moves to retreat, but instead of flying away it begins to burrow into the soft boggy soil. The group only sees it burrow in 10' and then loose sight of it in the dark tunnel.
Paxton throws a fireball right at the opening of the tunnel, hoping the edges of the flaming blast will catch the Dragon. He hears no sound as to whether it hit or missed.
Even running at top speed Otto isn't quick enough to reach the hole before the Dragon can burrow further in and the tunnel turns at such an angle the Gnome can't blind-fire in. Then he remembers that he has one more "Ka-boomer" left from the merchant cart they encountered south of Calling Horns. He lights the fuse and tosses it into the tunnel. 4 seconds later KABOOM!!! followed by a screeching roar of pain.
Sir Oswald flies down into the tunnel with no hesitation in hopes to finish off the Dragon but emerges a couple seconds later saying, "It's dead." The Kaboomer had blown open the side of its face as smoke poured up and viscera dripped down from its eye.
The group tries harvesting some scales and teeth, but damages their trophies in the process. Sir Oswald opens the Dragon's belly to find a couple human skulls and bones, along with a partially digested dagger. He also insists on spending more time to try to acquire the Dragon's snout horn. Paxton puts his Secure Hut spell over the tunnel while he works because spending several hours exposed in the wilderness doesn't seem like a safe plan.
The rest of the day and a half journey to Yartar is uneventful and everyone arrives fully rested.
.
They find a contingency of guards inspecting everyone who arrives to the city's outer gate. They make their way inside and get food recommendations from a cheery local man.
They're directed to the man's favorite joint - a "dive" dinner on the edge of the "bad part of town - called Karletta's Table.
There they find a one story flat-roofed building hemmed in by larger buildings that appear to have 3rd-story additions built atop older structures. Karletta's Table has crates stacked up outside that several young street kids are using to play and climb on, some have even climbed up onto the roof and are playing up there, another youngster in dirty clothes runs out from behind the diner with a fist-full of bread.
The group walks through the swinging saloon-style doors and gets their bearings in the dim light inside. Most of the booths have privacy walls, but they see a few folk who look down on their luck, a few more working class people, and a couple women arm-wrestling.
Behind the bar is a window looking into the kitchen where clanging pots and pans and sizzling can be heard. A half-elf with dark blue dyed hair cropped short on one side, wearing leather armor with an apron over it comes into view yelling at some staff around the corner, "You don't have that ready yet? By the gods, what am I paying you for, eh?" She notices the party standing in the dinning area and immediately switches her demeaner to a sweet and welcoming smile. "Hey sorry nobody was there to welcome you, feel free to seat yourselves! Someone will be with you in a moment :) " She returns into the part of the kitchen out of view and continues commanding the kitchen staff in an authoritative tone.
Creedun suggests they sit where he can watch the women arm-wrestle and after a few rounds he approaches them with Otto and asks if he can challenge one of them for a round of drinks. There's some brief chit-chat and the women seem fond of taunting Creedun and Otto, mostly in good fun. They tell the adventurers that they work the docks in the fishing industry. Otto mentions that he's a fisher as well and that's how he lost his eye.
One of the women cranks her shoulder a bit as though it's stiff and says to the other, "What do you think Sally? You wanna take 'im?"
Sally, "Are you gunna need some books to sit on, guy?" alluding to the Dwarf's stoutness. "How 'bout instead a drinks though we wrestle for the story of your friend's lost eye. I win against short an stout 'ere - you tell us your tale, little guy?" Otto agrees.
After a particularly close match Sally pins Creedun and Otto launches into a captivating tale from his youth when their boats' nets caught a Kraken, and how he had to climb into the nets to free the beast. In the process he slipped and severed the end off one of the Kraken's tentacles, fell back into the boat and the knife "poked him in the eye."
There is a long pause. Eventually Sally says, "Pffffft, I call bullsh!t There's no way that was a Kraken. That's a mythical beast; even if one does exist there's been no claims of seeing one in a hundred years at least. Plus, it would have dragged your ship to the bottom before you had a chance to free it."
Otto insists he's not lying.
Sally adds, "look, I'm sure you were entangled with something big and tentacle-y, maybe a Giant Octopus, maybe a newborn Kraken, but if that were a real one you'd be a skeleton at the bottom of the ocean right now."
There's a little more benign chit-chat. Otto refers to the women as "madams" which they get a hoot out of. Then he uses his Thieves Cant to see if there's more to them than meets the eye and mentions being "a part of their guild" and "wondering if they could help him."
The women look at each other and Sally says, "Let's step outside for a chat little guy. Just us and and you; your friends can stay in here and order their meal." Otto assures his party that it'll be fine. Paxton keeps watch on the situation with his Owl Familiar waiting outside.
Sally calls to the kitchen, "Hey Karletta could we get some more bread" and they're given a basket of bread as they walk with Otto out a back door.
.
Outside Sally laughs and says he must be new in town and there's no way he's part of their guild. They ask what he wants and he mentions he's looking for someone. Sally scoffs, saying they don't point strangers to members of their guild. He explains - still in somewhat vague terms - he's looking for a Noble's son who's gone missing. He offers them 50gp if they can help. Sally leans to the other woman and whispers something.
Paxton, listening through his Owl's senses hears her ask her friend, "Do you think he's talking about Mel?"
Sally tells Otto to go back inside with his friends and they'll be back with their friend who can tell him more. Neither Otto nor Paxton (through his Familiar) can discern any fowl-play or malice so they wait.
In the meantime Karletta had come by to take the group's order and comments about how quiet Paxton is and asks why he's sitting upright with his eyes closed. Creedun tells her his friend is just really tired and asks for a bib to put on the wizard.
Otto comes back in just as Ransom is pinning Creedun in their own arm-wrestling match.
.
Paxton has his owl follow the two women. One sets the basket of bread down on a nearby crate but the owl follows them to a warehouse where they disappear inside for several minutes. When they reemerge they're accompanied by a young woman and an older halfling woman; they all head back towards the diner. Paxton tells his owl to check out the bread basket, but when he gets there there are barely even crumbs.
The four women reenter Karletta's Table. Without pause the Halfling woman jumps up onto the bench, eye-level with Ransom and the others "I hear you want to ask my friend Mel some questions. I'm just here to make sure it goes smoothly, okay?"
Mel pulls up a chair and sits at the end of the booth. Between asking questions to Mel and the Halfling, they learn:

.
Next time - All Aboard the Grand Dame!
submitted by Yesh_Vroo to stormkingsthunder [link] [comments]

Recon in Yartar and Attack of the Mud-Fish - SKT - Session 23

Previous Session: https://www.reddit.com/dndstories/comments/k352ti/music_and_political_malevolence_in_maelstrom_skt/After leveraging diplomacy and caution in Maelstrom our heroes gained a measure of Serissa's trust, much to Iymrith's dismay. The Queen Regent of the Storm Giants gave the tiny adventurers a clue found at the scene of her mother's murder, and teleported them to Everlund to begin their investigation. In Everlund they finally figured out how Iymrith has been so easily spying on them and had Krowen remove the Divination magic on Zep's sword. Now they head to Yartar to seek the connections between The Golden Goose coins, The Grand Dame river barge, and the Kraken Society. They hope to back to Everlund in time to meet back up with Klauth's airship by tomorrow.
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Cast: Level 9
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As they're teleported from Everlund to Yartar they find themselves standing in a greenhouse with glass fogged from the humidity. Out back in what appears to be a lush garden they can just barely make out the form of a man moving around before they hear an ominous, almost sentient sounding howl of wind. They head into the garden and Lyra notices it's not lush at all, but in fact the plants are withered and tangled with weeds and in desperate need of water and a trim. The Hallucinatory Terrain spell fades and she sees the unkept landscaping for what it is. The man they find in the garden introduces himself as Kolbaz, the groundskeeper and attendant mage responsible for keeping the teleportation circle a secret. He explains that he has to spend so much of his time keeping neighborhood kids away that he can't care for the garden.
The party asks him about The Grand Dame river barge and casino but he doesn't have enough free time to know anything about such leisurely activities. When asked about the Kraken Society he explains that they definitely have a presence in the city, as Harper agents will come through the teleportation circle from time to time to investigate. He knows the local theives' guild has a beef with the Kraken Soc. but not how to get in contact with them. Kolbaz suggests the adventurers check into the local temple dedicated to Tymora as her priests and followers spend a lot of time in gambling halls.
As they leave the villa attached to the scraggly garden Zdravko shouts at some children to flee and Beau uses 'Disguise Self' to look like a skeleton before giving mock-chase towards them for a few paces to help Kolbaz out a little.
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Tymora's Temple in Yartar is a building called "Happy Hall of Fortuitous Happenings" but was converted from an old, ominous-looking keep of black stone built into the side of the small mountain at the heart of the small city. The interior is much more befitting of the name - there are lush rugs and colorful tapestries and games of chance which count as offerings for the faithful.
Jormo greets a spirited, handsome young priest whose swoop of hair bobs as he talks expressively. He introduces himself as Kismet Nodarn. When asked about the Grand Dame he enthusiastically talks about how he frequented the Riverboat casino often; he's stopped going in recent days because his immense luck brought him under suspicion of the boat's Security officer. He was proven innocent, but doesn't like those bad vibes following him so he goes to different venues. He tells the group The Grand Dame is owned by a nobleman named Khaspere Drylund who also lives aboard the vessel.
The party has some time to kill and asks Kismet what he recommends to do around Yartar. He tells them that while it isn't much to look at, he enjoys frequenting a dive tavern called 'Karletta's Table' just on the edge of "the bad part of town." He says the food is great and the ownehost - whom the establishment is named after - takes great care of all her patrons.
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Karletta's Table is a single story flat-roofed building sandwiched between a three and a four story tenement apartment buildings. Street Urchins sit on the streets outside; a couple run out from behind the tavern with fistfuls of bread while a couple more climb stacked crates to play on the roof.
Zdravko strides through the saloon-style doors with the rest of the party close behind. Inside they see a couple rough-looking patrons seated and talking quietly amongst themselves. Beau is searching carefully for any Kraken Tattoos but sees none. Behind the bar is a long order window that gives full view of the kitchen. A woman in leather armor is giving instructions to the chefs before turning her attention to the newcomers, "Find a seat; someone will be with you in a moment!"
The group sits at one of the tables for six, partitioned to provide some privacy and discuss how they should go about things. They agree that maybe having less discretion than usual would be a good strategy: if the Kraken Society catches wind of them poking around, maybe the fight comes to them -or- maybe asking more openly just gets them answers more quickly. A win either way, right?
The armored woman from the kitchen - a Half-Elf, possibly with Drow Ancestry but deep blue-dye masks the white locks of hair that would give it away - comes to the table and introduces herself as Karletta, "Don't tell me nobody's come to take your order yet?" and mutters to herself, "Just can't find good help..."
Beau orders the special: Floundering Flouder, and a Tuna Pate for her Tressym. Karletta is very amused by the flying cat, and by Zdravko's strange way of speaking. The party offers to buy Karletta a drink in exchange for her trove of rumors as she claims "Oh, I've got rumors up the wazoo!"
Karletta goes back to the kitchen to place the orders and they can hear her yelling at the staff that they'd better get their butts in gear because she's taking a break and they need to learn to function without her hovering over their shoulders.
She returns to the party's table with food, and a smile, "Now, let's have that drink!"
They ask her about the Kraken Society and she hesitates in thought for a moment, "Oh, they're some sort of gang, right? My friend Kestrel Hedgehopper hates them for some reason." Beau tries to get a read on Karletta who seems to be genuine.
Karletta goes on, "Y'know, I've got a good feeling about y'all. I'm going to send you - a bunch of strangers - to my friend Kestrel's house. Don't prove my trust to be foolishness, alright?"
.
They go to Kestrel's house, a fine two-story dwelling that suggests a comfortable middle-class lifestyle. Despite there being no bell to ring, Zep uses his Kenku mimicry to produce the sound of a loud medium-sized bell. After some time it becomes apparent that nobody is answering. Karletta did mention that Kestrel spends most of her day traveling from place to place within Yartar so they leave a note saying they have mutual business to discuss.
.
They make their way towards 'The Fishyard' - Yartar's open-air market - in hopes of finding some guards with whom they can leverage a meeting with the town's Waterbaron. Zep tries to peel off from the group to find someone connected with the thieves guild but Lyra notices and suggests they all stick together.
Lucky for Zep, the thieves guild finds him first... as they pass an alley they hear the sound of a loud medium-sized bell, nearly identical in tone and volume to the one Zep made by Kestrel's house. They turn and hear a small voice add, "Back here, c'mon!"
Our heroes turn down the alley to find a single middle-aged halfling woman who motions for them to follow before running further down the alley and turning a corner. When they too reach the corner they don't see her but see a crate with a loose board; they hear her voice from inside, "Quick, in here."
They enter the crate and realize it has a false back that enters into a dusty, unused warehouse. There the small halfling woman turns towards them with her hands on her hips and with a smirk says, "Heard y'all were poking around my house and that we may have a common enemy."
Kestrel Hedgehopper goes on to tell the adventurers that the Kraken Society is much like the Zhentarim, except that individuals have less freedom, and that it functions more like a cult. It's an old organization whose core tenets always revolve around Krakens or the idea of attaining Godhood much as Krakens do. The current iteration of the Kraken Society seems to be in a phase of attempting to amass wealth and power and this has put them at odds with her own organization.
Using the Thieves Cant he learned from his Flock, Zep confirms that she belongs to the local thieves guild.
Kestrel informs the group that the Grand Dame plays an important role in the Kraken Society's local operations, that the ship's owner is undoubtedly a member of the Kraken Society, and that none of her organization has been able to gain access to the river barge which leads her to believe they've been infiltrated and why she's eager to let outsiders have a go at her enemies.
The party asks if she knows of the missing nobles, and she says she knows of them, but it doesn't impact her business so her organization really doesn't care. Kestrel does know for a fact that one of the missing nobles was on the Grand Dame the night he went missing.
The adventurers part ways with Kestrel who leaves a different way she entered through. They head back to the market to look for some guards, still hoping to access the Waterbaron.
.
Before they can reach any guards they feel a rumble in the earth. The crowds around them all look around in a collective, "that was weird" manner. Another rumble and one of the nearby vendor stalls is swallowed up by a sinkhole! As everyone begins to scatter, 4 humanoids resembling carp with arms and legs leap up out of the sinkhole. They raise shields and 2-pronged, spiked spears above their heads as they burble a chant in an unrecognizable language. Then a writhing, slithering mound of mud slides up out of the hole as it congeals into the shape of something resembling a bizarre, mutated catfish which slides forward towards Zdravko!
The sentient mudfish slashes long muddy whisker-tentacles at the Monk of Bahamut before he gets a chance to release and hone his inner energy. The mud-tentacles seem to be saturated in a foul poison which the hearty Zdravko resists.
Zdravko's counter attacks land hard and the mud rumbles in something akin to a language which Beau understands.
Beau slings Eldritch Blasts at the mud-fish while shouting in Primordial, "Why are attacking us?"
One of the fishy humanoids tries to sling a net over Zdravko but misses. Another casts the Bane spell at Zep, Beau, and Jormo immediately after Lyra Blesses them but only Zep fails to resist it. A 3rd fish man runs up to attack Zdravko, while a 4th does nothing because just then Jormo weaves a spell that causes tons of shadowy black tentacles to writhe up from the ground to ensnare it, the net-thrower, and the mud-fish.
Responding to Beau's question, the now restrained mud rumbles, "Why aren't you worshipping me?"
Lyra discerns there to be a high likelihood of Thunder damage being particularly effective against this muddy foe as she flies over to catch it, and a couple fish-men in a Thunderwave.
Beau sees the effectiveness and runs in to Booming-Blade the mud-fish calling out to it, "I don't even know who you are, why aren't you worshipping ME??"
Jormo finishes off a fish-man with an elemental sphere as Zep leaps out from having hidden himself in the fleeing crowd to ambush the fish-guy that cursed him.
As Zdravko continues hammering away at the tentacled mud with his staff, the creature rumbles back to Beau in anger and indignation, "Because you are not a GOD!!" and it whips the Tabaxi with its tentacle. Jormo extends his Arcane Ward to absorb all the damage.
Beau sheathes his blade in thunderous energy once again and stabs the tentacled mud-fish and mocks, "Oooh, you're a god? Which one??"
Zep gets grappled by one of the fish-men's pincer staffs, but Jormo's ward absorbs the damage and the Tortle wizard finishes off the humanoid with another elemental blast.
Lyra flies over the not very impressive god-mud and blasts it with a second Thunderwave, weakening it significantly. In the final throws of combat, it tells Beau a name that sounds as much like gibberish as anything else, "Thisooletherkrals."
Zep runs in and thrusts his Kenku Blade right into the mud's largest "eye" to finish it off.
.
As the guards arrive out of breathe from sprinting to "control the situation" the party asks if they can meet with Waterbaron Nestra Ruthiol, adding that they know about the missing nobles situation as well.
They are granted a 10 minute audience with Nestra, a shrewd and discerning middle aged woman.
She thanks them for their service and uses the mystery of the "mud-fish" as an excuse to send the scribe out to fetch an old tome on the matter. Once alone with the party she cuts to the chase about the missing nobles, inquiring how the party knows of this. Beau won't reveal their source, which the Waterbaron respects. She admits that Khaspere Drylund is her political adversary but assures them that he is no good, and likely involved in any unsavory business aboard the Grand Dame - he is definitely who they want.
Nestra recommends that whatever they plan on doing aboard the Grand Dame, they do it after it leaves Yartar for its all-night gambling cruise down river. She clarifies that despite whatever malfeasance is involved with Khaspere Drylund, his casino is a legitimate and registered business in Yartar and she would have to act on its behalf if there were any laws broken by the adventurers.
.
Continued : https://www.reddit.com/dndstories/comments/kuave4/zdravko_swims_home_from_the_grand_dame_skt/
submitted by Yesh_Vroo to dndstories [link] [comments]

Recon in Yartar and Attack of the Mud-Fish - Ch.11 - Session 23

(In the previous post I titled it as being Ch.9. but it was actually Ch.11. Please forgive me, I will now delete this entire series. (Just kidding about the deletion, obviously)).
Previous Session: https://www.reddit.com/stormkingsthundecomments/k353q3/music_and_political_malevolence_in_maelstrom_ch_9/After leveraging diplomacy and caution in Maelstrom our heroes gained a measure of Serissa's trust, much to Iymrith's dismay. The Queen Regent of the Storm Giants gave the tiny adventurers a clue found at the scene of her mother's murder, and teleported them to Everlund to begin their investigation. In Everlund they finally figured out how Iymrith has been so easily spying on them and had Krowen remove the Divination magic on Zep's sword. Now they head to Yartar to seek the connections between The Golden Goose coins, The Grand Dame river barge, and the Kraken Society. They hope to back to Everlund in time to meet back up with Klauth's airship by tomorrow.
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Cast: Level 9
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As they're teleported from Everlund to Yartar they find themselves standing in a greenhouse with glass fogged from the humidity. Out back in what appears to be a lush garden they can just barely make out the form of a man moving around before they hear an ominous, almost sentient sounding howl of wind. They head into the garden and Lyra notices it's not lush at all, but in fact the plants are withered and tangled with weeds and in desperate need of water and a trim. The Hallucinatory Terrain spell fades and she sees the unkept landscaping for what it is. The man they find in the garden introduces himself as Kolbaz, the groundskeeper and attendant mage responsible for keeping the teleportation circle a secret. He explains that he has to spend so much of his time keeping neighborhood kids away that he can't care for the garden.
The party asks him about The Grand Dame river barge and casino but he doesn't have enough free time to know anything about such leisurely activities. When asked about the Kraken Society he explains that they definitely have a presence in the city, as Harper agents will come through the teleportation circle from time to time to investigate. He knows the local theives' guild has a beef with the Kraken Soc. but not how to get in contact with them. Kolbaz suggests the adventurers check into the local temple dedicated to Tymora as her priests and followers spend a lot of time in gambling halls.
As they leave the villa attached to the scraggly garden Zdravko shouts at some children to flee and Beau uses 'Disguise Self' to look like a skeleton before giving mock-chase towards them for a few paces to help Kolbaz out a little.
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Tymora's Temple in Yartar is a building called "Happy Hall of Fortuitous Happenings" but was converted from an old, ominous-looking keep of black stone built into the side of the small mountain at the heart of the small city. The interior is much more befitting of the name - there are lush rugs and colorful tapestries and games of chance which count as offerings for the faithful.
Jormo greets a spirited, handsome young priest whose swoop of hair bobs as he talks expressively. He introduces himself as Kismet Nodarn. When asked about the Grand Dame he enthusiastically talks about how he frequented the Riverboat casino often; he's stopped going in recent days because his immense luck brought him under suspicion of the boat's Security officer. He was proven innocent, but doesn't like those bad vibes following him so he goes to different venues. He tells the group The Grand Dame is owned by a nobleman named Khaspere Drylund who also lives aboard the vessel.
The party has some time to kill and asks Kismet what he recommends to do around Yartar. He tells them that while it isn't much to look at, he enjoys frequenting a dive tavern called 'Karletta's Table' just on the edge of "the bad part of town." He says the food is great and the ownehost - whom the establishment is named after - takes great care of all her patrons.
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Karletta's Table is a single story flat-roofed building sandwiched between a three and a four story tenement apartment buildings. Street Urchins sit on the streets outside; a couple run out from behind the tavern with fistfuls of bread while a couple more climb stacked crates to play on the roof.
Zdravko strides through the saloon-style doors with the rest of the party close behind. Inside they see a couple rough-looking patrons seated and talking quietly amongst themselves. Beau is searching carefully for any Kraken Tattoos but sees none. Behind the bar is a long order window that gives full view of the kitchen. A woman in leather armor is giving instructions to the chefs before turning her attention to the newcomers, "Find a seat; someone will be with you in a moment!"
The group sits at one of the tables for six, partitioned to provide some privacy and discuss how they should go about things. They agree that maybe having less discretion than usual would be a good strategy: if the Kraken Society catches wind of them poking around, maybe the fight comes to them -or- maybe asking more openly just gets them answers more quickly. A win either way, right?
The armored woman from the kitchen - a Half-Elf, possibly with Drow Ancestry but deep blue-dye masks the white locks of hair that would give it away - comes to the table and introduces herself as Karletta, "Don't tell me nobody's come to take your order yet?" and mutters to herself, "Just can't find good help..."
Beau orders the special: Floundering Flouder, and a Tuna Pate for her Tressym. Karletta is very amused by the flying cat, and by Zdravko's strange way of speaking. The party offers to buy Karletta a drink in exchange for her trove of rumors as she claims "Oh, I've got rumors up the wazoo!"
Karletta goes back to the kitchen to place the orders and they can hear her yelling at the staff that they'd better get their butts in gear because she's taking a break and they need to learn to function without her hovering over their shoulders.
She returns to the party's table with food, and a smile, "Now, let's have that drink!"
They ask her about the Kraken Society and she hesitates in thought for a moment, "Oh, they're some sort of gang, right? My friend Kestrel Hedgehopper hates them for some reason." Beau tries to get a read on Karletta who seems to be genuine.
Karletta goes on, "Y'know, I've got a good feeling about y'all. I'm going to send you - a bunch of strangers - to my friend Kestrel's house. Don't prove my trust to be foolishness, alright?"
.
They go to Kestrel's house, a fine two-story dwelling that suggests a comfortable middle-class lifestyle. Despite there being no bell to ring, Zep uses his Kenku mimicry to produce the sound of a loud medium-sized bell. After some time it becomes apparent that nobody is answering. Karletta did mention that Kestrel spends most of her day traveling from place to place within Yartar so they leave a note saying they have mutual business to discuss.
.
They make their way towards 'The Fishyard' - Yartar's open-air market - in hopes of finding some guards with whom they can leverage a meeting with the town's Waterbaron. Zep tries to peel off from the group to find someone connected with the thieves guild but Lyra notices and suggests they all stick together.
Lucky for Zep, the thieves guild finds him first... as they pass an alley they hear the sound of a loud medium-sized bell, nearly identical in tone and volume to the one Zep made by Kestrel's house. They turn and hear a small voice add, "Back here, c'mon!"
Our heroes turn down the alley to find a single middle-aged halfling woman who motions for them to follow before running further down the alley and turning a corner. When they too reach the corner they don't see her but see a crate with a loose board; they hear her voice from inside, "Quick, in here."
They enter the crate and realize it has a false back that enters into a dusty, unused warehouse. There the small halfling woman turns towards them with her hands on her hips and with a smirk says, "Heard y'all were poking around my house and that we may have a common enemy."
Kestrel Hedgehopper goes on to tell the adventurers that the Kraken Society is much like the Zhentarim, except that individuals have less freedom, and that it functions more like a cult. It's an old organization whose core tenets always revolve around Krakens or the idea of attaining Godhood much as Krakens do. The current iteration of the Kraken Society seems to be in a phase of attempting to amass wealth and power and this has put them at odds with her own organization.
Using the Thieves Cant he learned from his Flock, Zep confirms that she belongs to the local thieves guild.
Kestrel informs the group that the Grand Dame plays an important role in the Kraken Society's local operations, that the ship's owner is undoubtedly a member of the Kraken Society, and that none of her organization has been able to gain access to the river barge which leads her to believe they've been infiltrated and why she's eager to let outsiders have a go at her enemies.
The party asks if she knows of the missing nobles, and she says she knows of them, but it doesn't impact her business so her organization really doesn't care. Kestrel does know for a fact that one of the missing nobles was on the Grand Dame the night he went missing.
The adventurers part ways with Kestrel who leaves a different way she entered through. They head back to the market to look for some guards, still hoping to access the Waterbaron.
.
Before they can reach any guards they feel a rumble in the earth. The crowds around them all look around in a collective, "that was weird" manner. Another rumble and one of the nearby vendor stalls is swallowed up by a sinkhole! As everyone begins to scatter, 4 humanoids resembling carp with arms and legs leap up out of the sinkhole. They raise shields and 2-pronged, spiked spears above their heads as they burble a chant in an unrecognizable language. Then a writhing, slithering mound of mud slides up out of the hole as it congeals into the shape of something resembling a bizarre, mutated catfish which slides forward towards Zdravko!
The sentient mudfish slashes long muddy whisker-tentacles at the Monk of Bahamut before he gets a chance to release and hone his inner energy. The mud-tentacles seem to be saturated in a foul poison which the hearty Zdravko resists.
Zdravko's counter attacks land hard and the mud rumbles in something akin to a language which Beau understands.
Beau slings Eldritch Blasts at the mud-fish while shouting in Primordial, "Why are attacking us?"
One of the fishy humanoids tries to sling a net over Zdravko but misses. Another casts the Bane spell at Zep, Beau, and Jormo immediately after Lyra Blesses them but only Zep fails to resist it. A 3rd fish man runs up to attack Zdravko, while a 4th does nothing because just then Jormo weaves a spell that causes tons of shadowy black tentacles to writhe up from the ground to ensnare it, the net-thrower, and the mud-fish.
Responding to Beau's question, the now restrained mud rumbles, "Why aren't you worshipping me?"
Lyra discerns there to be a high likelihood of Thunder damage being particularly effective against this muddy foe as she flies over to catch it, and a couple fish-men in a Thunderwave.
Beau sees the effectiveness and runs in to Booming-Blade the mud-fish calling out to it, "I don't even know who you are, why aren't you worshipping ME??"
Jormo finishes off a fish-man with an elemental sphere as Zep leaps out from having hidden himself in the fleeing crowd to ambush the fish-guy that cursed him.
As Zdravko continues hammering away at the tentacled mud with his staff, the creature rumbles back to Beau in anger and indignation, "Because you are not a GOD!!" and it whips the Tabaxi with its tentacle. Jormo extends his Arcane Ward to absorb all the damage.
Beau sheathes his blade in thunderous energy once again and stabs the tentacled mud-fish and mocks, "Oooh, you're a god? Which one??"
Zep gets grappled by one of the fish-men's pincer staffs, but Jormo's ward absorbs the damage and the Tortle wizard finishes off the humanoid with another elemental blast.
Lyra flies over the not very impressive god-mud and blasts it with a second Thunderwave, weakening it significantly. In the final throws of combat, it tells Beau a name that sounds as much like gibberish as anything else, "Thisooletherkrals."
Zep runs in and thrusts his Kenku Blade right into the mud's largest "eye" to finish it off.
.
As the guards arrive out of breathe from sprinting to "control the situation" the party asks if they can meet with Waterbaron Nestra Ruthiol, adding that they know about the missing nobles situation as well.
They are granted a 10 minute audience with Nestra, a shrewd and discerning middle aged woman.
She thanks them for their service and uses the mystery of the "mud-fish" as an excuse to send the scribe out to fetch an old tome on the matter. Once alone with the party she cuts to the chase about the missing nobles, inquiring how the party knows of this. Beau won't reveal their source, which the Waterbaron respects. She admits that Khaspere Drylund is her political adversary but assures them that he is no good, and likely involved in any unsavory business aboard the Grand Dame - he is definitely who they want.
Nestra recommends that whatever they plan on doing aboard the Grand Dame, they do it after it leaves Yartar for its all-night gambling cruise down river. She clarifies that despite whatever malfeasance is involved with Khaspere Drylund, his casino is a legitimate and registered business in Yartar and she would have to act on its behalf if there were any laws broken by the adventurers.
.
Continued: https://www.reddit.com/stormkingsthundecomments/kuawle/zdravko_swims_home_from_the_grand_dame_ch11/
submitted by Yesh_Vroo to stormkingsthunder [link] [comments]

40 Best Songs of All Times About Poker, Dice, Cards and Addiction

40. Go Down Gamblin’ - Blood Sweat and Tears

Released in 1971, Go Down Gamblin’ by Blood Sweat and Tears is a song describing a gambler who is “born a natural loser.” He never wins, no matter what game he plays, but, he doesn’t feel like a loser. As the song goes – “Cause I've been called a natural lover by that lady over there, Honey, I'm just a natural gambler but I try to do my share.”

39. Gambler - Madonna

Gambler is a song written and played by Madonna, made for the film Vision Quest. Although the song reached the top 10 in the charts of the UK, Australia, Belgium, Ireland, Netherlands, and Norway, Madonna performed it only once on her 1985 The Virgin Tour. It’s a catchy song, we suggest you play it as you spin the reels of some of your favourite retro online slots.

38. The House of the Rising Sun - The Animals

Our list wouldn’t be complete without the 1964 hit song - The House of the Rising Sun by The Animals. Everybody knows the famous lines ”My mother, she was a tailor, sewed these new blue jeans, my father was a gamblin' man way down in New Orleans.” This single had a major success and made it to the top 10 songs on mainstream rock radio stations in the USA. Likewise, the hit was featured in the video game Guitar Hero Live.

37. The Winner Takes It All - ABBA

Whether we admit it or not, we all love at least some songs played by the very well-known Swedish pop group, ABBA. According to some sources, Bjorn Ulvaeus wrote the 1980 hit song The Winner Takes It All which was inspired by his divorce to his fellow band member, Agnetha Fältskog. The winner takes it all is a sort of a comparison to a divorce (especially the part ”I've played all my cards and that's what you've done too, nothing more to say, no more ace to play”), where one of them is the winner and the other one is left with nothing. And things are just the same when it comes to gambling, so we’ve decided to put the song on our list.

36. Shape of my Heart - Sting

We’re all aware of the fact that our gambling behaviour can be influenced by certain types of music and that's because online gambling and music go hand in hand. So, we suggest you start playing your preferred games with one of everyone’s favourite songs by Sting called The Shape of my Heart. It was released in 1993 and used for the end credits of the film Léon. In one of his interviews, Sting explained that the lyrics of the song tell the story of a card player who places bets not in order to win but to figure out something that’s been bothering him - “some kind of scientific, almost religious law.”

35. All I Wanna Do Is Play Cards - Corb Lund

Well, I guess I really oughta be makin up songs but all I wanna do is play cards. I know it's dumb and sick and wrong but all I wanna do is play cards. Got the studio booked in Tennessee, and my record producer's callin me, the tape will roll in just three weeks and all I wanna do is play cards.” Does it sound familiar? It’s a 2005 hit by Corb Lund called All I Wanna Do Is Play Cards, once you hear it you’ll be playing it on repeat.

34. Gambling Man - The Overtones

When you’re falling in love, it’s perfectly normal to feel like you want to gamble everything just to attract that person’s attention to notice you and love you back. Well, Gambling Man is a lively 2010 song that tells a story of a guy fascinated with his love, so he places all his bets on her, as the song goes - “I played my hand, I rolled the dice, now I'm paying for my sins, I got some bad addiction.” This time, he feels that this love affair is different from any other – “Baby, it's you, yeah, yeah, that's right.” The song was released in 2010 and has been popular ever since.

33. Poker Face - Lady Gaga

Although the Poker Face song is more about the game of romance rather than the game of poker, the catchy refrain that starts with “Can't read my, no he can't read my poker face” kinda reminds us of winning at the tables, so we couldn’t skip it this time. Released in 2008, the song achieved worldwide success, topping the charts in the USA, the UK, Australia, Canada and several European countries.

32. Little Queen of Spades - Robert Johnson

Moving on to the Little Queen of Spades, a song title by the American blues musician Robert Johnson who recorded the song in 1937 and first released it in 1938. The first version of this gambling-themed song has a playing time of 2:11, whereas the second one lasts 4s longer (2:15), and is considered an alternate take and first appeared on Johnson's album The Complete Recordings, in 1990.

31. Train of Consequences - Megadeth

Another great song Train of Consequences is the title created by Megadeth, released as the first single from their sixth studio album Youthanasia in 1994. The song was later included on their compilation albums and its music video was the 26th most played video on MTV. There’s this part of the song “No horse ever ran as fast as the money that you bet, I'm blowing on my cards and I play them to my chest” – which is about a person’s gambling problem, who realises something’s wrong with this lifestyle, but it still hunts him down. Could be just the thrill, but he just can’t stop playing.

30. Gambler - Whitesnake

Released on the album Slide It In (1984) and appearing on the compilation album Gold (2006), Gambler is the song by the British hard rock band Whitesnake. These words may sound familiar - “No fame or fortune, no luck of the draw, when I dance with the Queen of Hearts, a jack of all trades, a loser in love, it's tearing my soul apart”. And in case you’ve never heard it, we think you should give it a shot, the chances are you’re going to love it!

29. Gambling Man - Woody Guthrie

Now here’s one single from 1957 - Gamblin' Man. The song was taped live at the London Palladium and published as a double A side, with Puttin' On the Style. Reaching #1 in the UK Singles Chart in the summer 1957, it was “the last UK number 1 to be released on 78 rpm format only, as 7' vinyl had become the norm by this time.” Written by Woody Guthrie and Donegan, this gambling themed song was produced by Alan Freeman and Michael Barclay.

28. Roll of the Dice - Bruce Springsteen

According to Songfacts, Roll of the Dice was the first Springsteen’s song he didn’t write by himself. In fact, E Street Band’s pianist Roy Bittan helped with the music, while Springsteen was in charge of the lyrics, starting with – “Well I've been a losin' gambler, just throwin' snake eyes, Love ain't got me downhearted. I know up around the corner lies, My fool's paradise in just another roll of the dice.” After he broke up the E Street Band in October 1989, Springsteen wrote lyrics for the Roll of the Dice (with two other songs) and liked them to the point where he began writing and recording more songs.

27. Queen of Diamonds - Tom Odell

Here’s one song about a gambling fanatic who’s trying to satisfy his own addiction but also someone else, hoping it’s going to save him. Released in 2018, Queen of Diamonds is Tom Odell’s song from the album Jubilee Road, based on the local characters that inspired this British songwriter to include the whisky-soaked gamblers who regularly visited one betting shop.

26. The Angel and the Gambler - Iron Maiden

Now, this song may divide Iron Maiden fans and it’s most probably because of its repetitive lyrics that can be a bit annoying. The release we’re talking about is The Angel and the Gambler. Truth be told, the melody in general is very catchy and, even a bit similar to The Who in some moments. As the song was released in 1998 while Blaze Bayley was its frontmen, it’s missing the well-known high-pitch vocals from Bruce Dickinson.

25. Ramblin' Gamblin Man - Bob Seger

We’re moving on to a rock single from 1978 - Ramblin' Gamblin Man by Bob Seger. The author meets an old acquaintance, a professional gambler who happens to be a swagger. As such, he attracts people’s attention whenever he bets. Putting so much of his faith in the cards (rather than in people), he walks away every time, just before avoiding loss. Along the way, the narrator realises that, if you scratch beneath the surface, you’ll find he’s a very cynical man, who will never change.
Another gambling-themed song worth mentioning by Bob Seger is Still The Same.

24. Blow Up The Pokies - The Whitlams

Blow up the Pokies is the next song on our list, played by The Whitlams. It is the second single by the group from their 4th studio album, Love This City. Released in the year 2000, the song became a hit and made it to number 21 on the ARIA Singles Chart. According to several resources, the lyrics written by singer Tim Freedman were inspired by the destruction he saw in original Whitlams bassist Andy Lewis's life, due to his gambling addiction.

23. A Good Run of Bad Luck - Clint Black

Now here’s one 1994-song packed with gambling-related terms. As you listen to A Good Run of Bad Luck, recorded by American music artist Clint Black, you'll have a bit of fun as you try identifying what all these gambling terms mean. The song is a bit fast and is about falling in love by using gambling metaphors. The main character is willing to spend a lot of money to win his special lady over and, although he has had a period of bad luck, he is not giving up – “I've been to the table, and I've lost it all before, I'm willin' and able, always comin' back for more.

22. When You’re Hot, You’re Hot - Jerry Reed

Jerry Reed won a Grammy for the song When You’re Hot, You’re Hot which was released in 1971. Most people remember it as it was a major hit, ranked as number 1 in the country charts, also making its way up the Pop Top 40. It’s an enjoyable novelty song about the ups and downs of the gambling life, about one’s winning streak caught in an illegal game of Crap.
Country star Jerry Reed also came up with a version The Uptown Poker Club in 1973.

21. Lawyers, Guns and Money - Warren Zevon

Next one up - Lawyers, Guns and Money is a song by Warren Zevon, the closing track on his album Excitable Boy, released in 1978. An edited version of this song was distributed as a single and found itself on the A Quiet Normal Life best of compilation on the CD and LP. The song goes like this - “I went home with a waitress the way I always do, how was I to know she was with the russians, too? I was gambling in Havana, I took a little risk Send lawyers, guns, and money Dad, get me out of this, hiyah!

20. The Lottery Song - Harry Nilsson

According to the man in the 1972 pop-rock song The Lottery Song by Harry Nilsson, there's more than one way to get to Vegas. Addressing his lover, the narrator mentions a few different options for buying a ticket and going to Sin City – “We could win the lottery we could go to Vegas,” and “We could wait till summer, we could save our money” as well as “We could make a record, sell a lot of copies, we could play Las Vegas.”

19. Casino Queen - Wilco

Now here’s one black-humoured gambling-themed song, released in 1995 and titled after a casino. Featuring a dirty electric guitar, Casino Queen was composed by an American songwriter, Jeff Tweedy, who wrote this song after playing a game in a riverboat casino accompanied by his dad. Inspired by the event, the author wrote: “Casino Queen my lord you're mean, I've been gambling like a fiend on your tables so green.

18. Have a Lucky Day - Morphine

Another song on our list that you simply must check out starts like this: “I feel lucky, I just feel that way, I'm on a bus to Atlantic City later on today. Now I'm sitting at a blackjack table and swear to God the dealer has a tag says, "Mabel." Hit me, hit me! I smile at Mabel, soon they're bringing complimentary drinks to the table.” Check it out yourself - it’s called Have a Lucky Day by Morphine.

17. Kentucky Gambler - Merle Haggard

Written by Dolly Parton and released in 1974, Merle Haggard’s Kentucky Gambler is another song on our ultimate gambling playlist that you should pay attention to. It’s about a miner from Kentucky who leaves his family to gamble, under the bright lights of Reno. Unsurprisingly, his winning streak comes to an end, and he loses all his winnings. All broke, he decided to return back home only when he arrived, he found out his wife was involved with someone else.

16. The Jack - AC/DC

The next song on our list will give you some adrenaline boost, for sure. It goes like this - “She gave me the queen, she gave me the king, she was wheelin' and dealin', just doin' her thing, she was holdin' a pair, but I had to try…” Sounds familiar? This song from the 1975s is called The Jack and is played by AC/DC and there’s no way you can skip it.

15. Blackjack - Ray Charles

Moving on to something a bit different - a melody that blackjack lovers can listen to as they play is Ray Charles’ Blackjack. Apart from being a good quality song from 1955, it carries an important message with an emphasis on how brutal the game of blackjack can be. Some sources say that Ray Charles wrote it after beating T-Bone Walker at a blackjack game session.
Yet another Ray Charles’ famous song about gambling is called a Losing Hand.

14. Ooh Las Vegas - Gram Parson

Ooh, Las Vegas, ain't no place for a poor boy like me”... is a song-into for Ooh Las Vegas which was written by Gram Parsons and Ric Grech. It was first released by Gram Parsons with Emmylou Harris in 1974. Playing this song would be perfect for the beginning of the road trip (i.e. to Las Vegas), especially if you have the energy to sing along.

13. The Stranger - Leonard Cohen

Published in 1968 and performed by Leonard Cohen, The Stranger appears in the The Ernie Game movie about a man released from a mental asylum. More appropriately, it is the perfect opening song in the 1971 Western McCabe & Mrs Miller, in which Warren Beatty plays a gambler. As you listen to this song (without watching the movie), it makes you see fascinating images of card games, smoky dreams, and concepts of risk versus safety.

12. Desperado - Eagles

Written by Glen Frey and Don Henley, Desperado song is one of The Eagles’ greatest hits from their 1973 album of the same name. The song features a classic tune while the ballad tells the story of a lone wolf imprisoned by his loneliness. As for the lyrics, they have loads of card references mentioning the queen of diamonds, the queen of hearts, and so on.

11. Huck's Tune - Bob Dylan

The next song on our list is about the risks of poker, money, and relationships, which are precisely what the movie Lucky You is all about. Does it ring a bell? That’s right, this 2007 song is called Huck’s Tune and is performed by Bob Dylan. Each of us can all relate to lines "You push it all in, and you've no chance to win, you play 'em on down to the end." Play the song and you’ll enjoy more than 4 amazing minutes of Bob Dylan.
Likewise, Bob Dylan recorded Rambling, Gambling Willie and Lily, Rosemary and the Jack of Hearts, both excellent and both inspired by gambling.

10. Four Little Diamonds - Electric Light Orchestra

A song by the British rock band Electric Light Orchestra Four Little Diamonds was released in 1983 and found itself on the album Secret Messages. The single wasn’t so popular in the US, being only 2 weeks on the Billboard Hot 100 chart, at number 86, and number 84 in the UK. This song refers to the singer’s cheating lover who tricked him out of a ring which had 'four little diamonds' on it.

9. You Can't Beat The House - Mark Knopfler

Moving on to our next choice for the day, You Can’t Beat the House. It’s the third song on the Get Lucky studio album released in 2009 by British singer-songwriter and guitarist Mark Knopfler. The album and the songs received favorable reviews with the album reaching the top three positions on album charts in Denmark, Germany, Italy, the Netherlands, Norway, and Poland. The singer’s divine voice combined with beautiful music and lyrics goes like this – “You can't bear the house, you can't bear the house, tell the man somebody, you can't beat the house.

8. Deck of Cards - Don Williams

Deck of Cards is a recitation song that tells the story of a soldier who gets caught while playing cards in church and then faces a sentence from a superior officer. The soldier defends his case, explaining he wasn't about to deal a hand of poker, but was rather confirming his faith with the cards. Performed by T. Texas Tyler, the song managed to become a major hit in the 1940s and 1950s. Also, Wink Martindale had an even bigger hit with his 1959 cover, with a successful version by Don Williams featuring Tex Ritter and Buddy Cole.

7. Gambler’s Blues - B.B. King

First recording of the song Gambler’s Blues by B.B. King was in 1966, and it was released in 1967. The song appears on the album Back in the Alley (1970). Some say gambling and blues go hand in hand, so if you (gambling fans) haven’t heard it, listen and see for yourself.

6. Tumbling Dice - Rolling Stones

One of our favourite songs on the list is Tumbling Dice, written by Mick Jagger and Keith Richards. It tells the story of a gambler who can’t remain faithful to any woman. Being released in the 1970s and featuring a blues boogie-woogie rhythm, the song was and still is one of the greatest singles of all time.
Rolling Stones also recorded Casino Boogie, and it’s from their 1972 album, Exile on Main St.

5. Luck Be A Lady - Frank Sinatra

The next song on our list is about a gambler who hopes that he will win a bet, the outcome of which will decide whether he is able to save his relationship with the girl of his dreams. You probably know what song we’re talking about; it’s called Luck be a Lady released in 1965 and performed by one of the most popular musical artists - Frank Sinatra.

4. Deal - Grateful Dead

Next one up is the song Deal. It was first performed by the Grateful Dead in 1971, as a regular part of the repertoire through their 1970's tour. Although being less common to the fans during the 1990s, the band continued to perform it. The singer opens with the message: “Since it cost a lot to win and even more to lose you and me bound to spend some time wondering what to choose,” that later kicks off with a chorus: “Don't let your deal go down...
Loser is another song first performed by the Grateful Dead in 1971 as well, heavily played during 1971 and 1972.

3. Ace of Spades - Motörhead

Ok, the next song is loaded with some great gambling verses like "The pleasure is to play, makes no difference what you say, I don't share your greed, the only card I need is the Ace of Spades" will definitely set you in the right mood for hitting some winning combinations. Released in 1980, the song was inspired by slot machines that the lead singer Ian Fraser “Lemmy” Kilmister played in London pubs.

2. Viva Las Vegas - Elvis

As soon as you start playing the second song from our playlist “Viva Las Vegas,” you’ll probably picture a huge casino and a great gaming atmosphere. Performed by the legendary Elvis Presley, the 1964-released song brings the glamour of the city, and its beat will get you in the mood for some serious gameplay. This song was written for the movie of the same name starring Elvis Presley, in which he plays a race car driver waiting tables at a hotel to pay off a debt. There’s this famous scene when he performs this song at the talent competition alongside many showgirls.

1. The Gambler - Kenny Rogers

Performed by the legendary country singer Kenny Rogers, The Gambler song is our number 1 - it's full of some betting advice that are relevant today, even though it was released more than 40 years ago, in 1978. Here’s how it goes… “If you're gonna play the game, boy you gotta learn to play it right, you've got to know when to hold 'em, know when to fold 'em, know when to walk away, and know when to run.” These classic chorus lines were told from the first-person perspective inspired by a conversation the author had with an experienced poker player on a train. Written in the form of poker metaphors, Schlitz wrote the tune in honor of his late father.
Johnny Cash is also among other musicians who recorded The Gambler in 1978, on Gone Girl.

What do you think? Which one is your favourite?

submitted by askgamblers-official to onlinegambling [link] [comments]

สมัคร ts911 เหตุไรบางเมืองก็เลยกำหนดให้คาสิโนอยู่บนเรือ?

สมัคร ts911 เหตุไรบางเมืองก็เลยกำหนดให้คาสิโนอยู่บนเรือ?
https://preview.redd.it/mpwaykcxgup51.jpg?width=1280&format=pjpg&auto=webp&s=8a6344b08bd8f590784229edf3887dd0f8fbb9d6
สมัคร ts911 การเล่นเกม Riverboat ในประเทศสหรัฐอเมริกามีประวัติศาสตร์อันนานรวมทั้งมีเรื่องมีราวราวมากไม่น้อยเลยทีเดียว ภาพไม่กี่ภาพจุดชนวนความต้องการอยากจะรู้รวมทั้งธรรมชาติอันโรแมนติกของนักเล่นการพนันคนประเทศอเมริกาเหมือนกับบรรพบุรุษที่งอหงิกของพวกเราดื่มในมือสังหารพกที่บั้นท้ายของพวกเขาและก็ชิปโป๊กเกอร์บนโต๊ะ

แม้กระนั้นปัจจุบันนี้สิ่งต่างๆส่วนมากรุ่งโรจน์ไปเป็นอย่างมาก เพราะเหตุใดบางเมืองก็เลยกำหนดให้คาสิโนอยู่บนเรือ?

ป่ามิดเวสต์
การเดิมพันริเวอร์โบ๊ทสำเร็จพลอยได้จากการมีเวลาว่างรวมทั้งการหารายได้ส่วนเกินสำหรับในการเดินทางไกล สำหรับการทำพ่อค้าจะใช้เวลาเดินทางไปทั่วราชอาณาจักรเพื่อค้นหาจังหวะทางธุรกิจใหม่ๆ

ในตอนปี 1800 การเดินทางนี้จำนวนมากเกิดขึ้นในทางน้ำที่กว้างใหญ่ผ่านชายฝั่งทะเลทิศตะวันออกไปจนกระทั่งมิดเวสต์ พ่อค้าที่มีเวลาอยู่ในมือรวมทั้งเงินในกระเป๋าของพวกเขาก็ขมีขมันที่จะหาทางบรรเทาความทุกข์จากความเหนื่อยหน่ายที่มากขึ้น

การเดิมพันแปลงเป็นแนวทางยอดนิยมสำหรับเพื่อการผ่านชั่วโมงของผู้โดยสารบนเรือ

รูปถ่ายเรือวินเทจ

ไม่นานก่อนที่จะนักเสี่ยงดวงมือโปรจะเริ่มก่อสร้างบ้านในเรือแม่น้ำ ณ เวลานั้นการเดิมพันกำลังเปลี่ยนเป็นของผิดกฎหมายในดูเหมือนจะทุกเขตเทศบาลใหม่ที่ผุดขึ้นมารวมทั้งฝูงชนที่ลงประชาทัณฑ์เป็นที่รู้กันว่าจัดแจงกลฉ้อฉลที่ถูกกล่าวร้ายด้วยอคติอย่างสุดขีด

ด้วยข้อบังคับที่อยู่ด้านหนึ่งของถนนหนทางรวมทั้งพยุหะโกรธที่สูญเสียนักเสี่ยงดวงในอีกด้านหนึ่งก็เลยเกิดเรื่องที่มีเหตุผลที่จะออกมาจากถนนหนทาง โดยเหตุนี้พวกเขาก็เลยกระโจนขึ้นเขาทางเรือ

เซียนไพ่ในตำนานสามารถเจอได้บนเรือหลายลำที่มุ่งหน้าขึ้นรวมทั้งลงแม่น้ำมิสสิสซิปปี ผู้แสดงสำหรับการเดินทางกลุ่มนี้เป็นแรงจูงใจให้กับดนตรีและก็วรรณกรรมในสมัยนั้น
ในความจริงตำนานรอบกายเพศชายแล้วก็หญิงที่มีชีวิตชีวากลุ่มนี้ยังคงสร้างแรงจูงใจ คุณไม่ต้องดูไกลเกินความจำเป็นที่จะเจอภาพพวกนั้นในรูปภาพยนตร์รวมทั้งทีวี ts911

โชคร้ายที่การขยายตัวของรางรถไฟแล้วก็สงครามกลางเมืองทำให้เรือในแม่น้ำเชยสำหรับทุกคนที่เกี่ยว รถไฟเป็นแนวทางการขนส่งที่สมควรกว่ามากมาย

แม้กระนั้นในตอนปี 1980 เริ่มมองเห็นการคืนชีพของนักเสี่ยงดวงชาวประมง เมืองดูไปทางทิศตะวันตกรวมทั้งมองเห็นรายได้จากการเดิมพันของเนวาดาหลั่งไหลไปสู่เงินกองทุนจากภาษีการเดิมพัน

เมืองริมน้ำมิสสิสซิปปีเริ่มผ่านข้อบังคับที่อนุญาตให้มีการเล่นเกมบนทางเรือรวมทั้งสร้างกรอบข้อบังคับสำหรับเพื่อการเก็บภาษีคาสิโน

คาสิโน Riverboat ยุคใหม่
ข้อเท็จจริงก็คือคาสิโนริเวอร์โบ๊ทส่วนมากในตอนนี้ไม่ใช่เรือมากมายไปกว่าประตูไม้ บางคราวอย่างเดียวที่พวกเขามีเหมือนกันกับเรือก็เป็นพวกมันอยู่บนน้ำแล้วก็ดูเหมือนจะลอยได้ แม้กระนั้นฉันจะไม่ทดลองสิ่งนี้

เมื่อคาสิโน Riverboat ถูกต้องตามกฎหมายที่ทารกขึ้นพวกเขามีข้อ จำกัด อย่างไม่น่าเชื่อ ส่วนมากมีขีด จำกัด น้อยที่ 5 เหรียญสำหรับขนาดการพนันรวมทั้งจะมีข้อ จำกัด ว่าแขกจะเสียเงินเสียทองเยอะแค่ไหนสำหรับในการเดินทาง 1 ครั้ง

ทศวรรษ 1990 มีความเห็นว่าข้อบังคับกลุ่มนี้บรรเทาลงบางส่วนรวมทั้งหนทางรายได้ก็เปิดกว้างสำหรับผู้ให้บริการคาสิโนแค่นั้น แม้กระนั้นยังรวมทั้งเมืองด้วย

วันนี้คุณสามารถเจอคาสิโนล่องเรือพวกนี้ได้ในหกเมือง หกคนนี้ ยกตัวอย่างเช่น ลุยเซียนามิสสิสซิปปีไอโอวามิสซูรีอินเดียนาและก็อิลลินอยส์

แต่ละเมืองกลุ่มนี้มีแนวทางที่เป็นเอกลักษณ์สำหรับวิธีการรวมทั้งสถานที่ที่คาสิโนของพวกเขาบางทีอาจดำเนินงาน ดังเช่นว่าในหฝ่าเซียน่าคาสิโนจำเป็นต้องเลียนแบบรูปลักษณ์ของเรือพายแบบเก่าพร้อมแนวทางการขับที่ใช้งานได้จริง
ฉันเป็นไปได้อย่างมากมายสำหรับการเยี่ยมชมธุรกิจการค้าคาสิโนล่องเรือที่กว้างใหญ่เยอะขึ้นในหฝ่าเซียน่าแล้วก็มิสสิสซิปปี เกิดเรื่องแปลกที่ตื่นมาในตอนเวลาเช้าและก็มองดูลงไปที่แผ่นน้ำข้างล่างหอพักในบังกะโลของคุณรวมทั้งมองเห็น "เรือ" ขนาดใหญ่กลุ่มนี้เกาะอยู่บนแผ่นน้ำข้างล่าง

ความแปลกใหม่ยังไม่หมดไปสำหรับฉัน แม้คุณเคยได้โอกาสออกไปเล่นการเดิมพันด้วยตัวเองคุณก็อาจมิได้สูญเสียความรู้สึกของการวางอุบายเช่นเดียวกัน

ไม่ใช่ทุกเมืองที่มีต้นน้ำบนแม่น้ำมิสสิสซิปปีที่ร่วมงานเลี้ยง เมืองพวกนี้ ดังเช่น เคนตักกี้อาร์คันซอไม่นนิโซตาเทนเนสซีแล้วก็วิสคอนซิน

ด้วยเหตุนี้แม้ว่าจะเป็นเรื่องที่ไม่ยากที่จะมองเห็นคุณประโยชน์มากไม่น้อยเลยทีเดียวของการเสนอใบอนุมัติการเล่นเกม แต่ว่าบางเมืองก็เลือกที่จะปลดปล่อยให้ประวัติศาสตร์ดำรงอยู่เท่านั้น

บางคราวพวกเขาบางทีอาจคิดว่าผลพวงทางภูมิศาสตร์ที่ จำกัด นั้นมากเกินความจำเป็นสำหรับในการแบ่งส่วนทางด้านสังคมที่เป็นได้ หรือบางโอกาสผู้มีสิทธิลงคะแนนในเมืองกลุ่มนี้บางทีอาจไม่ซาบซึ้งใจกับรายได้จากภาษีที่สำคัญ

การสนับสนุนเศรษฐกิจในเขตแดนและก็งบประมาณของเมือง
การเดิมพันบนเรือมีผลเสียอย่างไม่น่าเชื่อต่องบประมาณของเมืองรวมทั้งแคว้นที่พวกเขาดำเนินงาน

ในเมืองอินเดียนาคาสิโนจะเรียกเก็บภาษี 20% ในเมืองรวมทั้งภาษีเขตแดน มหันต์ 15% เป็นของเมืองและก็อีก 5% ยังคงอยู่ในชุมชนแคว้น

โน่นแปลเป็นภาษีของเมืองแทบ 400 ล้านดอลลาร์รวมทั้งอีก 80 ล้านดอลลาร์ในประเทศ เงินปริมาณนี้ส่งผลเป็นอย่างมากต่อโครงงานเพื่อสังคมแล้วก็โครงงานประชาชนเมือง

หฝ่าเซียน่ามีความเห็นว่าเงินภาษีไหลเข้ามาจากการเดิมพันบนเรือมากยิ่งกว่าอุตสาหกรรมอื่นๆ

Winstar World Casino ในยามค่ำคืน

มันเป็นมากกว่าเงินภาษี คาสิโน "ลอยน้ำ" พวกนี้สร้างงาน คาสิโนริเวอร์โบ๊ทอะไรก็แล้วแต่จึงควรว่าจ้างตัวแทนขายนักบัญชีความปลอดภัยการจัดการแล้วก็พนักงานที่มีหน้าที่สำหรับต้อนรับ

คนงานกลุ่มนี้เยอะๆถูกดึงออกมาจากชุมชนของตนเอง สิ่งนี้ช่วยเพิ่มเงินอีกหลายล้านดอลลาร์ให้กับเศรษฐกิจในแคว้น

WinStar World Casinoเป็นคาสิโนที่ใหญ่ที่สุดในโลกรวมทั้งแม้ว่าจะมิได้แพร่ระบาดไปทั่วแม่น้ำแดงฉันก็ต้องการจะวาดแบบอย่างจากที่นี่

WinStar ตั้งอยู่ใน Thackerville, OK ก่อนที่จะ WinStar จะเข้ามาในจุดเกิดเหตุ Thackerville ไม่มีอะไรมากมายไปกว่าบริเวณลุ่มน้ำมาตรฐานของคุณ ท้องทุ่งราบหลายไมล์ที่มีต้นไม้เรียงรายไปตามแนวยาวซึ่งมีผู้อาศัยเพียงแค่ไม่กี่คน
เป็นสถานที่ที่ผู้คนแทบจะรอคอยไม่ไหวที่จะจบการศึกษามัธยมศึกษาตอนปลายแล้วก็หลีกลี้จากผู้ได้โอกาสเป็นลูกค้าเพียงแค่ไม่กี่คน ที่แปรไปเป็นอย่างมากขอบพระคุณคาสิโน

ทันทีนั้น Thackerville ตกลงเป็นเป้าหมาย คาสิโนไม่เพียงแค่ แม้กระนั้นล่อใจนักเดินทางจากเมืองรอบๆเพียงแค่นั้น แต่ว่ายังยั่วยวนใจผู้คนหลายพันคนให้มาดำเนินการอีกด้วย

ฉันรู้จักผู้คนที่อยู่ไกลห่างอย่างดัลลัสเท็กซัส (84 ไมล์) ซึ่งตื่นเต้นที่ได้รับการว่าว่าจ้างให้เป็นผู้แทนขายกางล็คแจ็คหรือรักษาความปลอดภัยที่คาสิโน

โครงงานสำคัญยังสร้างความสำราญให้กับเมืองเล็กๆรอบๆ ทันทีนั้นก็มีงานใหม่มากมายสำหรับทุกคนที่เต็มอกเต็มใจปฏิบัติงาน

คาสิโนกึ่งกลางน้ำตามแนวแม่น้ำมิสสิสซิปปีก่อให้เกิดผลกระทบที่คล้ายกันต่อเศรษฐกิจในเขตแดนที่พวกเขาดำเนินงาน

คาสิโน Riverboat ที่ฉันถูกใจ
Sam's Town - ชรีฟพอร์ต, LA
Sam's Town คงจะเคยชินกับนักเล่นการพนันคาสิโนลาสเวกัส Sam's Town เป็นวัตถุดิบหลักในทะเลทรายเนวาดามานานหลายทศวรรษ

Sam's Town ตกลงใจทอดลูกเต๋าและก็เปิดร้านค้าในมิสสิสซิปปีที่เต็มไปด้วยโคลน อุปกรณ์สำหรับอำนวยความสะดวกหรูหราทั้งผองที่คุณคาดว่าจะได้รับในลาสเวกัสทำให้การเดินทางไปทางด้านใตน

Sam's Town Casino Riverboat

คุณรู้สึกอ่อนล้านิดหน่อยจากตกดึกที่สล็อตโปรเกรสซีฟหรือเปล่า?

มุ่งหน้าไปที่ Spa Blu และก็ปลดปล่อยให้ปัญหาของคุณเลือนลางจางหายไปขณะที่เลี้ยงดูความเลิศหรู

เมื่อเอ่ยถึงสล็อตโปรเกรสซีฟสล็อตแมชชีนทุกตัวที่ Sam's Town เป็นส่วนใดส่วนหนึ่งของแจ็คพอตโปรเกรสซีฟ ซึ่งก็กล่าวได้ว่าเมื่อใดก็ตามหมุนวงล้อและก็คุณอาจถูกแจ็คพอตราคามากยิ่งกว่า $ 80,000

คาสิโน Queen Marquette - Marquette, IA
ถ้าคุณกำลังมองหาประสบการณ์วีไอพีด้วยค่าแรงของคนทำงานไม่ต้องมองหาไหนอีกแล้ว Casino Queen เป็นการดำเนินงานที่ค่อนข้างจะเล็กในแม่น้ำมิสสิสซิปปี

Casino Queen เสนอเกมบนโต๊ะแปดเกมที่ต่ำต้อยเมื่อเทียบกับคาสิโนที่เล็กที่สุดใน The Strip อย่างไรก็ดีสล็อตเป็นชื่อของเกมตรงนี้แล้วก็คุณจะมีมากยิ่งกว่า 1100 รายการให้เลือกใน Casino Queen

Casino Queen ให้ความใส่ใจกับบุคลากร แม้กระทั้งทหานที่เคยผ่านการรบในเวกัสที่ใช้บริการมายาวนานก็ยังชอบใจในระดับการบริการที่คุณจะได้รับตั้งแต่ก้าวขึ้นเขาเรือ

คาสิโน Queen Marquette Riverboat

คาสิโน Grand Victoria - Elgin, IL

ห่างจากชิคาโกไปทางด้านตะวันตกเพียงแค่ 40 ไมล์โดยรถยนต์มี Grand Victoria Casino Elgin คาสิโนมีเกมบนโต๊ะมากยิ่งกว่า 36 เกมแล้วก็สล็อต 1,100 ช่อง

โน่นไม่ใช่สิ่งที่คาสิโนมีชื่อเสียงเยอะที่สุด คาสิโนเป็นที่รู้จักในเมืองในด้านการให้ความเอาใจใส่กับการเข้าถึงชุมชน

คาสิโนที่ทำรายได้สูงสุดในเมืองอิลลินอยส์มอบจุดสำคัญให้กับหน่วยงานที่ไม่หวังผลผลกำไรในชุมชนรอบๆ

โดยเหตุนี้แม้คุณต้องการทราบสึกดีว่าเงินเพื่อความเพลิดเพลินของคุณจะไปที่ไหนให้เดินทางไปที่ Elgin แม้คุณชนะอย่ารู้สึกไม่ดีที่ Grand Victoria ทำเป็นดี

สรุป
คุณอาจมิได้เจอกับความหรูหราเลิศเลอและก็ความมั่งมีทั้งหมดทั้งปวงบนเรือสบายราวกับที่คุณเคยเจอในคาสิโนลาสเวกัสที่สุดยอด แม้กระนั้นโน่นเป็นส่วนใดส่วนหนึ่งของเสน่ห์

การก้มศีรษะให้กับอดีตกาลมีแนวทางแปลงให้ท่านกลับไปเป็นตอนขณะที่ง่ายดายมากยิ่งขึ้นเมื่อสิ่งต่างๆขยับเขยื้อนตามจังหวะที่นุ่มนวลของแม่น้ำ วันนี้เหมือนกับตู้รถไฟที่เข้ามาแทนที่เรือในแม่น้ำชีวิตมีลักษณะท่าทางที่จะก้าวไปด้านหน้าด้วยความเร็วสูงสุดโดยไม่มีการหยุดนิ่งเป็นระยะทางหลายไมล์

ถ้าเกิดคุณกำลังมองหาประสบการณ์ความรื่นเริงใจในบรรยากาศที่อบอุ่นทดลองดูคาสิโนที่ไม่มีใครเหมือนพวกนี้บนน้ำด้วยตัวคุณเอง
submitted by ts911infobet to u/ts911infobet [link] [comments]

What's going on this weekend!? (10/11 - 10/13)

This Weekend

Thursday, October 10th
BLINK | Downtown, OTR, and Covington | 7pm | FREE
OCEAN Conference | Crossroads Oakley | 8am- 5pm | $50- $200
Adidas Tent Sale | Turfway Park | 10am- 7pm | FREE
The Highway Finds Tour | Bogart's | 7pm | $18
Arielle | Ludlow Garage | 8:30pm | $15- $30
CinCityCon | Sharonville Convention Center | Noon- Midnight | $30- $55

Friday, October 11th
BLINK | Downtown, OTR, and Covington | 7pm | FREE
OCEAN Conference | Crossroads Oakley | 8am- 4pm | $50- $200
CinCityCon | Sharonville Convention Center | Noon- Midnight | $30- $55
Cincinnati Coffee Festival | Duke Energy Convention Center | 1pm- 6pm | $15- $40
Wellness Your Way Festival | Duke Energy Convention Center | 1pm- 10pm | $10- $35
Horror Film Fest | Cincinnati Art Museum | 5pm | FREE
Who's Bad | Bogart's | 9pm | $12
Michael Martin Murphey | Ludlow Garage | 8:30pm | $20- $50
Anders Osborne | Riverfront Live | 9pm | $20

Saturday, October 12th
BLINK | Downtown, OTR, and Covington | 7pm | FREE
Adidas Tent Sale | Turfway Park | 10am- 7pm | FREE
CinCityCon | Sharonville Convention Center | Noon- Midnight | $30- $55
Cincinnati Coffee Festival | Duke Energy Convention Center | 10am- 5pm | $15- $40
Wellness Your Way Festival | Duke Energy Convention Center | 9am- 10pm | $10- $35
George Thorogood | JACK Casino | 8pm | $30
Jinjer | Riverfront Live | 7pm | $15- $125
Hinder | Rising Star Casino | 8pm | FREE
Queen Bee Half Marathon | JACK Casino | 7:30am | $45- $90
Doors Open Cincy | OTR | 10am- 4pm | FREE
Intergalactic Bead and Jewelry Show | Sharonville Convention Center | 10am- 5pm | $5
Lebanon Oktoberfest | Historic Downtown Lebanon | FREE
Cincinnati Cyclones vs. Wheeling Nailers | U.S. Bank Arena | 7:30pm | $18- $30
John Pizzarelli Trio | Ludlow Garage | 8:30pm | $35- $60

Sunday, October 13th
BLINK | Downtown, OTR, and Covington | 7pm | FREE
Adidas Tent Sale | Turfway Park | 10am- 7pm | FREE
CinCityCon | Sharonville Convention Center | Noon- Midnight | $30- $55
Cincinnati Coffee Festival | Duke Energy Convention Center | 11am- 4pm | $15- $40
Eye on the Ohio | Queen City Riverboats | 10am- 6pm | $20
Wellness Your Way Festival | Duke Energy Convention Center | 10am- 1pm | $10- $35
Ballyhoo! | Riverfront Live | 8pm | $17
Intergalactic Bead and Jewelry Show | Sharonville Convention Center | 10am- 5pm | $5
Devil's Staircase Pro Hillclimb | Devil's Staircase | 1pm | $20
Cincinnati Toy and Collectible Show | Sharonville Convention Center | 9am- 3pm | $7- $10
Pat Travers Band | Ludlow Garage | 8:30pm | $20- $45

Ongoing Events

Arts & Performing Arts
Saya Woolfalk: A Cabinet of Anticipation | Contemporary Arts Center | Everyday, through Oct. 27th
Pamela Phatsimo Sunstrum: All My Seven Faces | Contemporary Arts Center | Everyday, through Oct. 27th
Elevate - Cincinnati | 21c Museum Hotel | Everyday, through Nov. 1st
In the Audubon Tradition | Union Terminal | Everyday, through Jan. 4th
Destination Moon: The Apollo 11 Mission | Union Terminal | Everyday, through Feb. 7th
Men of Change: Power. Triumph. Truth. | Freedom Center | Everyday, through Dec. 1st
Emanate | Weston Art Gallery | Everyday, through Nov. 17th
FotoFocus | The Carnegie | Everyday, through Nov. 16th
Alias Grace | Cincinnati Playhouse in the Park | Everyday, through Oct. 27th
Jens Schwarz: Displaced | Contemporary Arts Center | Everyday, through Oct. 27th
Robert Colescott | Contemporary Arts Center | Everyday, through Jan. 12th
The Rocky Horror Picture Show | Esquire Theatre | Saturdays, through Dec. 28th
The Levee: A Photographer in the American South | Cincinnati Art Museum | Everyday, through Feb. 2nd
Women Breaking Boundaries | Cincinnati Art Museum | Everyday, through Apr. 12th
The Poetry of Nature | Taft Museum of Art | Everyday, through Jan. 12th

Food
Fountain Square Eats | Fountain Square | Thursdays, through Oct. 10th
Garten Grill Out | Findlay Market | Thursdays, through Oct. 24th

Music
SwinGallery: Vintage Swing Dancing | Liberty Exhibition Hall | Thursdays, through Dec. 22nd
Music at the Market | Findlay Market | Fridays and Sundays, through Oct. 20th

Nature
Nature After Hours | Cincinnati Nature Center | Thursdays, through Oct. 24th
Mermaids and Pirates | Newport Aquarium | Everyday, through Oct. 14th

Night Life
House Party | Taft Museum of Art | Wednesdays/ Thursdays, through Dec. 12th

Shopping
The City Flea at Washington Park | Washington Park | Saturdays, through Dec. 14th
Burlington Antique Show | Boone County Fairgrounds | Sundays, through Oct. 20th
Riverfront Market | Smale Riverfront Park | Wednesdays and Sundays, through Oct. 27th
Ruffles and Rust Expo | Butler County Fairgrounds | Saturdays and Sundays, through Nov. 10th

Seasonal & Holiday
Ohio Renaissance Festival | Ohio Renaissance Park | Saturdays and Sundays, through Oct. 27th
Terror Town | Terror Town | Weekends, through Nov. 3rd
The Dent Schoolhouse | The Dent Schoolhouse | Weekends, through Nov. 2nd
Haunted Nights | Land of Illusion Adventure Park | Fridays and Saturdays, through Nov. 3rd
Halloween Haunt | King's Island | Weekends, through Oct. 27th
USS Nightmare | Riverboat Row | Thursdays, Fridays, and Saturdays, through Nov. 3rd
Country Pumpkin Fall Festival | Country Pumpkins | Everyday, through Oct. 31st
Kinman Farms Fall Fest | Kinman Farms | Weekends, through Oct. 27th
Burger Farm Fall Pumpkin Festival | Burger Farm | Saturdays and Sundays, through Oct. 27th
Scarecrow Row | Otto Armleder Memorial Park | Everyday, through Oct. 26th
HallZOOween | Cincinnati Zoo and Botanical Garden | Everyday, through Oct. 27th

I would strongly encourage anyone who hadn't already planned on it to go check out BLINK. It was amazing last time and I'm only hearing great things about this year! Again, next week I may not have time to put this together, so just wanted to give everyone a heads up.
submitted by cosmicgeoffry to cincinnati [link] [comments]

Damage Control Chapter 3

First chapter here: https://www.reddit.com/HFY/comments/cbg4gs/damage_control_chapter_1/
So, this one's going to be a deep cut. If you haven't read the novels I've done before, this story throws you in at the deep end, and it spoils at least one major plot point from the 6th novel, Skin Hunger, as well as several other major plot points from other novels. If you want to catch up with that stuff, https://hellskitchensink.com/ check it out here.
If you'd just like to jump into things, this is what matters: There are Atlanteans, an apparently fish-like race who have recently revealed themselves to humans, who have a population of approximately 50,000 and who are on the verge of extinction, and who were recently partially responsible for a near-catastrophe involving a war between a psychotic god of dreams and a primordial entity of stasis, and are trying to make amends. There is supernatural craziness. There is a top secret branch of the US Military- or possibly intelligence services, or maybe even just running loose- referred to as the Esoteric Forces of the United States.
There's a lot of damage to control.
----

Chapter 3: Hel

USEF Report Dagon, section C (Culture), Paragraph 5-11, Rank HEL-6
Almost all of the 'threat' posed by the Atlanteans is, fundamentally, cultural. It is also largely unintentional. While the Atlantean capacity to develop gods is formidable compared to individual humans, their population is .001% that of humanity, and their rate of population increase is hovering at just shy of 0%. They cannot meaningfully invade us, and they sacrificed the element of surprise that could- conceivably- have let them conquer us. They are not a threat directly, and any genocidal actions on our part would not change that- The damage the Atlanteans can do has already been done.
Obviously, the reverse is not true. The Atlanteans are a very small, discreet, and largely insular minority. These have historically been poorly treated in America, and literally every other nation. While legislation has been passed to recognize them as a protected minority, the current administration has shown a certain disregard. The survival of the Atlantean culture is threatened in a number of ways, not least the possibility of a repeat of the Neanderthal extinction.
There is substantial evidence that humans and Neanderthals crossbred. This no doubt contributed to the gradual extinction of the Neanderthal. The possibility that someday the only sign remaining of the Atlanteans will be a certain cast of the eyes, a certain hair color, or a few dozen introns on the end of a DNA strand, is disconcertingly likely.
Back to the issue of culture. Atlantean culture is broadly monarchic. Because of its small population and strained resources, collectivism has been endemic. These traits are likely to fade, but because of the long lifespans and conservative attitudes of older Atlanteans, this fading is likely to take place over decades, or even centuries. Many younger Atlanteans have begun to emigrate, many of them to other countries. This is a pain in the ass for security purposes, as almost all Atlanteans have access to information that is destabilizing, but the most we can hope to do is mitigate cultural harm by encouraging their integration.
Large Atlantean populations- a thousand or more- have settled in the mouth of the Amazon River, the Thames, on the eastern shores of Puerto Rico, on the coast of New Orleans, and off the shore of Kyushu. Smaller populations- a hundred or more- have taken up shelter off Australia by Rottnest Island, the Vietnam coast near Hai Phong, in the Mozambique Channel by Madagascar, south of the Canary Islands, the Strait of Gibraltar, Copenhagen's bays, in the Baltic Sea, the Caspian Sea, and a sizable population in Lake Erie, right by Buffalo.
The largest political push that the Atlanteans have been showing is for renewable energy sources and less water pollution. The Atlantean Queen, Ku-kaili-moku-polemo, has made a dramatic push for intervention in the Pacific Trash Gyre. There have notably been no Atlantean populations settled in India or China, possibly a commentary on the state of their ecological systems and water pollution; Unfortunately, this has also been a cause for increased tensions between the two nascent superpowers and the USA.
More domestically, Atlanteans have managed to tap into the 'Crystal Spires and Togas' new age movement. While not fitting the classical Greek image of Atlanteans, their spirituality has attracted adherents to a number of small schools of meditation. While these might be uncharitably referred to as cults, the Atlantean attitude towards divinity and free will has largely kept them on the 'church' side of the divide. While the media has questioned the wisdom of Atlantean teachings being spread in the wake of the near-catastrophe last September, the EFUS attitude has been that creating a home-grown population of human divingeneers is worth the relatively small risk; We can't get this genie back in the bottle, but we can ask it for a few wishes.
Chief Researcher Cherry H. Verne
The helicopter was a misery. Loud, suspended above the ground, uncomfortably exposed. The jet, on the other hand, was a wonder. It moved through the air with only the most modest occasional turbulence, high above the clouds. I stared out of one of the windows, my breath caught in my throat as I watched the clouds drift far below, like sand dunes deep beneath the sea.
Even the fastest currents of Atlantis had been limited compared to this speed. Atlantis had been small, and centralized. The humans lived across the vast and desiccated skin of their world, and sometimes they had to get from place to place quickly. Without the advantages of being able to leap between worlds with the intercedence of their gods, they came to novel solutions. It was not as convenient, but it wound up pushing them to greater heights. We travelled at speeds where the air itself became a kind of fluid, thick and turbulent, full of currents and doldrums. It was glorious.
"Fucking son of a bitch," growled Miller. "The news got out. The Exquisition and the Peers are sending a delegation to join us. Using the goddamn Concorde. They'll be there before we will." His eyes flickered over to Smith, narrowing.
"I know you like to think of us as having our lips fastened thoroughly to the royal teat, you metallic fuck, but I loathe those imperialist assholes. Not least because we both know they will demand the death of the Archmage. I didn't leak word, and nobody I told would. On the other hand..." Her eyes drifted over to Pagan. The Major sat on the far side of the aisle in the small craft, silently listening to the conversation.
"The official policy of the Mexican Government is that any supernatural being found to be contravening the law in aid of organized crime, or taking the life of a human, is to be executed."
The unspoken subtext in that statement was clear to everyone. The Mexican authorities would not want anyone to find out about any deals they cut. They would have good reason to keep the mission a secret. So, had someone betrayed one another? Or was the presence of an Archmage just that difficult to hide? How on earth had everything devolved so quickly?
Miller groaned. "It gets worse. Chatter suggests that the Tongxinheli and the Indian Ministry of Housing and Urban Poverty Alleviation have learned about this, too. They're likely to get involved."
"And they are hardly known for throwing away a useful resource," said Smith, teeth gritted. "Fucking arrogant pricks. What are they thinking?"
"That the United States is unlikely to go to war over a man who, according to official statements, doesn't actually exist. They'll be out of their environment, though. They won't have access to heavy equipment- I don't care how secret the supernatural is, East Asian ordinance going off on U.S. soil is going to go over like a lead balloon. Their supernatural advantage will be..." He chewed the words for a moment, frowning. "Harder to judge. Both are capable of substantial, if inconsistent, supernatural power multipliers."
"I am sorry," I said, finally pressured by sheer curiosity. "But- these groups-"
"The Tonxinheli is a grab bag of mainland hick priests, Hong Kong triads, Tibetan monks working under duress, and Mongolian shamans, all being pressured- financially, diplomatically, or personally- by the Chinese government. The Ministry..." His face darkened.
"They feed people to monsters," said Smith. "Usually poor, or undesirable."
"No actual evidence of that," grumbled Miller, but not very loudly. "They've got some nasty alliances in the supernatural world. Blood's a lot closer to the skin, down there. Her Majesty's Most Loyal Exquisition is British. They mostly deal with faeries, because the fuckers are thick as flies over there, but we usually have close relations with them. The Peers started as an old knightly order descending from Charlemagne, and rose to prominence after World War 2 turned the Franco-German border into the largest source of Undead ever. There are rumors of a 'Bloody War' that they were involved in before that, but mostly, they're a bunch of overly religious technology-obsessed freaks."
"You are playing an incredibly brave card there, metal-boy," said Smith, an eyebrow raised.
"I did this to myself because I was suffering from severe PTSD, quadrapalegia, and had been manipulated by a psychotic monster. They did it because they thought pacts were unholy." He looked out the window, his brow wrinkled. "This is bad. This is fucked up on a scale that defies simple Murphy's Law. Everything's coming together too quickly." He shook his head. "Hope we're not putting our foot in another hornet's nest."
I tried to think of something comforting to say, some way to encourage my superior officer. None were obvious to me. I settled for patting his shoulder companionably. "What is our plan, Sergeant?"
"Twofold. We need to strike fast and hard when we get in, which means dividing." He gritted his teeth. "I hate to do this to you, not least because I want you close by where you can watch for ambushes, but I need you to check out the hotel. See what you can find out there. Any chance you can track down what supernaturals were in there?"
"I can promise nothing, but if anyone can..."
"Good." Miller nodded to the two foreign officials and the four men who had stayed silent in the back of the plane, dressed in heavy black fatigues, masks covering their faces, heavy weapons sleeved over their shoulders. The men were anonymous, but I could read them beneath those masks. Pulses of belief both strong and weak- One nostalgia, one fear, one anger, one loathing like I'd never seen, one joy and innocence, one ambivalent melancholy. I could see such things in the unguarded, and often, those who wore masks left their souls very bare indeed.
"What will you be doing, Sergeant, if I may ask?"
"The mission profile says that our man was bilking a local casino, the Treasure Chest, using... Well, they weren't entirely clear, but he'd won enough money to be odd. There's a possibility he may be going for one last big score there. Major Pagan, Jissika Smith, and I will be keeping an eye there. Privates, you'll be keeping an eye on the local traffic and making sure he doesn't rabbit without us knowing about it. If we don't find him in the next few hours, it's going to be damned near impossible to figure out where he goes. And if he goes to ground..."
He didn't have to finish the statement. This was a man who could afford to spend decades in hiding.
The plane landed in New Orleans, where we were studiously ignored by the locals. On the streets, I drew more than a few surprised glances as I walked, and even the occasional venomous look. There were a handful of Atlanteans in the city, but I did not keep my eye out for them. I slipped through the crowd without notice or care, making my way towards the hotel where the scene had been found.
The police had not yet been notified. The scene of the crime was untouched. As I entered, I was struck by several things. The lack of blood, for one thing. The fact that, aside from the now-clearly-severed arm, there was no sign of the men supposedly murdered in this room. The lingering aroma of divinity. And finally, a slender, hard-knuckled fist.
I awoke, in a large metallic room. A slender young man who nonetheless had wrinkles around the corners of his eyes from too much smiling was studying me. "Are you alright?" he asked, softly, in heavily accented English. "Sorry about the blow. Are you well?"
Had I been a person entirely unlike myself, I might have responded violently. Sent current surging through the metal walls, fried every other person within, fought and struggled. Instead, I nodded. "You didn't strike anything particularly vital. Blow to the head, but I do not feel murky, or concussed." I studied him for a moment. He was slender, not very old, and his head was shaved bare. His warm brown eyes twinkled, and he wore a loose saffron robe. He had hit me at least as hard as Miller could, and he blazed with oddly tinted belief. Practically a furnace.
The others... Three of them were humans. One of them was tall, broad-shouldered, a pair of black sunglasses over his eyes, dressed in a white business suit. A gun sat in a holster under one armpit, and a leather bag under the other. The second was dressed like a tourist, a colorful T-shirt, shorts, and sandals. He sat with the same ramrod stiffness I had seen in Pagan. The third had his hair up in a bright white turban, wrapped elegantly, with an impressive mane of black hair surrounding his face on all sides. I knew something of the significance of the garment to certain religions, but I did not recognize this specific variant off hand. This man was- I studied my memories- Latino, or Indian, judging by his features. The others were East Asian, I thought. Chinese, I decided, from the context of who was expected to get involved.
The last person in the truck was not human in the least. Nearly seven feet tall, skin black not like a human's but like a burn victim's. Wiry but with muscles like coconuts stuffed into a stocking, her proportions were almost comical, massive tusks forcing her mouth open, growing in place of her canines. A long, red tongue hung out of her mouth, dripping reddish saliva onto the floor almost constantly.
"" said the man in the tourist's clothing, "" He was speaking Mandarin Chinese. I had taken the time to learn Mandarin. The tonal nature of the language was unusual, but I had mastered it quickly.
"You are safe," said the young man who had hit me.
"What are you?" I asked, frowning as I studied him. That belief- Was it belief? Or divinity? He did not feel like a god, but he was not entirely human, either. I had read files about the human phenomenon of 'Heroes'- those who were, in a sense, gods made out of still-living humans. Was this what they looked like?
"A humble monk," he said, bowing his head once.
"" said the man who I now strongly suspected was the leader of this small group.
"Does he speak English?" I asked, feigning lack of knowledge. Their assumptions were a useful tool.
"He understands it," said the monk, giving me a warm smile. "I am more proficient, so he asks me to translate his words, so they are not misinterpreted. We are aware that the Atlanteans have made many agreements with the Americans. You more than many. We wish to offer you an alternative."
""
"You have a choice in the matter, of course. We do not intend to abduct you. But if you should wish to explore your options, to experience what another government may be willing to offer, you can."
He was elaborate. Eloquent. Trying to confuse his compatriots, whose English was not as good. I wondered about the wisdom of sending only one man who understood English so well.
"Monk," said the man in the white business suit and the sunglasses, and his English sounded like he'd spent his entire life in the south, "don't go scarin' the lady by acting all vague and odd." He stepped forward, and settled down on his heels, coming level with me, eye to eye. "The monk's in this job because the government leans on his people, because that's the only way he'll work. The Political Officer there is here to make sure that he doesn't go AWOL. But I'm here because the PRC pays damn well. What you're looking for, what you want, they can provide. You just have to be willing to work together with them."
"" asked the black-skinned creature, in some ancient and esoteric dialect of Hindi.
"" murmured the man in the turban, in the same near-forgotten language. ""
Alright, perhaps I cheat a bit in learning languages. Being able to read the soul of a man makes understanding them much easier when they speak. It was not the kind of talent I would ever broadcast. People were far more honest if they believed you could not understand them. I would hate to take that comfort from them.
"What do you want from me?" I asked, allowing a tiny hint of the trepidation and fear I felt ease into my words.
"" said the man in charge. ""
"Nothing serious. We were alerted by contacts in the US government of a..." The man with the sunglasses paused, and frowned at the monk.
"Bodhisattva?" asked the monk, amusement flickering in his eyes.
"Of a very potent being," said the man in the sunglasses, forehead wrinkled in an obvious glare at the monk. "Since your people ain't been interested in joining the PRC, they've been... understandably tense. We find out about something that could give the Americans a greater advantage. Understandably, we want to avoid that." He smiled. "And if we can persuade you to give us a greater advantage, as well..."
"I... I'm not sure. If I were to betray them- There could be repercussions. Strikes against my people."
"" said the man in charge. ""
"We just need a distraction. A chance to help this guy- Victim of at least a couple of genocides- escape from the governments that perpetuated those genocides." The man in the glasses smiled. "You know about the Westerners’ history. We never did anything like that."
I did not correct him. "How will I contact you?"
"Don't worry about that. We will know." The man in sunglasses winked as he patted me companionably on the shoulder. "Magic."
I did not detect magic. I did detect the faint spark of electricity in the tiny thing he'd planted on my shoulder. It had sunk into the slick material of the raincoat.
"" asked the political officer. The man in sunglasses smiled.
"Consider it. Whatever you're looking for, we can certainly offer it."
"I'll think about it," I said, letting the nervousness flow through my words. Disguising the planning, the certainty, that hid beneath.
I would not switch sides. There were a thousand reasons, but they all condensed down to one. The game of sides was just that: A game. It was a distraction, and in the face of annihilation, a lethal one. These humans were positioning themselves to have the strongest position on the chessboard after it had been set on fire. The most logical solution to this was to destroy them, utterly, giving them no choice but to throw their efforts behind the EFUS. It was my side- By chance, but that was reason enough.
As they stopped the truck- We had apparently been in the back of an 18-wheeler- and allowed me to return to the city, I strategized internally. If I simply alerted Miller or destroyed the scrying device, it would scare them off. Let the prey know that they had been scented. But if they committed themselves to the conflict, they would be forced to see it through. I studied the bug, and my brows knit. It was delicate, finer than an eyelash. That such a small, inconsequential thing could be used to track me, to transmit sound, was... impressive. Also annoying. I would have to avoid discharge. There was no question that something so delicate would be destroyed by the shocks I could produce.
The phone in my pocket rang. I took it out, fumbling with the interface. The phone was a phenomenal device, though a strange one. An invisible network of oracles, allowing people across the world to speak, find information, plan things. I had seen the way humans cared for theirs, placed so much belief and thought into them. The only thing that kept them from awakening was that they were fragile, and not built to last.
That was a terrible crime, to me and my people. To make a tool that was disposable. To create a tool that was never meant to be more. You built to last, because that was how you made a tool truly great, growing more potent with the years. This... I tried to think of the words to describe it. Child soldiers. Cancer-ridden fetuses. A thousand dark images.
Then I hit the 'answer' button, because it had been ringing for nearly half a minute while I stared blankly. "Yes?"
"Yeagerta! It's nearly sunset, I've called you three times, what's the news?"
I shook my head. Strategy. "I was-" I let the silence hang for just a moment, as though I was planning to tell Miller. Showing the foreign agents what they expected, a self-interested person who thought themselves loyal, who had to talk themselves into betrayal. "Distraction. It took longer than I thought to sniff out the crime scene. I'm on my way now, and I've got bad news."
"Shit. How bad?"
"Your men might not be dead. They might just be hostages."
"Aaaaah, double-shit! We tracked him down to the Treasure Chest Casino, but... Well, things are a little bit fraught here. Get here as quick as you can, I could use a voice of reason, or alternatively, another pair of fists."
"Yes, Sergeant."
I made my way to the address, up the stairs into a cheap motel, and into a doorway. I knocked twice, and the door opened. Major Pagan had a large machete in one hand, standing halfway out of her chair. She settled as she recognized me, and the ivory-handled machete disappeared like smoke in the wind. Jissika Smith had been holding a slender bone needle, carved in scrimshaw. The other three members of the room were somewhat less calm. The man and the woman in elegant evening dress were in a pact, I could tell- And the woman was visibly not human, her skin the color of silver, tall, thin, elfin, almost as tall as me. She stood with her long, delicate hands folded in front of her, the man with a drink in hand, the scent of sharp alcohol filling the air.
The last... Well, I couldn't guess at their gender... was actually quite like Miller. The lines of electricity were not as all-encompassing as in him, but still encompassed the limbs, and significant portions of the torso. They sat at the corner, a weapon still drawn. I didn't recognize it, precisely, but it hummed softly, and clearly had a right side and a wrong side. The wrong side was aimed at me.
"Fuck's sake, Anseis, you crazy bitch, she's more human than you or I am."
The weapon was slowly raised towards the ceiling. The woman, superficially, did not look particularly odd. She was delicately built, slender, with skin as pale as milk, and rich golden hair, blue eyes piercing and cold. She was androgynous to the point that Miller's description of her was the only reason I could settle on 'female', and the long leather jacket she wore seemed wholly inappropriate for the hot, muggy environs. "You were studying the crime scene. Any sign of their assailants?"
"Four demons. The archmage himself was not there. All of the demons left substantial traces of power. I'd say centuries old, at least, maybe more. I don't know what they were exactly, but..."
"Four?" said the British man, an eyebrow raised. "You could distinguish them? Hell's bells, the man has four pacts?"
"I suspect so," said Miller. "The mechanics aren't well-known, but being able to make and raise your own supernatural flying monkeys is probably going to make it simpler. So, one big, fat target, and at least four unknown bogies." He looked up. "I bet you've got a solution in place already."
"The Heinlein is within firing distance, isn't it?" said Anseis. "An obvious solution suggests itself. Archmage or not..."
"I'll accept any solutions that don't involve firing a weapon of mass destruction at a riverboat full of American citizens," said Miller.
"I'd suggest coming up behind him and slitting his throat," said the British man, a slender stiletto appearing in his hand as quickly as Pagan's machete had disappeared from hers. "But if he were that easy to take down, I suspect someone already would have."
"Three teams," said Miller. "One team evacuates the ship. That's Jissika, Punk Barnes, and Lady Featherbottom. One team confronts him- That's you and me, Anseis, we've got the best chance at surprising him or being able to take whatever he's got waiting for him. If there are any civilians hurt as collateral damage, I'm ripping you limb from limb. Then the last team- Major, and Yeagerta- You commandeer the ship. Once it's empty, you take control, move us away from the docks and out into open water."
"He may be able to escape the ship regardless," said Anseis, her eyes narrowed suspiciously.
"Yes. But he'll also be where a round from the Heinlein won't kill anyone I care about."
This brought a smile to Anseis' lips, though not to her eyes.
It was interesting, the way time skipped. It could move at a snail's pace as adrenaline and fear and violence made the brain rush, made it record every moment in brutal slow motion in the vain hope that it could make the right decisions. It could speed by like a shark through a current when nothing was happening and too much awareness would drive you mad with boredom. I observed the way the time passed, fast as lightning, until the moment when Pagan pushed open the door.
"Department of Homeland Security," I said, holding up a forgery so good that the government didn't realize it was a forgery. "We've got reports of a lone wolf terrorist on the ship. You need to evacuate immediately while we get the situation under control."
The men in the boat’s wheelhouse didn't argue. They looked happy enough for the unexpected vacation, if slightly worried about their prospects for employment tomorrow. Pagan checked the ship's controls, while I watched the screens. The British man and his fairy lady, along with Jissika, guiding the last of the passengers off of the ship. Unmooring it. The people on the ship were slowly streaming off, Miller and Anseis pushing through them, watching the crowd.
"So," said Pagan, conversationally. "You joined the EFUS. Why?"
"Chance," I said, checking for any sign of our target.
"That doesn't seem like a very good reason," said Pagan, an eyebrow lifted.
"It's why every patriot does what they do."
“Really?” She smiled. “But you were not an American. You had a choice. You came into this world, and you chose them.”
“Geographical convenience. And… I suppose… a lingering debt.” I smiled half-heartedly. “It was an American who saved our queen, and another American who offered us shelter. I am confident that any country would have done the same.”
“Optimist,” she said, and there was a wry smile on her face. I realized I was seeing her amused.
And there, in the main casino floor, in front of an unfamiliar but colorful table, a very short Native American man stood with a grin, one leg crossed in front of the other, leaning back against the table, cornered by Anseis and Sergeant Miller. He was dressed in an extremely fine black suit.
I flicked a switch, and sound came through from a black grill beneath the screen. The man- I had to assume the Archmage- was speaking. "-already in place, ready to carry out simultaneous strikes throughout Washington D.C. You're already too late to stop me. I might remember it under torture, if you want to try."
"My heart weeps," said Aneis. "I invite you to tell us, or I will shoot you-"
It was amazing how quickly things went wrong. The entire ship lurched, throwing the three agents on the ship's edge onto the dock, tearing it free of its burdens. On screen, Aneis let out a single sharp scream of rage as something huge and sharp-toothed latched onto her leg, and then she was gone, water gushing up through the jagged hole in the floor. Miller was wrestling with a small, slender girl, built like a waif, who was also apparently overpowering him in a bear-hug, while a big man with bizarrely long and well-groomed facial hair, sticking out like whiskers, lunged at him from the side. The Archmage laughed, and was gone like a shot, running for the deck.
"Things are going downhill," I said. "I'm going to go stop him from getting away."
"Hey, if you run off with him and the US starts fielding a bunch of Archmages, I'm going to gut you," Pagan said, her voice calm and matter-of-fact even as I set out onto the deck.
The short man was glaring down at the water, his arms crossed. "You are under arrest," I said.
"I don't think I am," he responded, and I blinked.
"I'm sorry to hear that. Would you rather be dead? Several of us want you dead." I studied him quietly. Were those listening to me already moving in? Had they taken the bait yet? If I could capture him...
"You know, what I don't get is, you Atlanteans were being wiped out by humans. That's why you left, right? Ever since you came back, I've been turning it over and over in my head. Why would you come back? Why would you side with the people who genocided you before?"
I blinked. "Because times change."
"Really?" He grunted. "Give me another ten thousand years to think about it, maybe I'd be ready to make peace too. But I'm not quite there yet." He judged the water again.
"I really am much faster than you in the water," I said. "Even if your abomination tries to stop me, I am definitely going to kill it, and catch you."
"My! You're very certain about that." He looked over his shoulder at me, and grinned. "I've been doing this for a very long time."
"So have I. Why?"
"Why what? There are a lot of answers."
"Why did you leave the spider there? She didn't have orders, or training. She was just an abandoned thing."
"She was a tool," said the man, still distracted. "A thing to be used, and disposed of. That's what they all are."
"Demons?"
"People." He looked up, and his grin was wide and a little bit frightening. "Oh, those two bought the 'I'm fighting for my poor benighted people' thing, but fuck my people. Fuck them all. They thought that they knew what I was. Words like Yeahnáglóshii, Skinwalker... They thought they knew what I was. They thought it was simple. That I was neglecting my duty, that I was a monster, a freak, because I didn't believe that a simple accident of birth meant that the tribe was owed my power." He looked up at me, his head tilted. "God, all of this is going right over your head, isn't it? You're like me. A freak of nature. And because you're guilty about it, you'll spend your life trying to make up for the gift you were given."
"It is funny," I said, though it was about as far from funny as it could be. "I never even considered that. I was always grateful that I could do something, anything, to help the people I loved. And while I hate demons, I could never imagine treating a tool so carelessly." I tilted my head. "Why do you do all of this?"
He grinned. "Why not?"
It was about the least heartening answer I could have gotten. “Are there really demons set to terrorize Washington?”
“Yeah. They’re called Senators. I was just fucking with those two, seeing how they’d react under stress. It’s always interesting, isn’t it? Being above them all. Watching them play their games, and knowing that you’re playing a far more interesting game.”
"Get down on the ground."
"You know, I'd fight you, but-" He winced. "Looks like three of the four demons I spent centuries cultivating, strengthening, have just died. That's a blow." He shrugged. "I can always make more, though." He turned towards me, grinning. "I can still take you on with just one."
"I'd like to see that."
He straightened his shoulders, and grinned cheerfully, lifting one arm theatrically, his sleeve slipping down to the shoulder, exposing the bronzed, wrinkled skin. "Nothing up my sleeve, and presto change-o!"
He blurred. I was already in motion as he jumped into the air, and I felt him slip through my fingers. Conservation of mass and energy did extremely strange things as he rocketed up nearly twenty feet in the shape of a small, very fluffy white bunny. A massive owl swept down out of the darkness, its divine energy muted so that I hadn't noticed it above me, and then was gone again, winging towards the swamps along the river with the archmage. I brushed my arms as I stood up, annoyed that I hadn't caught him, but watching. The ship was already shifting to follow him at a fast clip, and there was only so long a bird like that could fly.
Sergeant Miller stepped onto the ship's deck, looking well-worn. He was missing an arm, and I stared for a moment. "Sergeant, are you okay?"
"Fine, fine," he said, absently, glaring around the deck. "Tell me he didn't get away while I was putting down that fucking goonch."
"What? Oh, no. We are in pursuit." I looked forward, narrowing my eyes. "Swamp village. Old, looks abandoned. We're maybe five or six miles away from it, going at ten knots."
"Yeah?" said the sergeant, and he frowned. "Oddly detailed."
"Just keeping my eye out, Miller," I said, and hoped he understood what I was saying.
"Couldn't taze him?"
"Not at the moment, Miller."
"Huh." He nodded, his eyes on me for a very long moment.
I hated the games.
USEF Report Pallas, Appendix B (Known Accomplices), Paragraphs 69-76 Rank HEL-8
Not all of Athena's contacts and accomplices are as celebrated as the Cat of Paris. She is, after all, the Patron of Heroes, and this sometimes involves choosing people who no one would ever take for exceptional.
Atina LeRoux is on the lowest end of these. Middle-class family, relatively unremarkable childhood marked only by a brief hours-long visit to a mental institution after she told a classmate she wanted to kill herself in high school, and three years of homeschooling from the age of eleven to fourteen that apparently permanently warped her social development. She took the LSATs twice, scored surprisingly well the second time, went to a mediocre law school, barely avoided failing out, passed the Bar, and then drifted.
Her life up to this point has been marked by a distinct lack of focus or achievement. She's never done anything worth noting in the mundane sphere. She worked part-time legal work, keeping her head above water in New York City, until she moved upstate and tried starting her own practice, apparently resigned to the fact that she would spend the rest of her life in the same state of mediocrity.
When the Jiang-shi known as Li Fang Fen (See USEF Report Hsien-Ko H1 and remind me to smack whatever moron convinced me that was an appropriate code-name) walked into her office seeking defense on a murder charge, it should have been a short path to an early grave or making a pact. Humans who discover the supernatural inevitably drift towards one of these two.
Atina's only apparent talent is for paranoia. She has, in fact, managed to survive at least a handful of assassination attempts from supernatural creatures she has pissed off royally. Mostly by becoming a hermit. 90% of her socialization is with supernatural creatures at this point, with her only known pure-human contacts being her family, and some fry cook she's in an apparently unpredictable relationship with.
This is all in keeping with Pallas Athena's strategies. In chess terms, Atina is a pawn. She's capable of very little, but is also generally below notice. The chances that she will figure prominently into one of Athena's schemes is extremely low, but the whole thing about pawns is that they take you by surprise, at an angle.
Her resources are largely a surprising number of favors and control she's acquired in Binghamton, but she's still yet to put it to any particular use. As in the rest of her life, Atina LeRoux seems largely at loose ends. Aside from her connections with Jack Knife (See USEF Report Ripper FJ-5) and the Camazotz Jenny Nishi (See USEF Report Sparkly Vampires FJ-4), she has no notable power.
One lingering concern remains: The Fishbelly incident. We still don't know what exactly happened in there, and no one in Binghamton is talking about it. The working theory is that Athena intervened directly, as she's occasionally wont to do. This in spite of the complete lack of any evidence of her presence. The mummy we interrogated after the fact claimed it was the work of a dragon, apparently traumatized by the encounter and prone to confabulation. We've combed the city from top to bottom, and there's no sign of anything that could be called a dragon. Every supernatural creature we interrogate about dragons gives the same answer: They’re extinct. I’m inclined to chalk it up to trauma.
For now, I'd suggest stepping down surveillance to an occasional check-in. Given her position, means, and inclinations, Atina Leroux is a minor player.
Chief Researcher Cherry H. Verne
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Harrah's Metropolis Riverboat Casino is flooded!!! part 2

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